{"id":29219,"date":"2023-05-08T16:00:00","date_gmt":"2023-05-08T16:00:00","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2023\/05\/08\/how-xbox-research-accomplished-worldwide-virtual-playtesting-with-parsec\/"},"modified":"2023-05-08T17:48:11","modified_gmt":"2023-05-08T17:48:11","slug":"how-xbox-research-accomplished-worldwide-virtual-playtesting-with-parsec","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2023\/05\/08\/how-xbox-research-accomplished-worldwide-virtual-playtesting-with-parsec\/","title":{"rendered":"How Xbox Analysis achieved worldwide digital playtesting with Parsec"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div data-cmp-data-layer=\"{&quot;text-38e0b1c8cc&quot;:{&quot;@type&quot;:&quot;microsoftgamedev\/components\/text&quot;,&quot;repo:modifyDate&quot;:&quot;2023-05-08T16:09:39Z&quot;,&quot;xdm:text&quot;:&quot;&lt;p&gt;They needed a solution that had the high performance and high fidelity required to remotely demonstrate the truest gameplay experience. They tried many alternatives, but none were able to mimic local gameplay, which was essential to both delivering the greatest control and receiving the most accurate feedback.&lt;\/p&gt;rn&lt;p&gt;\u201cParsec was a total lifesaver \u2013 it gave us a completely new way to test our games outside the confines of our physical labs to deliver the high-quality, local gameplay feel required for our research,\u201d said Daniel Gunn, Director of User Research for Xbox Research. \u201cWe wouldn\u2019t have been able to continue remote playtesting at the same level of quality without it.\u201d&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;The solution:&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;After successfully leveraging Parsec to playtest &lt;i&gt;Halo Infinite&lt;\/i&gt;, Xbox Research deployed Parsec to start playtesting with the next &lt;i&gt;Age of Empires&lt;\/i&gt; release. The initial round of tests proved that Parsec\u2019s seamless gameplay experience produced meaningful user research.&lt;\/p&gt;rn&lt;p&gt;Xbox Research didn\u2019t see any evidence of reduced testing quality or quantity after using Parsec for remote playtesting for a year. Their reports looked as if those studies had been running in person as usual. And now that Parsec has enabled them to once again test with gamers around the world, Xbox Research can focus on scaling virtual game testing. Without the limits imposed by on-prem hardware, they\u2019ve been able to conduct tests with up to 60 concurrent gamers on Microsoft Azure Virtual Machines (VMs).&lt;\/p&gt;rn&lt;p&gt;Using Parsec has taken us beyond where we ever thought we could go with playtesting and usability,\u201d said Brian Walker, Principal Research Operations Lead for Xbox Research. \u201cWe\u2019re leading the game industry with our ability to do this level of remote testing at scale, and it\u2019s all enabled by Parsec.\u201d&amp;nbsp;&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;By the numbers:&lt;\/b&gt;&lt;\/p&gt;rn&lt;ul&gt;rn&lt;li&gt;&lt;span&gt;Xbox Research was established in 2000&lt;\/span&gt;&lt;\/li&gt;rn&lt;li&gt;Number of workstations running Parsec concurrently: 120&lt;\/li&gt;rn&lt;li&gt;Number of playtests (of different games) running concurrently: 20+&lt;\/li&gt;rn&lt;li&gt;Number of testing participants per month: 150+&lt;\/li&gt;rn&lt;\/ul&gt;rn&lt;p&gt;&lt;b&gt;How Xbox Research accomplished virtual playtesting with Parsec&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;Scaling to meet demand:&lt;\/b&gt; In-person playtesting on dedicated hardware has firm limits in time, space, and numbers. Only so many people can fit in one test space at a time, and budgets can limit access to machine hardware. Virtual playtesting enables Xbox Research to reach gamers regardless of geography so the team can run as many consecutive tests as they need to at a lower cost. During their initial effort using Parsec for Teams Enterprise and Microsoft Azure to create VMs for playtesting, Xbox Research was able to keep methodological control over their testing and meet the demand of the game studios.