{"id":57409,"date":"2023-11-23T04:04:47","date_gmt":"2023-11-23T04:04:47","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2023\/11\/23\/thems-fightin-herds-update-out-now-version-5-1-0-patch-notes\/"},"modified":"2023-11-23T10:29:32","modified_gmt":"2023-11-23T10:29:32","slug":"thems-fightin-herds-update-out-now-version-5-1-0-patch-notes","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2023\/11\/23\/thems-fightin-herds-update-out-now-version-5-1-0-patch-notes\/","title":{"rendered":"Them&#8217;s Fightin&#8217; Herds replace out now (model 5.1.0), patch notes"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<div class=\"large-12 columns\">\n<p align=\"center\"><noscript><img width=\"656\" height=\"328\" src=\"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Thems-Fightin-Herds-update-5.1.0-656x328.jpg\" class=\"attachment-post-image size-post-image wp-post-image\" alt=\"Them's Fightin' Herds update 5.1.0\" decoding=\"async\" fetchpriority=\"high\"\/><\/noscript><img width=\"656\" height=\"328\" src=\"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Thems-Fightin-Herds-update-5.1.0-656x328.jpg\" class=\"lazyload attachment-post-image size-post-image wp-post-image\" alt=\"Them's Fightin' Herds update 5.1.0\" decoding=\"async\" fetchpriority=\"high\"\/><\/p>\n<\/div>\n<div class=\"large-12 columns\">\n<p>A brand new model 5.1.0 replace was launched at present for <strong>Them\u2019s Fightin Herds<\/strong>.<\/p>\n<p>The replace features a new gameplay mechanic, Armor Break, which provides gamers extra instruments to take care of characters that make heavy use of armor mechanics. It additionally comes with stability changes and bug fixes.<\/p>\n<p>Right here\u2019s the complete rundown:<\/p>\n<h2>Them\u2019s Fightin\u2019 Herds replace model 5.1.0 patch notes<\/h2>\n<blockquote>\n<p><b>Pixel Foyer<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">The French translation for store dialogue is now correctly carried out.<\/li>\n<\/ul>\n<p><b>Tutorials<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened a number of small typos all through the tutorials for numerous languages.<\/li>\n<\/ul>\n<p><b>Command Lists<\/b><br \/><b>Be aware:\u00a0<\/b>Please remember that the next refers to corrections in command lists and isn&#8217;t a listing of modifications to characters themselves! These might be discovered within the \u201cGameplay\u201d part.<\/p>\n<p><b>All Languages<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Added icons for the brand new \u201cArmor Break\u201d mechanic.<\/li>\n<li data-xf-list-type=\"ul\">Repositioned Ice Slick so it&#8217;s not visually related to Vetr Motion (Stronghoof).<\/li>\n<\/ul>\n<p><b>Non-English Languages<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened quite a few cases of inconsistent font styling.<\/li>\n<li data-xf-list-type=\"ul\">Fastened incorrect styling on asterisks (Tianhuo).<\/li>\n<li data-xf-list-type=\"ul\">Fastened incorrect Magic\/Tremendous prices of assorted strikes (Texas).<\/li>\n<li data-xf-list-type=\"ul\">Fastened incorrect quantity of Tremendous refill for Avast (Shanty).<\/li>\n<li data-xf-list-type=\"ul\">Fastened lacking \u201c(Button = sort of assault)\u201d description on Cutlass (Shanty).<\/li>\n<li data-xf-list-type=\"ul\">Fastened lacking \u201cSeize\u201d icons subsequent to stage 3 supers (Pom and Velvet).<\/li>\n<li data-xf-list-type=\"ul\">Fastened lacking \u201cCounter\u201d description on Pom\u2019s stage 3 tremendous.<\/li>\n<li data-xf-list-type=\"ul\">Fastened lacking \u201cSolely hits air\u201d description on Tianhuo\u2019s stage 3 tremendous.<\/li>\n<li data-xf-list-type=\"ul\">Fastened lacking \u201cEmbrace\u201d transfer (Paprika).<\/li>\n<\/ul>\n<p><b>Spanish (EU)<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened \u201cEnhances fight capabilities\u201d being within the improper language (Tianhuo).<\/li>\n<\/ul>\n<p><b>Brazilian Portuguese<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Retranslated \u201cProjectile Invulnerable\u201d, \u201cStrike Invulnerable\u201d and \u201cEat\u201d (All).<\/li>\n<li data-xf-list-type=\"ul\">Fastened quite a few cases of phrases within the improper language (Stronghoof).<\/li>\n<li data-xf-list-type=\"ul\">Fastened \u201cThroughout Slide\u201d being within the improper language (Velvet).<\/li>\n<li data-xf-list-type=\"ul\">Fastened a typo in \u201cVolcanic Bash\u201d (Tianhuo).<\/li>\n<\/ul>\n<p><b>Russian<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Retranslated \u201cCartwheel\u201d (Paprika).<\/li>\n<li data-xf-list-type=\"ul\">Up to date \u201cProjectile Invulnerable\u201d to the brand new translation (Pom).<\/li>\n<li data-xf-list-type=\"ul\">Fastened \u201cMakes use of as much as 3 Magic\u201d being within the improper language (Oleander).<\/li>\n<\/ul>\n<p><b>Korean<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened Oleander\u2019s command record being within the improper language (Japanese as a substitute of Korean).