{"id":37133,"date":"2023-07-01T09:30:02","date_gmt":"2023-07-01T09:30:02","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2023\/07\/01\/lol-patch-13-14-new-split-new-changes\/"},"modified":"2023-07-01T16:36:24","modified_gmt":"2023-07-01T16:36:24","slug":"lol-patch-13-14-new-split-new-changes","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2023\/07\/01\/lol-patch-13-14-new-split-new-changes\/","title":{"rendered":"LoL Patch 13.14 &#8211; New break up, new adjustments!"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>Now that Patch 13.13 is stay, let\u2019s undergo the potential adjustments for the upcoming LoL Patch 13.14, which goes to be launched on July 19, alongside the beginning of the second ranked break up.<\/p>\n<div id=\"attachment_254283\" style=\"width: 810px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" aria-describedby=\"caption-attachment-254283\" decoding=\"async\" alt=\"patch 13.14\" width=\"800\" height=\"450\" srcset=\"https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758.webp 800w, https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758-300x169.webp 300w, https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758-768x432.webp 768w\" src=\"https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758.webp\" data-sizes=\"(max-width: 800px) 100vw, 800px\" class=\"size-full wp-image-254283 lazyload\"\/><noscript><img loading=\"lazy\" aria-describedby=\"caption-attachment-254283\" decoding=\"async\" class=\"size-full wp-image-254283\" src=\"https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758.webp\" alt=\"patch 13.14\" width=\"800\" height=\"450\" srcset=\"https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758.webp 800w, https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758-300x169.webp 300w, https:\/\/www.esports.net\/wp-content\/uploads\/2023\/06\/soul-fighter-scaled-e1687962490758-768x432.webp 768w\" sizes=\"(max-width: 800px) 100vw, 800px\"\/><\/noscript><\/p>\n<p id=\"caption-attachment-254283\" class=\"wp-caption-text\">Picture Credit | Riot Video games<\/p>\n<\/div>\n<h2 class=\"entry-title\">LoL Patch 13.14 Notes Overview<\/h2>\n<p>Patch 13.13 was primarily an replace to nerf a number of the outliers in each solo queue {and professional} play, with the aim of decreasing their energy contained in the meta. Champions like Rek\u2019Sai and Kindred, but additionally bruiser champions like Vi and Wukong have been hit.<\/p>\n<p>Riot additionally regarded to tweak the overpowered gadgets like Essence Reaver, Stormrazor, and most significantly, Statikk Shiv, which has been the protagonist of the final patch as a number of champions abused its wave-clearing potential.<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"\" data-lang=\"en\"\/>\n<p>Opposite to what has occurred up to now, Patch 13.13 will final 3 weeks as a substitute of the same old 2 since Rioters might be celebrating Independence Day. The brand new patch might be coming in with the beginning of the brand new ranked break up and a gentle reset of gamers\u2019 ranks on the solo queue ladder.<\/p>\n<p>Whereas it\u2019s early to say what would be the path behind the brand new patch, there\u2019s quite a bit happening that can hype up gamers in the course of the summer time. We&#8217;ll doubtless see the Zyra and Xerath adjustments, in addition to the highest lane champion adjustments that have been eliminated within the final patch (you will discover the numbers of all of the champions concerned beneath). On high of that, Riot might be releasing Naafiri and the brand new 2v2v2v2v2 match mode, also called LoL Enviornment.