In 2019, BioWare launched Anthem, a recreation poised to be one other stellar sci-fi recreation beneath the studio’s belt. Properly, it didn’t go in accordance with plan and acquired middling reception and poor buyer evaluations. Seems, it could have one thing to do with its quick improvement time.
Ian Saterdalen took to Twitter to disclose that the majority builders behind the sport knew it wasn’t prepared, however the higher-ups wished it out the door, even when that meant releasing an unfinished recreation after solely 15 months of improvement time. Supposedly, they have been subjected to 90-hour work weeks, and that led to a minimum of Saterdalen needing remedy afterwards.
Even so, if it was correctly labored on with affordable deadlines and its scope in examine, it might’ve been an awesome recreation, and he feels prefer it was a mistake shelving Anthem earlier than its NEXT replace was launched. He does encourage folks to unfold positivity and never convey hate, one thing we are able to get behind — shouting at BioWare and EA is not going to make both firm change its thoughts.
I discovered quite a bit on this venture. We knew it wasn’t prepared, as this recreation was actually created in 15 months. Which is remarkable for a recreation that scope. Anthem 2 would have been nice! https://t.co/HHK29rpVbr pic.twitter.com/JJkpUf9DqX
— Ian Saterdalen (@Vekyo) May 28, 2023
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