{"id":70511,"date":"2024-02-27T17:00:00","date_gmt":"2024-02-27T17:00:00","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2024\/02\/27\/join-xbox-and-microsoft-at-gdc-2024\/"},"modified":"2024-02-27T19:04:19","modified_gmt":"2024-02-27T19:04:19","slug":"join-xbox-and-microsoft-at-gdc-2024","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2024\/02\/27\/join-xbox-and-microsoft-at-gdc-2024\/","title":{"rendered":"Be a part of Xbox and Microsoft at GDC 2024"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div data-cmp-data-layer=\"{&quot;text-67a41f8c1a&quot;:{&quot;@type&quot;:&quot;microsoftgamedev\/components\/text&quot;,&quot;repo:modifyDate&quot;:&quot;2024-02-27T17:03:13Z&quot;,&quot;xdm:text&quot;:&quot;&lt;p&gt;As GDC, the world\u2019s largest game developer conference, returns to San Francisco, Microsoft and Xbox will be there to engage and empower developers, publishers, and technology partners across the industry.&amp;nbsp;We are committed to supporting game developers on any platform, anywhere in the world, at every stage of development. Our message is simple: Microsoft and Xbox are here to help power your games and empower your teams.&lt;br&gt;rn&lt;br&gt;rnFrom March 18 - 22, the &lt;b&gt;Xbox Lobby Lounge&lt;\/b&gt; in the Moscone Center South can\u2019t be missed \u2013 an easy meeting point, and a first step toward learning more about the ID@Xbox publishing program, the Developer Acceleration Program (DAP) for underrepresented creators, Azure cloud gaming services, and anything else developers might need.&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;GDC &lt;\/b&gt;features dozens of speakers from across Xbox, Activision, Blizzard, King and Zenimax who will&amp;nbsp;demonstrate groundbreaking in-game innovations and share community-building strategies. Microsoft technology teams, with support from partners, will also host talks that spotlight new tools, software and services that help increase developer velocity, grow player engagement and help creators grow. See below for the Conference programming details.&lt;br&gt;rn&lt;\/p&gt;rn&lt;p&gt;Xbox is also sponsoring the &lt;b&gt;Independent Games Festival (IGF) &lt;\/b&gt;and our &lt;b&gt;Xbox Gaming for Everyone&lt;\/b&gt; employee communities are coming together to host a networking event for underrepresented developers and their allies. We hope you can join us at the G4E event on Thursday March 21st from 11am to 4pm at Minna Gallery (111 Minna St. in San Francisco), located minutes from the Moscone center.&amp;nbsp;To learn more and to register for the event, &lt;a href=&quot;https:\/\/developer.microsoft.com\/en-us\/games\/articles\/2024\/02\/gdc-2024-gaming-for-everyone-community-networking-lounge-scholarship-program\/&quot;&gt;please read our full GDC 2024 Gaming for Everyone Community Networking Lounge &amp;amp; Scholarship Program announcement&lt;\/a&gt;&lt;u&gt;.&lt;\/u&gt;&lt;br&gt;rn&lt;\/p&gt;rn&lt;h2&gt;&lt;b&gt;Monday, March 18&lt;\/b&gt;&lt;br&gt;rn&lt;\/h2&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/ai-summit-skyscraper-zombies-advancing-call-of-dutys-systems-for-giant-ai\/901424&quot;&gt;&lt;b&gt;Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI&lt;br&gt;rn &lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;Speaker: &lt;\/b&gt;Andrew Hoyt (Gameplay Engineer, Treyarch)&lt;br&gt;rn&lt;b&gt;Date: &lt;\/b&gt;Monday, March 18&lt;br&gt;rn&lt;b&gt;Time: &lt;\/b&gt;3:50 pm - 4:20 pm&lt;\/p&gt;rn&lt;h2&gt;&lt;b&gt;Tuesday, March 19&lt;\/b&gt;&lt;br&gt;rn&lt;\/h2&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/technical-artist-summit-h2o-in-h3ll-the-various-forms-of-water-in-diablo-iv\/901730&quot;&gt;&lt;b&gt;H2O in H3LL: The Various Forms of Water in Diablo IV&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Aaron Aikman (Lead Technical Artist, Graphics, Blizzard Entertainment)&lt;br&gt;rn&lt;b&gt;Date: &lt;\/b&gt;Tuesday, March 19&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;10:50 am - 11:50 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/nam06.safelinks.protection.outlook.com\/?url=https%3A%2F%2Fschedule.gdconf.com%2Fsession%2Fart-direction-summit-the-synergy-of-architecture-and-structural-engineering-in-game-art-and-design%2F901271&amp;amp;data=05%7C02%7Cwtuttle%40microsoft.com%7C038be5c686944452be4208dc36fc7755%7C72f988bf86f141af91ab2d7cd011db47%7C1%7C0%7C638445705192036229%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C0%7C%7C%7C&amp;amp;sdata=0U8IfvwD19kiLkdWs5l9zc%2BoJmD4JQrFRyu6sJpfqHM%3D&amp;amp;reserved=0&quot;&gt;&lt;b&gt;The