<\/p>\n<p><strong>Replace (July 1): Added the tentative adjustments introduced by Sport Designer <a href=\"https:\/\/twitter.com\/Spideraxe30\" target=\"_blank\" rel=\"nofollow noopener\">Spideraxe<\/a>.<\/strong><\/p>\n<pre>Learn extra: 10 stats and takeaways forward of LCK Week 4<\/pre>\n<h2>How will the upcoming patch impression the meta?<\/h2>\n<p>Since we&#8217;ve little data for the time being, it\u2019s too early to guage how the meta will shake up. That being mentioned, we might be making some issues as soon as we get a greater thought of what and what number of adjustments Riot plans to make within the upcoming Patch 13.14.<\/p>\n<h2>Patch 13.14 Tentative Adjustments<\/h2>\n<p><strong>Aatrox\u00a0<\/strong><\/p>\n<ul>\n<li>Q base harm: 10 \u2013 90 \u21d2 10 \u2013 70<\/li>\n<li>Q AD ratio: 60% \u2013 80% \u21d2 60% \u2013 100%<\/li>\n<li>Q minion harm: 55% flat \u21d2 55% \u2013 70%<\/li>\n<\/ul>\n<p><strong>Camille (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>W base harm: 70 \u2013 190 \u21d2 70 \u2013 210<\/li>\n<li>W bonus AD ratio: 60% \u21d2 75%<\/li>\n<\/ul>\n<p><strong>Cho\u2019Gath (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>E AP ratio: 30% \u21d2 40%<\/li>\n<li>R base harm: 300 \u2013 650 \u21d2 300 \u2013 600<\/li>\n<li>R AP ratio: 50% \u21d2\u00a060%<\/li>\n<\/ul>\n<p><strong>Lissandra <\/strong><\/p>\n<ul>\n<li>Q now slows in an space as a substitute of simply the primary goal<\/li>\n<li>R minimal base heal: 90 \u2013 190 \u21d2 100 \u2013 200<\/li>\n<li>R minimal heal AP ratio: 25% \u21d2 55%<\/li>\n<\/ul>\n<p><strong>Malphite (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>Q base harm: 70 \u2013 270 \u21d2 65 \u2013 245<\/li>\n<li>Q AP ratio: 60% \u21d2 75%<\/li>\n<li>Q MS steal: 15% \u2013 35% \u21d2 20% \u2013 40%<\/li>\n<\/ul>\n<p><strong>Mordekaiser (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>Q base harm per stage: 5 \u2013 139 \u21d2 3 \u2013 90<\/li>\n<li>Q AP ratio: 60% \u21d2 75%<\/li>\n<\/ul>\n<p><strong>Ornn (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>Q base harm: 20 \u2013 120 \u21d2 10 \u2013 110<\/li>\n<li>E base harm: 80 \u2013 260 \u21d2 70 \u2013 230<\/li>\n<li>E bonus resistance ratios: 40% \u21d2 45%<\/li>\n<\/ul>\n<p><strong>Sett (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>Second punch base harm: 5 \u2013 90 \u21d2 5 \u2013 56<\/li>\n<li>Second punch bonus AD ratio: 55% \u21d2 70%<\/li>\n<li>R base harm: 200 \u2013 400 \u21d2 175 \u2013 325<\/li>\n<li>R bonus AD ratio: 120% \u21d2 180%<\/li>\n<\/ul>\n<p><strong>Shen (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>P base defend: 50 \u2013 101 \u21d2 50 flat<\/li>\n<li>P defend well being: 12% bonus HP \u21d2 14% bonus HP<\/li>\n<\/ul>\n<p><strong>Shyvana\u00a0<\/strong><\/p>\n<ul>\n<li>Q AD ratio elevated from 20% \u2013 80% \u21d2 20% \u2013 100%<\/li>\n<li>Q cooldown elevated from 7 \u2013 5 seconds \u21d2 8 \u2013 6<\/li>\n<li>Q now grants 40% \u2013 60% assault velocity for the two assaults<\/li>\n<li>E on-hit now scales with 1% max HP per 100 bonus AD<\/li>\n<\/ul>\n<p><strong>Sion (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>Q min base harm: 40 \u2013 120 \u21d2\u00a0 35 \u2013 115<\/li>\n<li>Q max base harm: 90 \u2013 350 \u21d2\u00a0 85 \u2013 325<\/li>\n<li>W base defend: 60 \u2013 160 \u21d2 60 \u2013 140<\/li>\n<\/ul>\n<p><strong>Tahm Kench (taken from final patch preview)<\/strong><\/p>\n<ul>\n<li>Passive base harm: 8 \u2013 60 \u21d2 6 \u2013 15<\/li>\n<li>P well being ratio: 3% bonus HP \u21d2 6% bonus HP<\/li>\n<li>Q base harm: 80 \u2013 280 \u21d2 80 \u2013 260<\/li>\n<li>Q base heal: 10 \u2013 30 \u21d2 5 \u2013 25<\/li>\n<li>Q heal ratio elevated from 5% \u2013 7% lacking HP \u21d2 6% \u2013 8% lacking HP<\/li>\n<\/ul>\n<p><strong>Volibear<\/strong><\/p>\n<ul>\n<li>W