{"id":5494,"date":"2022-12-07T21:00:35","date_gmt":"2022-12-07T21:00:35","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2022\/12\/07\/patch-5-12-big-agent-and-ability-changes-are-coming\/"},"modified":"2022-12-08T01:38:32","modified_gmt":"2022-12-08T01:38:32","slug":"patch-5-12-big-agent-and-ability-changes-are-coming","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2022\/12\/07\/patch-5-12-big-agent-and-ability-changes-are-coming\/","title":{"rendered":"Patch 5.12 \u2013 Massive Agent and Skill Modifications are coming"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p><em>Massive adjustments are coming to VALORANT in preparation for the brand new 12 months. <\/em><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/i0.wp.com\/playerassist.com\/wp-content\/uploads\/2022\/12\/featured-image-valorant-pbe-patch-5.12-big-agent-and-ability-changes-are-coming.png?fit=706%2C397&amp;ssl=1\" class=\"w-100 detail-img mt_20 wp-post-image\" srcset=\"https:\/\/i0.wp.com\/playerassist.com\/wp-content\/uploads\/2022\/12\/featured-image-valorant-pbe-patch-5.12-big-agent-and-ability-changes-are-coming.png?w=1920&amp;ssl=1 1920w, https:\/\/i0.wp.com\/playerassist.com\/wp-content\/uploads\/2022\/12\/featured-image-valorant-pbe-patch-5.12-big-agent-and-ability-changes-are-coming.png?resize=277%2C156&amp;ssl=1 277w, https:\/\/i0.wp.com\/playerassist.com\/wp-content\/uploads\/2022\/12\/featured-image-valorant-pbe-patch-5.12-big-agent-and-ability-changes-are-coming.png?resize=706%2C397&amp;ssl=1 706w, https:\/\/i0.wp.com\/playerassist.com\/wp-content\/uploads\/2022\/12\/featured-image-valorant-pbe-patch-5.12-big-agent-and-ability-changes-are-coming.png?resize=768%2C432&amp;ssl=1 768w, https:\/\/i0.wp.com\/playerassist.com\/wp-content\/uploads\/2022\/12\/featured-image-valorant-pbe-patch-5.12-big-agent-and-ability-changes-are-coming.png?resize=1536%2C864&amp;ssl=1 1536w, https:\/\/i0.wp.com\/playerassist.com\/wp-content\/uploads\/2022\/12\/featured-image-valorant-pbe-patch-5.12-big-agent-and-ability-changes-are-coming.png?resize=356%2C200&amp;ssl=1 356w\" sizes=\"(max-width: 706px) 100vw, 706px\" width=\"706\" height=\"397\" alt=\"VALORANT PBE: Patch 5.12 - Big Agent and Ability Changes are coming\"\/><\/p>\n<p>Riot Video games is understood for releasing small however constant updates for its video games. VALORANT, particularly, receives its share of updates and bug fixes over a two-week cycle. Nevertheless, this nonetheless is determined by whether or not some obvious points require fixing within the present patch.<\/p>\n<p>VALORANT followers can usually count on huge adjustments at first of each new Episode. Nevertheless, this time across the devs has launched one of many greatest single patches to ever be launched for VALORANT, which is why the entire neighborhood will in all probability be shocked to see these many adjustments coming in Patch 5.12.<\/p>\n<p>We have now outlined the most important Agent, Weapons, and gameplay adjustments coming to VALORANT Patch 5.12 on this information.<\/p>\n<h2>Patch 5.12 Meta Rework<\/h2>\n<p><strong>In Patch 5.12, the devs zeroed in on nearly each Agent\u2019s utility within the upcoming patch, remodeling most talents and the way they work together with different utilities within the recreation.<\/strong> (For instance, Incendiary now damages Killjoy\u2019s Nanoswarm and Sage\u2019s Barrier Orb).<\/p>\n<p>Talents like KAY\/0\u2019s Zero Level, Cypher\u2019s Journey Wire, Chamber\u2019s Trademark, and Sova\u2019s Recon Dart, simply to call just a few, are receiving HP buffs to make them extra sturdy and fewer prone to be destroyed when hit by a random bullet or capability. Different adjustments embody steadiness updates to Breach, Fade, Harbor, Chamber, Sage, Yoru, Skye, Killjoy, Omen, Phoenix, Raze, and Viper.