Synergy of Architecture and Structural Engineering in Game Art and Design&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Joshua Haun&amp;nbsp;(Expert Environment Artist, Activision)&lt;br&gt;rn&lt;b&gt;Date: &lt;\/b&gt;Tuesday, March 19&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;10:50 am - 11:50 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/harvesting-10-years-of-success-how-farm-heroes-saga-has-super-served-its-players-for-a-decade-presented-by-king\/903154&quot;&gt;&lt;b&gt;Harvesting 10 Years Of Success: How Farm Heroes Saga Has Super-Served It's Players For A Decade&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Sabrina Carmona (VP Head of Farm Heroes Saga, King)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Tuesday, March 19&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;2:40 pm - 3:40 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/audio-summit-how-do-you-make-casual-games-players-turn-their-audio-on\/901743&quot;&gt;&lt;b&gt;Audio Summit: How do you make casual games players turn their audio on?&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Dominique Devoucoux (Head of Audio, King)&lt;br&gt;rn&lt;b&gt;Date: &lt;\/b&gt;Tuesday, March 19&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;4:40 pm - 5:10 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;h2&gt;&lt;b&gt;Wednesday, March 20&lt;\/b&gt;&lt;\/h2&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/developing-hi-fi-rush-backwards-and-finding-our-positive-gameplay-loop\/899845&quot;&gt;&lt;b&gt;Developing Hi-Fi RUSH &amp;quot;Backwards&amp;quot; and Finding Our Positive Gameplay Loop&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;John Johanas (Game Director, Tango Gameworks)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;9:00 am - 10:00 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/the-first-30-years-of-warcraft-the-making-of-a-game-universe\/900319&quot;&gt;&lt;b&gt;The First 30 Years of 'Warcraft': The Making of a Game Universe&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;John Hight (Franchise General Manager, Warcraft Franchise, Blizzard Entertainment)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;9:00 am - 10:00 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/the-pillars-of-hell-achieving-the-artistic-vision-of-diablo-iv\/902745&quot;&gt;&lt;b&gt;The Pillars of Hell: Achieving the Artistic Vision of Diablo IV&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;John Mueller (Art Director, Blizzard Entertainment)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;9:00 am - 10:00 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/sugary-statistics-what-we-have-learned-about-candy-crush-content-after-10-years-and-over-15000-levels\/900207&quot;&gt;&lt;b&gt;Sugary Statistics: What we have learned about Candy Crush content after 10 years and over 15,000 levels&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Jan Wedekind (Head of Central Insights, King) and Xavier Guardiola (Data Science Director, King)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;9:00 am - 10:00 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;Xbox\u2019s Product Inclusion Framework &amp;amp; Inclusive Growth Doorways&lt;br&gt;rn Speaker: &lt;\/b&gt;Katy Jo Wright (Senior Director, Gaming for Everyone, Microsoft)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;12:30 pm - 1:30 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/automated-testing-of-shader-code\/899160&quot;&gt;&lt;b&gt;Automated Testing of Shader Code&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Keith Stockdale (Senior Software Engineer, Rare Ltd)&lt;br&gt;rn&lt;b&gt;Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;2:00 pm - 3:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/diablo-iv-audio-systems-deep-dive-living-audio\/899258&quot;&gt;&lt;b&gt;Diablo IV \u2013 Audio Systems Deep Dive \u201cLiving Audio\u201d&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Kris Giampa (Audio Director, Blizzard Entertainment) and Michael Bartnett&amp;nbsp; (Software Engineer, Blizzard Entertainment)&lt;b&gt; &lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;2:00 pm - 3:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;Optimizing