heal well being ratio: 8% \u2013 16% lacking HP \u21d2 8% \u2013 20% lacking HP<\/li>\n<\/ul>\n<p><strong>Xerath<\/strong><\/p>\n<ul>\n<li>Base mana: 459 \u21d2 400<\/li>\n<li>Passive cooldown is now lowered by 2 seconds per kill<\/li>\n<li>R missiles: 3 \u2013 5 \u21d2 3 \u2013 7<\/li>\n<li>R base harm: 200 \u2013 300 \u21d2 200 \u2013 280<\/li>\n<li>R AP ratio: 45% \u21d2 40%<\/li>\n<li>R is now elevated by 20\/25\/30 + 5% AP per champ hit<\/li>\n<\/ul>\n<p><strong>Zyra \u2013 QoL<\/strong><\/p>\n<ul>\n<li>Passive \u2013 Backyard of Thorns\n<ul>\n<li>Plant Injury taken from AoE spells: 4 \u21d2 3<\/li>\n<li>Plant Injury to monsters: 150% harm to non-epic monsters \u21d2 100% harm + 40 \u2013 100 bonus magic harm (scaling with stage) to all monsters<\/li>\n<\/ul>\n<\/li>\n<li>W- Rampant Development\n<ul>\n<li>Seeds on First Rankup: 1 \u21d2 2<\/li>\n<\/ul>\n<\/li>\n<li>E \u2013 Greedy Roots\n<ul>\n<li>Now not locks out flash in the course of the forged<\/li>\n<\/ul>\n<\/li>\n<li>R \u2013 Stranglethorns\n<ul>\n<li>Forged Paradigm: Stroll to place \u21d2 forged at max vary<\/li>\n<li>Missile Injury replace cadence: 4\/s \u21d2 16\/s<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4><strong>System Adjustments<\/strong><\/h4>\n<p><strong>Galeforce<\/strong><\/p>\n<ul>\n<li>Cooldown: 90 seconds \u21d2 120 seconds<\/li>\n<li>Lively base harm: 150 \u2013 350 \u21d2\u00a0150 \u2013 300<\/li>\n<\/ul>\n<p><strong>Infinity Edge<\/strong><\/p>\n<ul>\n<li>Crit harm: 35% \u21d2 45%<\/li>\n<li>AD: 70 \u21d2 65<\/li>\n<\/ul>\n<p><strong>Runaan\u2019s Hurricane<\/strong><\/p>\n<ul>\n<li>On-hit: 15 \u21d2 30<\/li>\n<li>AD ratio: 50% \u21d2 40%<\/li>\n<\/ul>\n<p><strong>Trinity Power<\/strong><\/p>\n<ul>\n<li>Base AD per stack: 4% \u21d2 6%<\/li>\n<li>Variety of stacks: 5 \u21d2 3<\/li>\n<\/ul>\n<p><strong>Youmuu\u2019s Ghostblade (but to be confirmed)<\/strong><\/p>\n<ul>\n<li>Passive lethality now has vary and melee break up<\/li>\n<\/ul>\n<p><strong>Ghost<\/strong><\/p>\n<ul>\n<li>Period: 10 seconds \u21d2 15 seconds<\/li>\n<li>Takedowns not prolong period (although not totally eliminated but)<\/li>\n<\/ul>\n<p><strong>Jungle Adjustments<\/strong><\/p>\n<ul>\n<li>Gold per deal with: 20 \u21d2 25<\/li>\n<li>Blue buff skill haste: 10 flat \u21d2 5 \u2013 20<\/li>\n<li>Pink buff harm: 10 \u2013 78 \u21d2 10 \u2013 75<\/li>\n<li>Pink buff sluggish: 10% \u2013 20% (stage 1 \u2013 11) \u21d2 5% \u2013 20% (stage 1 \u2013 16) for melees and 5% \u2013 10% (stage 1 \u2013 11) for ranged<\/li>\n<\/ul>\n<h4>Naafiri Talents Rundown<\/h4>\n<ul>\n<li><strong>Passive \u2013 We Are Extra<\/strong>\n<ul>\n<li>Naafiri creates a Packmate each 30 \u2013 15 seconds (primarily based on stage) that can assault enemies that she targets for (6 \u2013 30 (primarily based on stage) + 4.5% bAD) bodily harm, elevated to (8 \u2013 39 (primarily based on stage) + 5.85% bAD) after she makes use of a capability.<\/li>\n<li>Hitting champions and huge monsters with skills reduces this skill\u2019s cooldown by 4 seconds. Killing enemies reduces it by 0.5 seconds.<\/li>\n<li>Max Packmates: 2 \u2013 3 (primarily based on stage)<\/li>\n<li>Packmates take 76 \u2013 50% harm from AoE skills and results<\/li>\n<li>Packmates take 50% harm from monsters and minions.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Q \u2013 Darkin Dagger<\/strong>\n<ul>\n<li>Naafiri hurls Darkin-tainted blades, dealing bodily harm and inflicting a bleed for \u2013 5 + 80% bAD bodily harm over 4 seconds.<\/li>\n<li>This skill could also be recast. If enemies hit are already bleeding, it as a substitute offers the remaining bleed harm plus between 20 + 70% bAD and 40 + 140% bAD bodily harm, primarily based on their lacking well being. If that focus on was a champion, Naafiri restores 25 + 40% bAD HP.