<\/p>\n<p>Lastly, the devs have additionally up to date the injury habits of most talents in-game, inflicting some talents to deal much less injury to non-player models and others to grow to be utterly proof against any sort of utility injury.<\/p>\n<h3>Chamber Rework<\/h3>\n<p>The devs have nerfed Chamber twice in the previous couple of months in an try to carry his dominance below management. Regardless of the nerfs, Chamber stays a high decide in high-level play and is even the most-picked Agent within the VALORANT Champions Event this 12 months.<\/p>\n<p><strong>With Patch 5.12, Riot Video games hopes to carry the offensive Sentinel again right down to earth by slapping one other set of nerfs to all of his talents. <\/strong><\/p>\n<ul>\n<li><strong>Headhunter (Q)<\/strong>\n<ul>\n<li>Up to date Stability Curve\n<ul>\n<li>Unfold elevated after 2nd bullet when spamming. That is explicitly meant to scale back low-precision body-show spam as an efficient fight measure at vary.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><strong>Rendezvous (E)<\/strong>\n<ul>\n<li>Chamber now locations a single anchor that may be teleported to whereas inside its vary.\n<ul>\n<li>Radius elevated 7.5 &gt;&gt;&gt; 13m<\/li>\n<\/ul>\n<\/li>\n<li>Eliminated teleport activation peak restriction.\n<ul>\n<li>You&#8217;ll be able to teleport to the Anchor whereas on totally different verticality as long as you&#8217;re inside its vary.<\/li>\n<\/ul>\n<\/li>\n<li>Elevated weapon equip time after teleporting 0.4 &gt;&gt;&gt; 0.7s.\n<ul>\n<li>Headhunter is unaffected by this transformation.<\/li>\n<\/ul>\n<\/li>\n<li>Destroying Rendezvous teleport anchor now disables it for the rest of the spherical, as an alternative of being positioned on a cooldown.<\/li>\n<li>Chamber not incurs an extra cooldown when recalling his Anchor after teleporting.<\/li>\n<li>Well being decreased 80 &gt;&gt;&gt; 50.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Trademark (C)<\/strong>\n<ul>\n<li>The lure is now vary restricted\n<ul>\n<li>Trademark will disable when Chamber strikes out of vary, and reactivate as soon as he&#8217;s inside.<\/li>\n<\/ul>\n<\/li>\n<li>Can now be recalled mid-round with out line of sight.<\/li>\n<li>30s cooldown on recall.<\/li>\n<li>Destruction stays everlasting.<\/li>\n<li>Preliminary Arm Time elevated 2s &gt;&gt;&gt; 4s.<\/li>\n<li>Well being Elevated 1 &gt;&gt;&gt; 20.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Tour de Pressure (X)<\/strong>\n<ul>\n<li>Fireplace charge decreased by 57.5%<\/li>\n<\/ul>\n<\/li>\n<li><strong>Sluggish <\/strong>\n<ul>\n<li>This is applicable to each Trademark and Tour de Pressure.\n<ul>\n<li>Decreased period 6s &gt;&gt;&gt; 4s.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2>Agent Talents Normal Rework<\/h2>\n<p>The devs made huge adjustments with regard to how gamers can work together with most positioned utility in-game. Beneath is a full record of adjustments made to utilities akin to Cypher\u2019s Trapwire, Fade\u2019s Prowler, Killjoy\u2019s Nanoswarm, and extra.<\/p>\n<figure class=\"wp-block-table\">\n<table>\n<thead>\n<tr>\n<th>Agent<\/th>\n<th>Agent Skill<\/th>\n<th>Change Made<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Breach<\/td>\n<td>Rolling Thunder<\/td>\n<td>Final Factors elevated 7 &gt;&gt;&gt; 8.<\/td>\n<\/tr>\n<tr>\n<td>Cypher<\/td>\n<td>Trapwire<\/td>\n<td>Well being elevated 1 &gt;&gt;&gt; 20.<\/td>\n<\/tr>\n<tr>\n<td>Fade<\/td>\n<td>Prowler<\/td>\n<td>Well being decreased 100 &gt;&gt;&gt; 60.<\/td>\n<\/tr>\n<tr>\n<td>Harbor<\/td>\n<td>a. Excessive Tide<br \/>b. Cascade<\/td>\n<td>a. Period Elevated 12s &gt;&gt;&gt; 15s. <br \/>b. Period elevated 5s &gt;&gt;&gt; 7s.