&lt;br&gt;rn&lt;br&gt;rn&lt;b&gt;Gaming without limits: &lt;\/b&gt;For remote playtesting to provide statistically viable feedback, gameplay needs to feel the same in a gamer\u2019s living room anywhere around the world as it would in the Redmond lab. Xbox\u2019s rigorous research methodology requires a predictable and consistent gameplay experience across geographic divides with near-zero lag and latency \u2013 which Parsec delivered with flying colors. With Parsec for Teams Enterprise, Xbox Research can connect with multiple markets and gamers of all abilities knowing the user experience is virtually identical.&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;Secure connections:&lt;\/b&gt; Keeping intellectual property safe is a primary concern of game developers. Leaks and piracy threaten the success and reputation of billion-dollar franchises. With Parsec for Teams Enterprise, Xbox Research has fine-grained control over what both internal team members and guests on the system can access and when. Additionally, Parsec connections are peer-to-peer and end-to-end encrypted, so game studios can run content securely.&lt;\/p&gt;rn&lt;p&gt;\u201dPlaytesting is such a complicated beast, given the interactive content and the hardware requirements,\u201d said Walker. \u201cParsec made remote playtesting efficient, reliable, and more secure.\u201d&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;Moving forward: Integrating Parsec more deeply with Microsoft&lt;\/b&gt;&lt;\/p&gt;rn&lt;p&gt;Xbox Research\u2019s success is real-world proof of Parsec\u2019s value for real-time 3D applications. So much so that the Microsoft Studios developer ecosystem has continued wider adoption of Parsec for Teams Enterprise, partnering with Microsoft Azure. Through the Azure Marketplace, creative teams can deploy VMs preconfigured with Parsec in five minutes or less.&lt;\/p&gt;rn&lt;p&gt;Parsec is going to allow us to scale in scenarios we\u2019ve never been able to before,\u201d said Walker.&amp;nbsp; With Parsec, we can spin up an Azure virtual machine lab anywhere in the world. This is our future.\u201d&lt;br&gt;rn&lt;\/p&gt;rn&lt;p&gt;&lt;b&gt;&lt;i&gt;Ready to playtest your games from anywhere?&lt;\/i&gt;&lt;\/b&gt; &lt;a href=&quot;https:\/\/parsec.app\/signup-team?utm_medium=organic&amp;amp;utm_source=microsoft&quot;&gt;Try Parsec for free&lt;\/a&gt;.&lt;\/p&gt;rn&quot;}}\" id=\"text-38e0b1c8cc\">\n<p>They wanted an answer that had the excessive efficiency and excessive constancy required to remotely show the truest gameplay expertise. They tried many alternate options, however none have been in a position to mimic native gameplay, which was important to each delivering the best management and receiving essentially the most correct suggestions.<\/p>\n<p>\u201cParsec was a complete lifesaver \u2013 it gave us a very new method to take a look at our video games outdoors the confines of our bodily labs to ship the high-quality, native gameplay really feel required for our analysis,\u201d stated Daniel Gunn, Director of Consumer Analysis for Xbox Analysis. \u201cWe wouldn\u2019t have been in a position to proceed distant playtesting on the similar degree of high quality with out it.\u201d<\/p>\n<p><b>The answer:<\/b><\/p>\n<p>After efficiently leveraging Parsec to playtest <i>Halo Infinite<\/i>, Xbox Analysis deployed Parsec to begin playtesting with the subsequent <i>Age of Empires<\/i> launch. The preliminary spherical of assessments proved that Parsec\u2019s seamless gameplay expertise produced significant consumer analysis.<\/p>\n<p>Xbox Analysis didn\u2019t see any proof of decreased testing high quality or amount after utilizing Parsec for distant playtesting for a yr. Their reviews appeared as if these research had been operating in individual as normal. And now that Parsec has enabled them to as soon as once more take a look at with players around the globe, Xbox Analysis can concentrate on scaling digital recreation testing. With out the bounds imposed by on-prem {hardware}, they\u2019ve been in a position to conduct assessments with as much as 60 concurrent players on Microsoft Azure Digital Machines (VMs).<\/p>\n<p>Utilizing Parsec has taken us past the place we ever thought we may go together with playtesting and usefulness,\u201d stated Brian Walker, Principal Analysis Operations Lead for Xbox Analysis. \u201cWe\u2019re main the sport business with our means to do that degree of distant testing at scale, and it\u2019s all enabled by Parsec.