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Home Featured News

A 2D Darkish Souls Recreation Was Pitched In 2016, And It Appeared Badass

November 9, 2022
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Image for article titled A 2D Dark Souls Game Was Pitched In 2016, And It Looked Badass

Earlier at the moment, artist Thomas Feichtmeir dropped an attention-grabbing piece of stories on his Twitter feed: again in 2016 he was a part of a pitch that needed to reimagine Darkish Souls 3 (or no less than its world) as a 2D Metroidvania recreation.

With an NDA he signed over the undertaking now expired, he was for the primary time in six years allowed to speak about—and share a single picture—of what the undertaking may have regarded like.

This appears to be like cool! Earlier than you go screaming at Bandai Namco for not approving it, although, know that this type of stuff—specifically, individuals and studios pitching initiatives involving a writer’s IP—occurs on a regular basis. We simply hardly ever get to listen to about it, or see the outcomes.

I spoke to Feichtmeir—a pixel artist who has labored on a bunch of video games, from Blasphemous to Songs of Conquest—earlier at the moment, who as a part of the NDA he signed is in a position to now present his work and speak a little bit about it, however not speak a lot about it.

G/O Media could get a fee

“The artwork was created round 2016 as everybody needed to have a cool 2D, Souls–like Metroidvania, because the style was new and the starvation for a recreation like this robust”, he says. “In fact somebody needed to strive a pitch to Bandai Namco.”

Together with his expertise as a pixel artist, Souls group member and YouTuber, Feichtmeir can see why he was chosen to assist out on the pitch. Sadly it by no means went wherever—like I stated, pitches are available in and get rejected on a regular basis—however you would argue that a part of its spirit would finally discover its strategy to one other recreation.

“Lots of people [on Twitter] identified that this appears to be like rather a lot like Blasphemous, with which they’re proper and it additionally makes a number of sense, as just a few years later I really would work on Blasphemous as an artist”, he says. I wrote about Blasphemous again in 2017, only a 12 months after this pitch, and stated it was principally a “2D Darkish Souls”, so there you go.

“I hope you take pleasure in wanting on the artwork as a lot as I had enjoyable creating it again then”, Feichtmeir tells me. “It’s cool to lastly have the ability to share it in any case this time.”

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