<\/td>\n<\/tr>\n<tr>\n<td>KAY\/0<\/td>\n<td>a. ZERO\/POINT<br \/>b. NULL\/cmd<\/td>\n<td>a. Well being elevated 1 &gt;&gt;&gt; 20. <br \/>b. Final factors elevated 7 &gt;&gt;&gt; 8.<\/td>\n<\/tr>\n<tr>\n<td>Killjoy<\/td>\n<td>a. Lockdown <br \/>b. Nanoswarm<\/td>\n<td>a. Well being elevated 150 &gt;&gt;&gt; 200. <br \/>b. Well being elevated 1 &gt;&gt;&gt; 20.<\/td>\n<\/tr>\n<tr>\n<td>Omen<\/td>\n<td>Paranoia<\/td>\n<td>Value decreased 300 &gt;&gt;&gt; 250.<\/td>\n<\/tr>\n<tr>\n<td>Phoenix<\/td>\n<td>Blaze<\/td>\n<td>Value decreased 200 &gt;&gt;&gt; 150.<\/td>\n<\/tr>\n<tr>\n<td>Raze<\/td>\n<td>a. Growth Bot <br \/>b. Blast Pack<\/td>\n<td>a. Well being decreased 100 &gt;&gt;&gt; 60.<br \/>b. Well being elevated 1 &gt;&gt;&gt; 20.<\/td>\n<\/tr>\n<tr>\n<td>Sage<\/td>\n<td>a. Barrier Orb<br \/>b. Therapeutic Orb<\/td>\n<td>a. Fortify delay elevated 3.0s &gt;&gt;&gt; 3.3s. <br \/>b. Self heal complete quantity decreased 60HP &gt;&gt;&gt; 30HP.<br \/>b1. Self heal complete quantity elevated 60HP &gt;&gt;&gt; 100 HP.<\/td>\n<\/tr>\n<tr>\n<td>Sova<\/td>\n<td>Recon Bolt<\/td>\n<td>Well being elevated 1 &gt;&gt;&gt; 20.<\/td>\n<\/tr>\n<tr>\n<td>Skye<\/td>\n<td>a. Trailblazer<br \/>b. Regrowth<\/td>\n<td>a. Value elevated 250 &gt;&gt;&gt; 300.<br \/>b. Value decreased 200 &gt;&gt;&gt; 150.<\/td>\n<\/tr>\n<tr>\n<td>Viper<\/td>\n<td>Viper\u2019s Pit<\/td>\n<td>Smoke integrity regen time 5.0 &gt;&gt;&gt; 25.0<br \/>Max outing of smoke decreased 15.0 &gt;&gt;&gt; 8.0<br \/>Final factors required 7 &gt;&gt;&gt; 8.<\/td>\n<\/tr>\n<tr>\n<td>Yoru<\/td>\n<td>Gate Crash<\/td>\n<td>Well being decreased 100 &gt;&gt;&gt; 60.<br \/>Value decreased 200 &gt;&gt;&gt; 150.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<h2>Gameplay Updates<\/h2>\n<h3>Help Tail Tuning<\/h3>\n<p><strong>The devs have additionally up to date the Help Tail Tuning a.okay.a. Help Window the place a participant can nonetheless be awarded an help for inflicting a debuff on enemies earlier than they&#8217;re lastly killed. <\/strong><\/p>\n<p>Patch 5.12 improves the help window for talents that detain, inflict consuss, gradual, or trigger close to sight. Exiting smokes additionally obtained an up to date Help Tail and the devs added a brand new help tail for talents that trigger Suppression.<\/p>\n<ul>\n<li><strong>Concussed, Nearsighted, Detained<\/strong>\n<ul>\n<li>Help tail elevated 2s &gt;&gt;&gt; 3s.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Exiting Smokes<\/strong>\n<ul>\n<li>Help tail elevated 1s &gt;&gt;&gt; 2s.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Sluggish<\/strong>\n<ul>\n<li>Help tail elevated 1s &gt;&gt;&gt; 2s.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Suppression<\/strong>\n<ul>\n<li>Added new 3s help tail.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Harm Interplay Updates<\/h3>\n<p>Brimstone, Phoenix, KAY\/0, Killjoy, Raze, Sova, and Viper will even be receiving updates that change how their talents work together with different utilities within the recreation.<\/p>\n<p>Cypher\u2019s Trapwire and Skye\u2019s Trailblazer will solely injury gamers.<\/p>\n<figure class=\"wp-block-table\">\n<table>\n<thead>\n<tr>\n<th>Agent<\/th>\n<th>Skill<\/th>\n<th>Agent Talents Affected by Harm<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Brimstone<\/strong><\/td>\n<td>Incendiary<\/td>\n<td>Killjoy Nanoswarm\/Alarmbot\/Lockdown<br \/>Cypher Trapwire<br \/>Raze Blastpack<br \/>Sova Recon Bolt<br \/>Reyna Leer<br \/>Sage Barrier Orb<br \/>KAY\/0 Knife<br \/>Chamber Trademark\/Rendezvous<br \/>Fade Prowler<\/td>\n<\/tr>\n<tr>\n<td><strong>Phoenix<\/strong><\/td>\n<td>Hothands<\/p>\n<p>Blaze<\/p>\n<\/td>\n<td><strong>Hothands<\/strong><br \/>Cypher Trapwire<br \/>Killjoy Nanoswarm\/Alarmbot\/Lockdown<br \/>Raze Blast Pack<br \/>Reyna Leer<br \/>Sage Barrier Orb<br \/>Sova Recon Bolt<br \/>Fade Prowler<br \/>KAY\/0 Knife<br \/>Chamber Trademark\/Rendezvous<\/p>\n<p><strong>Blaze<\/strong><br \/>Cypher Trapwire<br \/>Killjoy Nanoswarm\/Alarmbot\/Lockdown<br \/>Raze Blast Pack<br \/>Reyna Leer<br \/>Sage Barrier Orb<br \/>Sova Recon Bolt Fade Prowler<br \/>KAY\/0 KNIFE<br \/>Yoru Fakeout<br \/>Chamber Trademark\/Rendezvous<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td><strong>KAY\/0<\/strong><\/td>\n<td>FRAG\/MENT<br \/>ZERO\/POINT<\/td>\n<td>-KAY\/0 now has a voiceover that tells his allies the variety of enemies suppressed when the knife hits. <\/p>\n<p>\u2013 ZERO\/POINT now damages Fade\u2019s Prowler.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td><strong>Killjoy<\/strong><\/td>\n<td>Nanoswarm<\/td>\n<td>Cypher Trapwire<br \/>Killjoy Nanoswarm<br \/>Killjoy Alarmbot<br \/>Killjoy Lockdown<br \/>Raze Blast Pack<br \/>Reyna Leer<br \/>Sage Barrier Orb<br \/>Sova Recon Bolt<br \/>Chamber Trademark\/Rendezvous<br \/>Fade Prowler<br \/>KAY\/0 Knife<\/td>\n<\/tr>\n<tr>\n<td><strong>Raze<\/strong><\/td>\n<td>Blast Pack<\/p>\n<p>Paint Shells<\/p>\n<\/td>\n<td>Blast Pack now damages Fade\u2019s Prowler<\/p>\n<p>Paint Shells now damages Fade\u2019s Prowler.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td><strong>Sova<\/strong><\/td>\n<td>Shock Bolt<\/p>\n<p>Hunter\u2019s Fury<\/p>\n<\/td>\n<td>Shock Bolt now damages Fade\u2019s Prowler<\/p>\n<p>Hunter\u2019s Fury now damages<br \/>-Raze Satchel<br \/>-Reyna Leer<br \/>-Fade Prowler<br \/>-Chamber Rendezvous<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td><strong>Viper <\/strong><\/td>\n<td>Snakebite<\/td>\n<td>Cypher Trapwire<br \/>Killjoy Nanoswarm\/Alarmbot\/Lockdown<br \/>Raze Blast Pack<br \/>Reyna Leer<br \/>Sage BVarrier Orb<br \/>Skye Seekers<br \/>Sova Recon Bolt<br \/>Chamber Trademark\/Rendezvous<br \/>Fade Prowler<br \/>KAY\/0 Knife<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<h2>Harm Multiplier Updates<\/h2>\n<p>The devs additionally noticed it match to replace the quantity of injury some talents deal to non-player models in-game. Among the affected Brokers embody Breach, Brimstone, and KAY\/0 amongst many others.<\/p>\n<p>The up to date injury curve falls inside the VALORANT group\u2019s intent to make utilities extra resilient to random injury sources, and that <em>\u201ctalents with increased well being, akin to Sage Barrier Orb, retain their related influence.\u201d<\/em><\/p>\n<figure class=\"wp-block-table\">\n<table>\n<thead>\n<tr>\n<th>Agent<\/th>\n<th>Skill<\/th>\n<th>Harm Change To Non-player Items<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Breach<\/strong><\/td>\n<td>Aftershock<\/td>\n<td>Now offers 250% &gt;&gt;&gt; 100% injury to non-player models.<\/td>\n<\/tr>\n<tr>\n<td><strong>Brimstone<\/strong><\/td>\n<td>Incendiary<\/td>\n<td>Now offers 100% &gt;&gt;&gt; 50% injury to non-player models.<\/td>\n<\/tr>\n<tr>\n<td><strong>KAY\/0<\/strong><\/td>\n<td>FRAG\/MENT<\/td>\n<td>Now offers 250% &gt;&gt;&gt; 100% injury to non-player models.<\/td>\n<\/tr>\n<tr>\n<td><strong>Killjoy<\/strong><\/td>\n<td>Nanoswarm<\/td>\n<td>Now offers 100% &gt;&gt;&gt; 50% injury to non-player models.<\/td>\n<\/tr>\n<tr>\n<td><strong>Phoenix<\/strong><\/td>\n<td>Scorching Palms<\/td>\n<td>Now offers 100% &gt;&gt;&gt; 50% injury to non-player models.<\/td>\n<\/tr>\n<tr>\n<td><strong>Raze<\/strong><\/td>\n<td>Blast Pack<br \/>Paint Shells<br \/>Growth Bot<\/td>\n<td>Blast Pack now offers 1200% &gt;&gt;&gt; 250% injury to non-player models. <br \/>Paint Shells now offers 100% &gt;&gt;&gt; 250% injury to non-player models. <br \/>Growth Bot now offers 100% &gt;&gt;&gt; 250% injury to non-player models.