Half platformer, half RPG, half hack ‘n’ slash, half cooking simulator… Dungeon Munchies tries to set itself aside from its contenders by throwing many issues into the sport. However, sadly, very like a soup, tossing in additional elements doesn’t all the time make for a terrific expertise. Dungeon Munchies has its moments, however total, the sport feels undercooked.
Sure, I threw plenty of meals puns into that introduction. Nonetheless, it feels applicable, contemplating Dungeon Munchies’s predominant gimmick is cooking meals and utilizing the meals to present your character skills. You play as a zombie introduced again to life by Simmer, a necromancer spirit that has taken up cooking and elevating the useless. As you may think about, the story is quirky, and I laughed a couple of occasions on the puns and jokes made all through the sport.
As an alternative of leveling your character like in a conventional RPG, you cook dinner meals, using the elements you get from the enemies you kill. When you full the dish, you may equip it. Every meal provides you completely different skills, and your character can equip as much as seven entrées. Calling this title a cooking simulator, although, is beneficiant. All through the sport, you’ll discover cooking stations that may help you take the gadgets you discover and mix them to make completely different meals. Sadly, there’s no experimentation allowed; you’ve got a cookbook displaying the recipes and elements wanted to make the dish. It’s a disgrace as a result of there could possibly be extra depth to the cooking side of the sport; as an alternative, it feels lackluster.
Moreover cooking, you additionally craft weapons. Weapon crafting is analogous, combining elements you discover from enemy drops and making new weapons. However, once more, the system railroads you into creating weapons primarily based on particular gadgets you’ve got; you may’t be artistic and take a look at combining random issues.
All of the criticism above could possibly be forgiven if it weren’t for the off-putting fight. You’ll be able to wield two completely different gadgets. To hit enemies, you’ll use the appropriate analog stick with goal your weapon after which the A button to do injury. This appears like a carryover from the PC port and doesn’t work effectively on consoles. The melee weapons work okay, as you may mash the buttons. Nonetheless, ranged gadgets are more difficult as a result of it’s a must to goal the opponent with the appropriate stick. Typically, the concentrating on doesn’t appear to work as meant, and my assaults didn’t all the time hit. I ended up sticking with swords and axes as an alternative.
Additionally underbaked is the extent design. All ranges have the identical feel and appear to them. This space of gameplay might have spent extra time within the oven. The one distinctive side is the enemy design. And the bosses are additionally well-created. It’s too unhealthy as a result of you may inform plenty of time when designing the baddies, however nothing is memorable with out better-designed ranges.
Leave a Reply