Game Development Workflows with Visual Studio and AI&lt;br&gt;rn Speakers: &lt;\/b&gt;David Li (Game Developer Product Manager, Microsoft) and Greg Denton (Principal Product Manager, Microsoft)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;2:00 pm - 3:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/azure-for-gaming-101-all-things-azure-openai-for-game-development-presented-by-microsoft\/903869&quot;&gt;&lt;b&gt;All things Azure &amp;amp; OpenAI for Game Development&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Jon Kefaloukos (Strategic Account Director Gaming at Azure , Microsoft) and Uthappa Kattera Chengappa (Lead Cloud Solution Architect Gaming at Azure , Microsoft)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;3:30 pm - 4:30 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/10-years-in-tamriel-success-of-the-elder-scrolls-online\/900277&quot;&gt;&lt;b&gt;10 Years in Tamriel: Success of The Elder Scrolls&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Matt Firor (Studio Director \/ President, ZeniMax Online Studios)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;5:00 pm - 6:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/3d-toon-rendering-in-hi-fi-rush\/899802&quot;&gt;&lt;b&gt;3D Toon Rendering in Hi-Fi RUSH&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Kosuke Tanaka (Lead Graphics Programmer, Tango Gameworks) and Takashi Komada (Graphics\/Physics Programmer, Tango Gameworks)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;5:00 pm - 6:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/the-view-from-above-designing-compelling-quests-for-diablo-iv\/899447&quot;&gt;&lt;b&gt;The View From Above: Designing Compelling Quests for 'Diablo IV'&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Harrison Pink (Senior Quest Designer II, Blizzard Entertainment)&lt;br&gt;rn&lt;b&gt;Date: &lt;\/b&gt;Wednesday, March 20&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;5:00 pm - 6:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;h2&gt;&lt;b&gt;Thursday, March 21&lt;\/b&gt;&lt;\/h2&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/diablo-iv-the-art-of-open-world-sanctuary\/899417&quot;&gt;&lt;b&gt;'Diablo IV': The Art of Open World Sanctuary&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Mahreen Fatima (Senior Environment Artist, Blizzard Entertainment), Sam Gao (Environment Artist, Blizzard Entertainment), and Justin Whitehead (Associate Material Artist, Environments, Blizzard Entertainment)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;10:00 am - 11:00 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/levelling-up-how-ais-transformative-role-in-level-automation-production-adds-business-value-in-candy-crush-saga\/900208&quot;&gt;&lt;b&gt;Levelling Up: How AI's Transformative Role in Level Automation Production Adds Business Value in 'Candy Crush Saga'&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Anna Hernandelius (Product Director Content, King) and Sahar Asadi (Director of AI Labs, King)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;10:00 am - 11:00 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/keeping-online-communities-healthy-presented-by-microsoft\/903871&quot;&gt;&lt;b&gt;Keeping Online Communities Healthy&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Jennifer Mills-Perov (Principal Product Manager Gaming Trust and Safety, Microsoft) and Ivory Harvey (Senior Technical Program Manager Gaming Trust and Safety, Microsoft)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;11:30 am - 12:30 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/directx-state-of-the-union-ft-work-graphs-and-introducing-directsr-presented-by-microsoft\/903872&quot;&gt;&lt;b&gt;DirectX State of the Union Featuring Work Graphs and Introducing DirectSR&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Shawn Hargreaves (Dev Manager, Direct3D, Microsoft), Austin Kinross (PIX Developer Lead, Microsoft), Wessam Bahnassi (Principal Engineer, Developer Technology, Nvidia), and Rob Martin (Fellow Software Engineer, AMD)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;12:45 am - 1:45 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/minecraft-players-at-the-center-of-the-universe-of-big-data-presented-by-microsoft\/903868&quot;&gt;&lt;b&gt;Minecraft Players at the Center of the Universe of Big