<\/td>\n<\/tr>\n<tr>\n<td><strong>Viper<\/strong><\/td>\n<td>Snake Chunk<\/td>\n<td>Now offers 100% &gt;&gt;&gt; 50% injury to non-player models.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<h3>Allied Harm Immunity<\/h3>\n<p>The devs are taking issues additional by giving plenty of Brokers and their talents immunity from allied capability injury sources. Beforehand, talents akin to Sova\u2019s Shock Dart can unintentionally destroy his teammates\u2019 positioned utility akin to Cypher\u2019s Trapwire. That is not the case when Patch 5.12 drops this December.<\/p>\n<figure class=\"wp-block-table\">\n<table>\n<thead>\n<tr>\n<th>Agent<\/th>\n<th>Talents Resistant to Allied Harm<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>Chamber<\/strong><\/td>\n<td>Rendezvous<br \/>Trademark<\/td>\n<\/tr>\n<tr>\n<td><strong>Cypher<\/strong><\/td>\n<td>Spycam<\/td>\n<\/tr>\n<tr>\n<td><strong>Fade<\/strong><\/td>\n<td>Prowler<br \/>Hang-out<\/td>\n<\/tr>\n<tr>\n<td><strong>KAY\/0<\/strong><\/td>\n<td>ZERO\/POINT<\/td>\n<\/tr>\n<tr>\n<td><strong>Killjoy<\/strong><\/td>\n<td>Alarmbot<br \/>Lockdown<\/td>\n<\/tr>\n<tr>\n<td><strong>Raze<\/strong><\/td>\n<td>Blastpack<br \/>Growth Bot<\/td>\n<\/tr>\n<tr>\n<td><strong>Skye<\/strong><\/td>\n<td>Seekers<br \/>Trailblazer<\/td>\n<\/tr>\n<tr>\n<td><strong>Sova<\/strong><\/td>\n<td>Owl Drone<br \/>Recon Bolt<\/td>\n<\/tr>\n<tr>\n<td><strong>Yoru<\/strong><\/td>\n<td>Gatecrash<br \/>Fakeout<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<h2>Weapons Replace<\/h2>\n<p>The devs are as soon as once more updating the Spectre by including a brand new injury vary.<\/p>\n<ul>\n<li>0-15m \u2013 26 injury<\/li>\n<li>15m-30m \u2013 22 injury<\/li>\n<li>30m+ \u2013 20 injury<\/li>\n<\/ul>\n<p>The brand new ranges will make the Spectre a extra centered low-mid-range weapon and scale back its capability to deal important injury above 15m.<\/p>\n<p><strong><em>For a full record of bug fixes, learn the whole VALORANT PBE Patch notes right here.<\/em><\/strong><\/p>\n<h2>New 12 months\u2019s Revolution<\/h2>\n<p>Whereas the adjustments may appear small from a numbers perspective, the adjustments outlined within the not too long ago concluded VALORANT PBE will form the VALORANT meta now and for the foreseeable future.<\/p>\n<p>The elevated positioned utility HP ought to make counterplays extra intentional for all gamers any more and make utilities extra harmful for all of the Brokers affected by the adjustments.<\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/playerassist.com\/valorant-pbe-patch-5-12-big-agent-and-ability-changes-are-coming\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Massive adjustments are coming to VALORANT in preparation for the brand new 12 months. Riot Video games is understood for releasing small however constant updates for its video games. VALORANT, particularly, receives its share of updates and bug fixes over a two-week cycle. Nevertheless, this nonetheless is determined by whether or not some obvious [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5496,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28],"tags":[3751,1799,1507,90,298],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/5494"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=5494"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/5494\/revisions"}],"predecessor-version":[{"id":5495,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/5494\/revisions\/5495"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/5496"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=5494"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=5494"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=5494"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}