Name of Responsibility: Warzone 2.0 launched simply final week, however the battle royale sequel has already surpassed the 25 million participant milestone.
The official Name of Responsibility sequence account thanked Warzone 2.0 gamers for the achievement on Twitter, the place some customers met the announcement with a combination of fanfare and complaints over unstable server connections.
— Name of Responsibility (@CallofDuty) November 21, 2022
While the milestone seems to demonstrate that early hiccups haven’t slowed Warzone’s momentum, the battle royale has experienced several frustrating glitches. Shortly after its debut, some players took to Reddit to report a strange error locking them out and asking them to buy Modern Warfare 2 even when they already personal it.
One other glitch turns some fashions invisible, leaving the unsuspecting out within the open and shot by opponents hidden due to the problem. Participant recordings of the invisibility glitch present customers like YouTuber SuperEvan taking photographs and dying with out a clear supply of the injury, however the recreation’s Kill Cam reveals the place invisible gamers had been hiding in plain sight post-death.
Previous to Warzone 2.0’s launch, Activision introduced its plans to take the primary recreation offline for 12 days earlier than relaunching it as Name of Responsibility: Warzone Caldera. The downtime is a part of the writer’s better technique to make sure each video games are “totally secure,” and Warzone gamers ought to obtain presents as compensation for the two.0 launch.
Developer Raven Software program has acknowledged a number of, however not all, of Warzone’s reported points by its Trello Board.
IGN echoes a few of these combined feelings in our ongoing evaluate. Our early impressions of Warzone 2.0 name it “a enjoyable evolution of its predecessor” when servers stay secure sufficient to complete the match.
Andrea Shearon is a contract contributor for IGN overlaying video games and leisure. She’s worn a number of hats over her seven-year profession within the video games trade, with bylines over at Fanbyte, USA Right now’s FTW, TheGamer, VG247, and RPG Web site. Discover her on Twitter (@Maajora) or the Materia Possessions podcast chatting about FFXIV, RPGs, and any sequence involving large robots.