<\/li>\n<\/ul>\n<p><b>Gameplay<\/b><br \/><b>New Mechanic: Armor Break<\/b><br \/>Armor Break is a brand new property connected to particular strikes that offers them the power to interrupt armor. This offers every fighter with extra, distinctive choices to interrupt armor alongside the common armor break instruments: supers, grabs, and multi-hit assaults.<\/p>\n<p>The next strikes now have the Armor Break property (that is additionally famous on the ingame command lists):<\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Arizona: Headbuck C<\/li>\n<li data-xf-list-type=\"ul\">Velvet: Shatter B<\/li>\n<li data-xf-list-type=\"ul\">Oleander: First hit of 6C, Teleport D<\/li>\n<li data-xf-list-type=\"ul\">Paprika: Reward toss (every little thing however Cinnamon Roll)<\/li>\n<li data-xf-list-type=\"ul\">Tianhuo: Grounded Volcanic Bash<\/li>\n<li data-xf-list-type=\"ul\">Pom: Follower Digger Assault, Pilot Pup Dive<\/li>\n<li data-xf-list-type=\"ul\">Shanty: Parley<\/li>\n<li data-xf-list-type=\"ul\">Stronghoof: Ice Crusher<\/li>\n<\/ul>\n<p><b>Developer Notes<\/b><br \/><i>Armored strikes are robust, particularly Texas\u2019 Rodeo Run, so we\u2019re giving gamers an choice for his or her characters to make use of in impartial to take care of these mechanics, which ought to enhance counterplay. We\u2019re including Armor Break to at least one or two strikes on every character besides Texas, who has seize choices already. We chosen strikes which are sluggish and have to be used intentionally, but in addition ones which are usable instantly (they don\u2019t require any form of useful resource).<\/i><\/p>\n<p><b>Common<\/b><br \/><b>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened an inconsistency with same-frame inputs for cost strikes.<\/li>\n<li data-xf-list-type=\"ul\">Fastened some cases the place the blue flash graphic conveying when it&#8217;s doable to tech can be misaligned with the precise tech window.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place auto-guard strikes had been capable of Prompt Block (applies to Arizona, Stronghoof, and the Boss Bear).<\/li>\n<\/ul>\n<p><b>Arizona<img decoding=\"async\" class=\"smilie smilie--sprite smilie--sprite13\" title=\"Arizona :arizona:\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\":arizona:\" data-shortname=\":arizona:\"\/><\/b><br \/><b>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened a difficulty with Magic Headbuck the place Arizona may very well be despatched sliding backwards if hit with Stronghoof\u2019s Arsenal A at a particular time.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty with enter leniency on Magic Headbuck. Lacking one of many directional inputs will not trigger gamers to fail execution of the transfer.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Elbow Drop may very well be canceled out of Launcher with very particular timing.<\/li>\n<\/ul>\n<p><b>Velvet<img decoding=\"async\" class=\"smilie smilie--sprite smilie--sprite14\" title=\"Velvet :Velvet:\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\":Velvet:\" data-shortname=\":Velvet:\"\/><\/b><br \/><b>Steadiness<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Elevated the variety of invulnerability frames on Magic Ice Eruption by 1 (from 18 to 19). This transformation will forestall Velvet from buying and selling up shut with the primary hit with out making the transfer an excessive amount of extra highly effective.<\/li>\n<li data-xf-list-type=\"ul\">Added 2 frames (from 2 to 4) of lively hitboxes to Ice Eruptions, to present Velvet a greater likelihood of catching an opponent who\u2019s attempting to dodge them.<\/li>\n<li data-xf-list-type=\"ul\">Elevated the chip injury on all of Velvet\u2019s projectiles and her stage 1 and a pair of supers, by numerous quantities.\n<ul>\n<li data-xf-list-type=\"ul\">Icicle Missiles have been elevated essentially the most, as they\u2019re the core of Velvet\u2019s zoning. Chip injury from A has elevated by 79%, B has elevated by 88%, and C has elevated by 64%.<\/li>\n<li data-xf-list-type=\"ul\">Every thing else (eruptions, shatters, snowballs, stage 1 tremendous, stage 2 tremendous) has both been introduced up just a little, or a LOT.<\/li>\n<li data-xf-list-type=\"ul\"><b>Developer Notes:\u00a0<\/b><i>We in contrast the injury on chip to the injury on first-hits and decided that chip injury on Vevelt\u2019s projectiles was not worthwhile or threatening sufficient. This transformation ought to assist Velvet gamers put extra stress on opponents who can\u2019t shut the gap.<\/i><\/li>\n<\/ul>\n<\/li>\n<li data-xf-list-type=\"ul\">Icicle Missiles now correctly self-destruct earlier than hitpause.\n<ul>\n<li data-xf-list-type=\"ul\"><b>Developer Notes:<\/b>\u00a0<i>For mainly without end, Velvet\u2019s icicles would wait till hitpause was over earlier than self-destructing. This might trigger points with zoning patterns, the place the icicle wasn\u2019t \u201cthere\u201d, however nonetheless couldn&#8217;t be resummoned as a brand new icicle as a result of authentic one not self-destructing correctly. This has been modified.<\/i><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened Velvet not gaining Magic in the course of the cutscene of her stage 3 tremendous, as Tianhuo\u2019s does.