\u201d\u00a0<\/p>\n<p><b>By the numbers:<\/b><\/p>\n<ul>\n<li>Xbox Analysis was established in 2000<\/li>\n<li>Variety of workstations operating Parsec concurrently: 120<\/li>\n<li>Variety of playtests (of various video games) operating concurrently: 20+<\/li>\n<li>Variety of testing individuals monthly: 150+<\/li>\n<\/ul>\n<p><b>How Xbox Analysis achieved digital playtesting with Parsec<\/b><\/p>\n<p><b>Scaling to fulfill demand:<\/b> In-person playtesting on devoted {hardware} has agency limits in time, area, and numbers. Solely so many individuals can slot in one take a look at area at a time, and budgets can restrict entry to machine {hardware}. Digital playtesting allows Xbox Analysis to succeed in players no matter geography so the crew can run as many consecutive assessments as they should at a decrease price. Throughout their preliminary effort utilizing Parsec for Groups Enterprise and Microsoft Azure to create VMs for playtesting, Xbox Analysis was in a position to maintain methodological management over their testing and meet the demand of the sport studios.<\/p>\n<p><b>Gaming with out limits: <\/b>For distant playtesting to supply statistically viable suggestions, gameplay must really feel the identical in a gamer\u2019s lounge wherever around the globe as it could within the Redmond lab. Xbox\u2019s rigorous analysis methodology requires a predictable and constant gameplay expertise throughout geographic divides with near-zero lag and latency \u2013 which Parsec delivered with flying colours. With Parsec for Groups Enterprise, Xbox Analysis can join with a number of markets and players of all talents figuring out the consumer expertise is just about equivalent.<\/p>\n<p><b>Safe connections:<\/b> Holding mental property secure is a major concern of recreation builders. Leaks and piracy threaten the success and popularity of billion-dollar franchises. With Parsec for Groups Enterprise, Xbox Analysis has fine-grained management over what each inner crew members and company on the system can entry and when. Moreover, Parsec connections are peer-to-peer and end-to-end encrypted, so recreation studios can run content material securely.<\/p>\n<p>\u201dPlaytesting is such a sophisticated beast, given the interactive content material and the {hardware} necessities,\u201d stated Walker. \u201cParsec made distant playtesting environment friendly, dependable, and safer.\u201d<\/p>\n<p><b>Transferring ahead: Integrating Parsec extra deeply with Microsoft<\/b><\/p>\n<p>Xbox Analysis\u2019s success is real-world proof of Parsec\u2019s worth for real-time 3D purposes. A lot in order that the Microsoft Studios developer ecosystem has continued wider adoption of Parsec for Groups Enterprise, partnering with Microsoft Azure. Via the Azure Market, inventive groups can deploy VMs preconfigured with Parsec in 5 minutes or much less.<\/p>\n<p>Parsec goes to permit us to scale in situations we\u2019ve by no means been in a position to earlier than,\u201d stated Walker.\u00a0 With Parsec, we are able to spin up an Azure digital machine lab wherever on the planet. That is our future.\u201d<br \/>&#13;\n<\/p>\n<p><b><i>Able to playtest your video games from wherever?<\/i><\/b> Attempt Parsec without cost.<\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/05\/08\/how-xbox-research-accomplished-worldwide-virtual-playtesting-with-parsec\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] They wanted an answer that had the excessive efficiency and excessive constancy required to remotely show the truest gameplay expertise. They tried many alternate options, however none have been in a position to mimic native gameplay, which was important to each delivering the best management and receiving essentially the most correct suggestions. \u201cParsec was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":29221,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[10880,10881,10296,410,3868,750,57],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/29219"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=29219"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/29219\/revisions"}],"predecessor-version":[{"id":29220,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/29219\/revisions\/29220"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/29221"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=29219"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=29219"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=29219"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}