Data&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Francisco Rius (Head of Data at Mojang Studios)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;12:45 pm - 1:45 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/mergebot-activisions-merge-and-resolve-infrastructure\/901277&quot;&gt;&lt;b&gt;MergeBot: Activision's Merge and Resolve Infrastructure&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Damianos Gkouzkouris (Senior Tools Engineer, Activision)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;3:00 pm - 3:30 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/how-playfab-helped-texas-chainsaw-massacre-succeed-presented-by-microsoft\/903867&quot;&gt;&lt;b&gt;How PlayFab Helped Texas Chainsaw Massacre Succeed&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;CJ Williams (Director of Product Management Microsoft Game Creator Services, Microsoft) and Rob Fox (Designer and Producer Gun Interactive, Gun Interactive)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;4:00 pm - 5:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/operation-innovation-how-xbox-employs-military-talents-in-gaming\/902449&quot;&gt;&lt;b&gt;Operation Innovation: How Xbox Employs Military Talents in Gaming&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Fiona Cherbak (Lead Talent Program Manager, Xbox Game Studios), iAsia Brown (Senior Producer, Xbox Game Studios Publishing), Lisa Elswick (Vice President, USO Transition Programs , USO), Jenn Panattoni (Head of Xbox Social Impact, Xbox\/Microsoft), and Jason Coon (Director of Xbox Safety Operations, Xbox\/Microsoft)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Thursday, March 21&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;4:00 pm - 5:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;h2&gt;&lt;b&gt;Friday, March 22&lt;\/b&gt;&lt;\/h2&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/game-career-seminar-who-are-you-building-your-profile-outside-the-job\/901617&quot;&gt;&lt;b&gt;Game Career Seminar: Who Are You? Building Your Profile Outside the Job&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Ashley Poprik (Writer, High Moon Studios)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Friday, March 22&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;10:10 am - 10:40 am&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/shipping-diablo-iv\/899297&quot;&gt;&lt;b&gt;Shipping Diablo IV&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speakers: &lt;\/b&gt;Michael Bybee (Production Director, Blizzard Entertainment) and Tiffany Wat&amp;nbsp; (Production Director, Blizzard Entertainment)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Friday, March 22&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;1:30 pm - 2:30 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/building-the-minecraft-creator-platform-block-by-block\/899253&quot;&gt;&lt;b&gt;Building the 'Minecraft' Creator Platform Block-by-Block&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Kayla Kinnunen (Executive Producer, Mojang Studios)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Friday, March 22&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;3:00 pm - 4:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/embracing-art-performance-on-diablo-iv\/899659&quot;&gt;&lt;b&gt;Embracing Art Performance on 'Diablo IV'&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Evan Edwards (Senior Technical Artist I, Graphics, Blizzard Entertainment)&lt;br&gt;rn&lt;b&gt;Date: &lt;\/b&gt;Friday, March 22&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;3:00 pm - 4:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;a href=&quot;https:\/\/schedule.gdconf.com\/session\/visual-effects-roundtable-day-3\/903341&quot;&gt;&lt;b&gt;Visual Effects Roundtable Day 3&lt;\/b&gt;&lt;\/a&gt;&lt;b&gt;&lt;br&gt;rn Speaker: &lt;\/b&gt;Gabriel Boileau (VFX Artist, Activision Blizzard)&lt;b&gt;&lt;br&gt;rn Date: &lt;\/b&gt;Friday, March 22&lt;b&gt;&lt;br&gt;rn Time: &lt;\/b&gt;3:00 pm - 4:00 pm&lt;b&gt;&lt;\/b&gt;&lt;\/p&gt;rn&quot;}}\" id=\"text-67a41f8c1a\">\n<p>As GDC, the world\u2019s largest recreation developer convention, returns to San Francisco, Microsoft and Xbox shall be there to have interaction and empower builders, publishers, and expertise companions throughout the business.