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Prompt Snowballs prompted opponents to have the ability to tech before anticipated based mostly on how shut they had been to the projectile.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty that would permit Texas to slide out of Frostbite regardless of being hit by Ice Cyclone.<\/li>\n<\/ul>\n<p><b>Oleander<img decoding=\"async\" class=\"smilie smilie--sprite smilie--sprite21\" title=\"TFHOTP :OTP:\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\":OTP:\" data-shortname=\":OTP:\"\/><\/b><br \/><b>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place stage 3 Magic Shadow Spark might trigger audio to chop off or turn into distorted, then crash the sport.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place inputting a 6A or 5B after which 3C (earlier than the primary assault connects) would produce a 6C as a substitute of a 3C.<\/li>\n<\/ul>\n<p><b>Paprika<img decoding=\"async\" class=\"smilie smilie--sprite smilie--sprite16\" title=\"Paprika :Paprika:\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\":Paprika:\" data-shortname=\":Paprika:\"\/><\/b><br \/><b>Bugfix<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Stronghoof\u2019s ice shards would trigger Paprika to slip ahead if hit throughout Smother. Now, being hit by an ice shard stops her in place.<\/li>\n<\/ul>\n<p><b>Pom<img decoding=\"async\" class=\"smilie smilie--sprite smilie--sprite18\" title=\"Pom :Pom:\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\":Pom:\" data-shortname=\":Pom:\"\/><img decoding=\"async\" class=\"smilie smilie--sprite smilie--sprite19\" title=\"Bark bark bark. :puppy:\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\":puppy:\" data-shortname=\":puppy:\"\/><\/b><br \/><b>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened an occasion the place it was doable to leap whereas summoning a canine.<\/li>\n<li data-xf-list-type=\"ul\">Fastened numerous conditions that would trigger canine assaults to be canceled instantly.<\/li>\n<\/ul>\n<p><b>Shanty<br \/>Steadiness<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Adjusted the benefit body information on Shanty\u2019s stance cancels.\n<ul>\n<li data-xf-list-type=\"ul\"><b>Developer Notes:\u00a0<\/b><i>Shanty\u2019s stress hinges on a whole lot of body traps, and the shortage of plus frames on her stance cancels (regardless of them utilizing her magic) actually limits her skill to truly take management of conditions as she ought to have the ability to.<\/i>Each regular on fast stance cancel now has 4 extra frames on it. Which means on the low finish that -4 strikes (Like 5A) on cancel at the moment are 0, and issues like 2C on cancel are going from +2 to +6.<i>As well as, stance startup and restoration at the moment are handled nearer to Mild normals throughout pushback and pushblock conditions, and that pushback negation can also be stronger throughout Degree 2 set up on prime of it.<\/i><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened Shanty not gaining Magic in the course of the cutscene of her stage 3 tremendous, as Tianhuo\u2019s does.<\/li>\n<li data-xf-list-type=\"ul\">Fastened an occasion the place if Shanty runs out of magic after utilizing Wallcling A and is pressured into Helm, utilizing Breaker instantly afterwards causes the transfer to incorporate the hit impact of the beforehand used Wallcling A assault (wallbounce, groundbounce, and so forth).<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place partitions would begin functioning incorrectly after Shanty hit along with her stage 3 tremendous whereas Texas\u2019 Pummel Pillar was lively.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Cannonball wouldn&#8217;t correctly empty the opponent\u2019s JD after breaking the armor from different supers.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place making an attempt to make use of a particular instantly after touchdown from Breaker would typically produce a standard as a substitute.<\/li>\n<\/ul>\n<p><b>Texas<br \/>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Texas may very well be pressured to assault out of Rodeo Run if hit instantly after beginning.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Prairie Pummel would typically have inconsistent benefit frames, and typically fail to trigger a tough knockdown, when used on Stronghoof. (This repair was utilized to the whole forged in model 4.1.0, however missed Stronghoof earlier than his launch).<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Overhead Cowbell (Followup) would whiff on opponents at sure ranges.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Texas would acquire altitude (for fairly a while) after whiffing an Air Cowbell instantly after throw teching.<\/li>\n<\/ul>\n<p><b>Stronghoof<br \/>Steadiness<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Winter Wind now provides JD, like Velvet\u2019s.<\/li>\n<\/ul>\n<p><b>Bugfixes<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Arsenal specials can be unusable till the following spherical in the event that they had been early canceled into an excellent.