{"id":56901,"date":"2023-11-19T14:16:01","date_gmt":"2023-11-19T14:16:01","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2023\/11\/19\/zelda-tears-of-kingdom-director-says-they-tried-to-make-the-npcs-feel-alive\/"},"modified":"2023-11-19T15:25:03","modified_gmt":"2023-11-19T15:25:03","slug":"zelda-tears-of-kingdom-director-says-they-tried-to-make-the-npcs-feel-alive","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2023\/11\/19\/zelda-tears-of-kingdom-director-says-they-tried-to-make-the-npcs-feel-alive\/","title":{"rendered":"Zelda: Tears of Kingdom director says they tried to make the NPCs really feel \u201calive\u201d"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div id=\"post-337563\">\n<div class=\"nv-thumb-wrap\"><img width=\"930\" height=\"620\" src=\"https:\/\/i0.wp.com\/mynintendonews.com\/wp-content\/uploads\/2023\/05\/zelda_tears_of_the_kingdom.jpg?resize=930%2C620&amp;ssl=1\" class=\"skip-lazy wp-post-image\" alt=\"character profiles from Zelda: Tears of the Kingdom\" decoding=\"async\" fetchpriority=\"high\" srcset=\"https:\/\/i0.wp.com\/mynintendonews.com\/wp-content\/uploads\/2023\/05\/zelda_tears_of_the_kingdom.jpg?resize=930%2C620&amp;ssl=1 930w, https:\/\/i0.wp.com\/mynintendonews.com\/wp-content\/uploads\/2023\/05\/zelda_tears_of_the_kingdom.jpg?zoom=2&amp;resize=930%2C620&amp;ssl=1 1860w\" sizes=\"(max-width: 930px) 100vw, 930px\" data-attachment-id=\"324752\" data-permalink=\"https:\/\/mynintendonews.com\/2023\/05\/15\/edge-awards-zelda-tears-of-kingdom-10-10-and-other-scores-from-issue-385\/zelda_tears_of_the_kingdom-8\/\" data-orig-file=\"https:\/\/i0.wp.com\/mynintendonews.com\/wp-content\/uploads\/2023\/05\/zelda_tears_of_the_kingdom.jpg?fit=1920%2C1080&amp;ssl=1\" data-orig-size=\"1920,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"zelda_tears_of_the_kingdom\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/mynintendonews.com\/wp-content\/uploads\/2023\/05\/zelda_tears_of_the_kingdom.jpg?fit=300%2C169&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/mynintendonews.com\/wp-content\/uploads\/2023\/05\/zelda_tears_of_the_kingdom.jpg?fit=930%2C523&amp;ssl=1\"\/><\/div>\n<div class=\"nv-content-wrap entry-content\">\n<p>Japanese Nintendo-centric journal Nintendo Dream has chatted with The Legend of Zelda: Tears of the Kingdom\u00a0director, Hidemaro Fujibayashi, about what they wished to perform with the critically acclaimed journey. One factor which Mr. Fujibayashi says the workforce tried to do is to make the open world really feel lived in. He mentioned that they completed that with NPCs who \u201creally feel alive,\u201d fairly than simply standing round, ready for Hyperlink to go up and chat with them.<\/p>\n<blockquote class=\"wp-block-quote\">\n<p><strong>You&#8217;ll be able to observe how the individuals have been rebuilding their lives or how time has been passing from conversations with the individuals of Hyrule too.<\/strong><\/p>\n<p><strong>Fujibayashi:<\/strong>\u00a0Tears of the Kingdom follows up on occasions post-Breath of the Wild, so naturally we wished to reveal the passing of time for the individuals dwelling on this planet. This isn\u2019t restricted to only Princess Zelda; we wished to make each character really feel \u201calive\u201d. As a substitute of getting everybody wait round for the principle character, Hyperlink, the world has continued to maneuver even with out him. That\u2019s why we made all of the characters\u2019 dialogue change relying on the present scenario.<\/p>\n<\/blockquote>\n<p>By way of<\/p>\n<p>Because of Greatsong1 for the information tip!<\/p>\n<div class=\"sharedaddy sd-block sd-like jetpack-likes-widget-wrapper jetpack-likes-widget-unloaded\" id=\"like-post-wrapper-183679-337563-655a2878ee5a7\" data-src=\"https:\/\/widgets.wp.com\/likes\/#blog_id=183679&amp;post_id=337563&amp;origin=mynintendonews.com&amp;obj_id=183679-337563-655a2878ee5a7\" data-name=\"like-post-frame-183679-337563-655a2878ee5a7\" data-title=\"Like or Reblog\">\n<h3 class=\"sd-title\">Like this:<\/h3>\n<p><span class=\"button\"><span>Like<\/span><\/span> <span class=\"loading\">Loading&#8230;<\/span><\/p>\n<p><span class=\"sd-text-color\"\/><\/div>\n<p><h3 class=\"jp-relatedposts-headline\"><em>Associated<\/em><\/h3>\n<\/p>\n<\/div><\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/mynintendonews.com\/2023\/11\/19\/zelda-tears-of-kingdom-director-says-they-tried-to-make-the-npcs-feel-alive\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Japanese Nintendo-centric journal Nintendo Dream has chatted with The Legend of Zelda: Tears of the Kingdom\u00a0director, Hidemaro Fujibayashi, about what they wished to perform with the critically acclaimed journey. One factor which Mr. Fujibayashi says the workforce tried to do is to make the open world really feel lived in. He mentioned that they [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":56903,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[24],"tags":[6355,1182,2753,808,881,5216,190],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/56901"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=56901"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/56901\/revisions"}],"predecessor-version":[{"id":56902,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/56901\/revisions\/56902"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/56903"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=56901"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=56901"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=56901"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}