\u00a0We&#8217;re dedicated to supporting recreation builders on any platform, wherever on the planet, at each stage of improvement. Our message is straightforward: Microsoft and Xbox are right here to assist energy your video games and empower your groups.<\/p>\n<p>From March 18 &#8211; 22, the <b>Xbox Foyer Lounge<\/b> within the Moscone Middle South can\u2019t be missed \u2013 a simple assembly level, and a primary step towards studying extra concerning the ID@Xbox publishing program, the Developer Acceleration Program (DAP) for underrepresented creators, Azure cloud gaming companies, and the rest builders would possibly want.<\/p>\n<p><b>GDC <\/b>options dozens of audio system from throughout Xbox, Activision, Blizzard, King and Zenimax who will\u00a0display groundbreaking in-game improvements and share community-building methods. Microsoft expertise groups, with help from companions, may even host talks that highlight new instruments, software program and companies that assist improve developer velocity, develop participant engagement and assist creators develop. See beneath for the Convention programming particulars.<br \/>&#13;\n<\/p>\n<p>Xbox can also be sponsoring the <b>Unbiased Video games Pageant (IGF) <\/b>and our <b>Xbox Gaming for Everybody<\/b> worker communities are coming collectively to host a networking occasion for underrepresented builders and their allies. We hope you&#8217;ll be able to be a part of us on the G4E occasion on Thursday March twenty first from 11am to 4pm at Minna Gallery (111 Minna St. in San Francisco), positioned minutes from the Moscone heart.\u00a0To study extra and to register for the occasion, please learn our full GDC 2024 Gaming for Everybody Group Networking Lounge &amp; Scholarship Program announcement<u>.<\/u><br \/>&#13;\n<\/p>\n<h2><b>Monday, March 18<\/b><br \/>&#13;<br \/>\n<\/h2>\n<p><b>Skyscraper Zombies: Advancing &#8216;Name of Responsibility&#8217;s&#8217; Methods for Big AI<br \/>&#13;<br \/>\n <\/b><b>Speaker: <\/b>Andrew Hoyt (Gameplay Engineer, Treyarch)<br \/>&#13;<br \/>\n<b>Date: <\/b>Monday, March 18<br \/>&#13;<br \/>\n<b>Time: <\/b>3:50 pm &#8211; 4:20 pm<\/p>\n<h2><b>Tuesday, March 19<\/b><br \/>&#13;<br \/>\n<\/h2>\n<p><b>H2O in H3LL: The Numerous Types of Water in Diablo IV<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Aaron Aikman (Lead Technical Artist, Graphics, Blizzard Leisure)<br \/>&#13;<br \/>\n<b>Date: <\/b>Tuesday, March 19<b><br \/>&#13;<br \/>\n Time: <\/b>10:50 am &#8211; 11:50 am<b\/><\/p>\n<p><b>The Synergy of Structure and Structural Engineering in Recreation Artwork and Design<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Joshua Haun\u00a0(Skilled Setting Artist, Activision)<br \/>&#13;<br \/>\n<b>Date: <\/b>Tuesday, March 19<b><br \/>&#13;<br \/>\n Time: <\/b>10:50 am &#8211; 11:50 am<b\/><\/p>\n<p><b>Harvesting 10 Years Of Success: How Farm Heroes Saga Has Tremendous-Served It is Gamers For A Decade<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Sabrina Carmona (VP Head of Farm Heroes Saga, King)<b><br \/>&#13;<br \/>\n Date: <\/b>Tuesday, March 19<b><br \/>&#13;<br \/>\n Time: <\/b>2:40 pm &#8211; 3:40 pm<b\/><\/p>\n<p><b>Audio Summit: How do you make informal video games gamers flip their audio on?<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Dominique Devoucoux (Head of Audio, King)<br \/>&#13;<br \/>\n<b>Date: <\/b>Tuesday, March 19<b><br \/>&#13;<br \/>\n Time: <\/b>4:40 pm &#8211; 5:10 pm<b\/><\/p>\n<h2><b>Wednesday, March 20<\/b><\/h2>\n<p><b>Creating Hello-Fi RUSH &#8220;Backwards&#8221; and Discovering Our Optimistic Gameplay Loop<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>John Johanas (Recreation Director, Tango Gameworks)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>9:00 am &#8211; 10:00 am<b\/><\/p>\n<p><b>The First 30 Years of &#8216;Warcraft&#8217;: The Making of a Recreation Universe<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>John Hight (Franchise Basic Supervisor, Warcraft Franchise, Blizzard Leisure)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>9:00 am &#8211; 10:00 am<b\/><\/p>\n<p><b>The Pillars of Hell: Attaining the Creative Imaginative and prescient of Diablo IV<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>John Mueller (Artwork Director, Blizzard Leisure)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>9:00 am &#8211; 10:00 am<b\/><\/p>\n<p><b>Sugary Statistics: What we&#8217;ve discovered about Sweet Crush content