<\/li>\n<li data-xf-list-type=\"ul\">Fastened numerous cases the place Arsenal\u2019s regular assault and Vetr followup assault might occur on the identical time.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place if Arsenal A\u2019s wallbounce was interrupted, the speed worth it might have prompted replaces the speed worth of the following wallbounce, whatever the transfer that prompted it.<\/li>\n<li data-xf-list-type=\"ul\">Fastened an occasion the place Arsenal B would create ice shards the place there was no ice.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty that would trigger the axe in Arsenal B to be invisible.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Stronghoof couldn&#8217;t be command grabbed whereas standing on the defend from Arsenal C.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty inflicting an incapacity to proceed a combo after hitting Stronghoof out of Arsenal C.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place doing Winter Wind (Down) to a grounded opponent would trigger the following hit to instantly max the JD bar.<\/li>\n<li data-xf-list-type=\"ul\">Fastened Ice Crusher inflicting an prolonged knockdown interval (it doesn&#8217;t matter what really knocked the opponent down) if it was utilized in a combo.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Stronghoof might block throughout Ice Slick instantly after performing an Ice Crusher.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Hoofstrong Hoist would give diverse body benefit based mostly on the opponent\u2019s character. It&#8217;s now constant throughout the forged.<\/li>\n<li data-xf-list-type=\"ul\">Fastened Stronghoof with the ability to chain 2B &gt; 5B &gt; 2B. That\u2019s not allowed.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Stronghoof might use Vetr instructions whereas he was teching or utilizing Cross Canter.<\/li>\n<li data-xf-list-type=\"ul\">Fastened Stronghoof\u2019s Cross Canter not sustaining strike invulnerability into lively frames.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Velvet\u2019s stage 3 tremendous didn\u2019t despawn ice shards after a profitable hit.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place ice shards might trigger Hail Storm to desync, making it doable to dam mid-super.<\/li>\n<li data-xf-list-type=\"ul\">Fastened numerous cases that may trigger Vetr to turn into unusable for longer than anticipated if hit out of Hail Storm\u2019s startup.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place Stronghoof would acquire the power to make use of Vetr Lariat throughout superfreeze after utilizing Hail Storm as soon as throughout a spherical.<\/li>\n<li data-xf-list-type=\"ul\">Fastened a difficulty the place each Ice Slick used after an Ice Fjord would act as if it had been the small model when shattered.<\/li>\n<li data-xf-list-type=\"ul\">Fastened misaligned artwork property in the course of the cutscene of Stronghoof\u2019s stage 3 if carried out from the P2 aspect.<\/li>\n<li data-xf-list-type=\"ul\">Fastened throws making Stronghoof flash the colour of no matter impact state he was final in.<\/li>\n<li data-xf-list-type=\"ul\">Fastened lacking hit sound impact from ice shards.<\/li>\n<\/ul>\n<p><b>Predators<br \/>Bugfix<\/b><\/p>\n<ul>\n<li data-xf-list-type=\"ul\">Fastened the Snake\u2019s spit assault nonetheless sustaining lively projectiles (that had been invisible) even when being hit out of the transfer.<\/li>\n<\/ul>\n<\/blockquote>\n<p>All gamers on Change can obtain the Them\u2019s Fightin\u2019 Herds model 5.1.0 replace now.<\/p>\n<p>Supply<\/p>\n<p><center\/><\/p>\n<p><h3 class=\"jp-relatedposts-headline\"><em>Associated<\/em><\/h3>\n<\/p>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/nintendoeverything.com\/thems-fightin-herds-update-out-now-version-5-1-0-patch-notes\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] A brand new model 5.1.0 replace was launched at present for Them\u2019s Fightin Herds. The replace features a new gameplay mechanic, Armor Break, which provides gamers extra instruments to take care of characters that make heavy use of armor mechanics. It additionally comes with stability changes and bug fixes. Right here\u2019s the complete rundown: [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":57411,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[15883,2629,2630,299,298,2628,72,200],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/57409"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=57409"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/57409\/revisions"}],"predecessor-version":[{"id":57410,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/57409\/revisions\/57410"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/57411"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=57409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=57409"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=57409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}