<\/li>\n<li>Packmates will leap on the first champion hit and assault them for 3 seconds.<\/li>\n<li>Cooldown: 11\/10\/9\/8\/7 seconds<\/li>\n<li>Preliminary harm: 25\/35\/45\/55\/65<\/li>\n<li>Second forged harm: 35\/50\/65780\/95<\/li>\n<li>Bleed harm: 30\/65\/100\/135\/170<\/li>\n<li>Therapeutic: 45\/65\/85\/105\/125<\/li>\n<li>Mana price: 55\/60\/65\/70\/75<\/li>\n<\/ul>\n<\/li>\n<li><strong>W \u2013 Hounds\u2019 Pursuit<\/strong>\n<ul>\n<li>Naafiri dashes at an enemy, stopping on the first champion she hits, dealing 30\/70\/110\/150\/190 bodily harm and briefly slowing them.<\/li>\n<li>This skill beneficial properties bonus vary primarily based on Final rank.<\/li>\n<li>Packmates change into untargetable and sprint alongside Naafiri, dealing 3 + 8% bAD bodily harm per packmate<\/li>\n<li>Cooldown: 22\/20\/18\/16\/14<\/li>\n<li>Mana price: 70\/60\/50\/40\/30<\/li>\n<\/ul>\n<\/li>\n<li>E \u2013 <strong>Eviscerate<\/strong>\n<ul>\n<li>Naafiri surges ahead, dealing 35\/55\/75\/95\/115 + 70% bAD bodily harm, then explodes in a flurry of blades, dealing 65\/105\/145\/185\/225 bodily harm.<\/li>\n<li>Packmates are recalled to Naafiri and restore 100% Well being.<\/li>\n<li>Cooldown: 11\/10.5\/10\/9.5\/9 seconds<\/li>\n<li>Mana price: 35 flat<\/li>\n<\/ul>\n<\/li>\n<li><strong>R \u2013 The Name of the Pack<\/strong>\n<ul>\n<li>Naafiri prepares to hunt, gaining 15% + 10\/20\/30 bAD, empowering her pack, and spawning bonus Packmates for 15 seconds<\/li>\n<li>Naafiri then beneficial properties 35\/42.5\/50% MS, doubled to 70\/85\/100% whereas out of fight, decaying over 4 seconds, and imaginative and prescient of her environment. The primary time she hits a champion, she beneficial properties (125\/325\/525 + 50% bAD) defend for two seconds.<\/li>\n<li>On first champion takedown, all results are refreshed.<\/li>\n<li>Empowered Packmates acquire 25% bonus HP and their spawn cooldown is lowered by 50%.<\/li>\n<li>Hounds\u2019 Pursuit beneficial properties bonus vary per rank of this skill.<\/li>\n<li>Cooldown: 120\/110\/100<\/li>\n<li>Mana price: 100 flat<\/li>\n<li>Packmates gained: 2\/3\/4<\/li>\n<li>Protect quantity: 125\/325\/525<\/li>\n<li>Bonus MS: 35\/42.5\/50%<\/li>\n<li>Hounds\u2019 Pursuit Vary Enhance: 80\/160\/240<\/li>\n<li>P.c bAD: 15\/20\/25%<\/li>\n<li>Bonus AD: 10\/20\/30<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<pre>Learn additionally: PARABLED: Revolutionizing Teaching in Esports<\/pre>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/www.esports.net\/news\/lol\/lol-patch-13-14\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Now that Patch 13.13 is stay, let\u2019s undergo the potential adjustments for the upcoming LoL Patch 13.14, which goes to be launched on July 19, alongside the beginning of the second ranked break up. Picture Credit | Riot Video games LoL Patch 13.14 Notes Overview Patch 13.13 was primarily an replace to nerf a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":37135,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[33],"tags":[1269,298,322],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/37133"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=37133"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/37133\/revisions"}],"predecessor-version":[{"id":37134,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/37133\/revisions\/37134"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/37135"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=37133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=37133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=37133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}