material after 10 years and over 15,000 ranges<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Jan Wedekind (Head of Central Insights, King) and Xavier Guardiola (Knowledge Science Director, King)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>9:00 am &#8211; 10:00 am<b\/><\/p>\n<p><b>Xbox\u2019s Product Inclusion Framework &amp; Inclusive Development Doorways<br \/>&#13;<br \/>\n Speaker: <\/b>Katy Jo Wright (Senior Director, Gaming for Everybody, Microsoft)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>12:30 pm &#8211; 1:30 pm<b\/><\/p>\n<p><b>Automated Testing of Shader Code<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Keith Stockdale (Senior Software program Engineer, Uncommon Ltd)<br \/>&#13;<br \/>\n<b>Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>2:00 pm &#8211; 3:00 pm<b\/><\/p>\n<p><b>Diablo IV \u2013 Audio Methods Deep Dive \u201cDwelling Audio\u201d<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Kris Giampa (Audio Director, Blizzard Leisure) and Michael Bartnett\u00a0 (Software program Engineer, Blizzard Leisure)<b> <br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>2:00 pm &#8211; 3:00 pm<b\/><\/p>\n<p><b>Optimizing Recreation Growth Workflows with Visible Studio and AI<br \/>&#13;<br \/>\n Audio system: <\/b>David Li (Recreation Developer Product Supervisor, Microsoft) and Greg Denton (Principal Product Supervisor, Microsoft)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>2:00 pm &#8211; 3:00 pm<b\/><\/p>\n<p><b>All issues Azure &amp; OpenAI for Recreation Growth<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Jon Kefaloukos (Strategic Account Director Gaming at Azure , Microsoft) and Uthappa Kattera Chengappa (Lead Cloud Resolution Architect Gaming at Azure , Microsoft)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>3:30 pm &#8211; 4:30 pm<b\/><\/p>\n<p><b>10 Years in Tamriel: Success of The Elder Scrolls<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Matt Firor (Studio Director \/ President, ZeniMax On-line Studios)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>5:00 pm &#8211; 6:00 pm<b\/><\/p>\n<p><b>3D Toon Rendering in Hello-Fi RUSH<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Kosuke Tanaka (Lead Graphics Programmer, Tango Gameworks) and Takashi Komada (Graphics\/Physics Programmer, Tango Gameworks)<b><br \/>&#13;<br \/>\n Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>5:00 pm &#8211; 6:00 pm<b\/><\/p>\n<p><b>The View From Above: Designing Compelling Quests for &#8216;Diablo IV&#8217;<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Harrison Pink (Senior Quest Designer II, Blizzard Leisure)<br \/>&#13;<br \/>\n<b>Date: <\/b>Wednesday, March 20<b><br \/>&#13;<br \/>\n Time: <\/b>5:00 pm &#8211; 6:00 pm<b\/><\/p>\n<h2><b>Thursday, March 21<\/b><\/h2>\n<p><b>&#8216;Diablo IV&#8217;: The Artwork of Open World Sanctuary<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Mahreen Fatima (Senior Setting Artist, Blizzard Leisure), Sam Gao (Setting Artist, Blizzard Leisure), and Justin Whitehead (Affiliate Materials Artist, Environments, Blizzard Leisure)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>10:00 am &#8211; 11:00 am<b\/><\/p>\n<p><b>Levelling Up: How AI&#8217;s Transformative Function in Degree Automation Manufacturing Provides Enterprise Worth in &#8216;Sweet Crush Saga&#8217;<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Anna Hernandelius (Product Director Content material, King) and Sahar Asadi (Director of AI Labs, King)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>10:00 am &#8211; 11:00 am<b\/><\/p>\n<p><b>Conserving On-line Communities Wholesome<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Jennifer Mills-Perov (Principal Product Supervisor Gaming Belief and Security, Microsoft) and Ivory Harvey (Senior Technical Program Supervisor Gaming Belief and Security, Microsoft)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>11:30 am &#8211; 12:30 pm<b\/><\/p>\n<p><b>DirectX State of the Union That includes Work Graphs and Introducing DirectSR<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Shawn Hargreaves (Dev Supervisor, Direct3D, Microsoft), Austin Kinross (PIX Developer Lead, Microsoft), Wessam Bahnassi (Principal Engineer, Developer Expertise, Nvidia), and Rob Martin (Fellow Software program Engineer, AMD)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>12:45 am &#8211; 1:45 pm<b\/><\/p>\n<p><b>Minecraft Gamers on the Middle of the Universe of Huge Knowledge<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Francisco Rius (Head of Knowledge at Mojang Studios)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>12:45 pm &#8211; 1:45 pm<b\/><\/p>\n<p><b>MergeBot: Activision&#8217;s Merge and Resolve Infrastructure<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Damianos Gkouzkouris (Senior Instruments Engineer, Activision)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>3:00 pm &#8211; 3:30 pm<b\/><\/p>\n<p><b>How PlayFab Helped Texas Chainsaw Bloodbath Succeed<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>CJ Williams (Director of Product Administration Microsoft Recreation Creator Companies, Microsoft) and Rob Fox (Designer and Producer Gun Interactive, Gun Interactive)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>4:00 pm &#8211; 5:00 pm<b\/><\/p>\n<p><b>Operation Innovation: How Xbox Employs Army Skills in Gaming<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Fiona Cherbak (Lead Expertise Program Supervisor, Xbox Recreation Studios), iAsia Brown (Senior Producer, Xbox Recreation Studios Publishing), Lisa Elswick (Vice President, USO Transition Packages , USO), Jenn Panattoni (Head of Xbox Social Impression, Xbox\/Microsoft), and Jason Coon (Director of Xbox Security Operations, Xbox\/Microsoft)<b><br \/>&#13;<br \/>\n Date: <\/b>Thursday, March 21<b><br \/>&#13;<br \/>\n Time: <\/b>4:00 pm &#8211; 5:00 pm<b\/><\/p>\n<h2><b>Friday, March 22<\/b><\/h2>\n<p><b>Recreation Profession Seminar: Who Are You? Constructing Your Profile Exterior the Job<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Ashley Poprik (Author, Excessive Moon Studios)<b><br \/>&#13;<br \/>\n Date: <\/b>Friday, March 22<b><br \/>&#13;<br \/>\n Time: <\/b>10:10 am &#8211; 10:40 am<b\/><\/p>\n<p><b>Transport Diablo IV<\/b><b><br \/>&#13;<br \/>\n Audio system: <\/b>Michael Bybee (Manufacturing Director, Blizzard Leisure) and Tiffany Wat\u00a0 (Manufacturing Director, Blizzard Leisure)<b><br \/>&#13;<br \/>\n Date: <\/b>Friday, March 22<b><br \/>&#13;<br \/>\n Time: <\/b>1:30 pm &#8211; 2:30 pm<b\/><\/p>\n<p><b>Constructing the &#8216;Minecraft&#8217; Creator Platform Block-by-Block<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Kayla Kinnunen (Government Producer, Mojang Studios)<b><br \/>&#13;<br \/>\n Date: <\/b>Friday, March 22<b><br \/>&#13;<br \/>\n Time: <\/b>3:00 pm &#8211; 4:00 pm<b\/><\/p>\n<p><b>Embracing Artwork Efficiency on &#8216;Diablo IV&#8217;<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Evan Edwards (Senior Technical Artist I, Graphics, Blizzard Leisure)<br \/>&#13;<br \/>\n<b>Date: <\/b>Friday, March 22<b><br \/>&#13;<br \/>\n Time: <\/b>3:00 pm &#8211; 4:00 pm<b\/><\/p>\n<p><b>Visible Results Roundtable Day 3<\/b><b><br \/>&#13;<br \/>\n Speaker: <\/b>Gabriel Boileau (VFX Artist, Activision Blizzard)<b><br \/>&#13;<br \/>\n Date: <\/b>Friday, March 22<b><br \/>&#13;<br \/>\n Time: <\/b>3:00 pm &#8211; 4:00 pm<b\/><\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/developer.microsoft.com\/en-us\/games\/articles\/2024\/02\/join-xbox-and-microsoft-at-gdc-2024\/#new_tab\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] As GDC, the world\u2019s largest recreation developer convention, returns to San Francisco, Microsoft and Xbox shall be there to have interaction and empower builders, publishers, and expertise companions throughout the business.\u00a0We&#8217;re dedicated to supporting recreation builders on any platform, wherever on the planet, at each stage of improvement. Our message is straightforward: Microsoft and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":70513,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[6168,889,1147,57],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/70511"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=70511"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/70511\/revisions"}],"predecessor-version":[{"id":70512,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/70511\/revisions\/70512"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/70513"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=70511"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=70511"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=70511"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}