{"id":28672,"date":"2023-05-04T16:00:00","date_gmt":"2023-05-04T16:00:00","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2023\/05\/04\/how-neverwinter-blazed-a-trail-for-console-mmorpgs-a-decade-ago\/"},"modified":"2023-05-04T22:27:12","modified_gmt":"2023-05-04T22:27:12","slug":"how-neverwinter-blazed-a-trail-for-console-mmorpgs-a-decade-ago","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2023\/05\/04\/how-neverwinter-blazed-a-trail-for-console-mmorpgs-a-decade-ago\/","title":{"rendered":"How Neverwinter Blazed a Path for Console MMORPGs a Decade In the past"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Abstract<\/h3>\n<ul>\n<li>We spoke with Government Producer Brett Norton and Inventive Director Randy Mosiondz in regards to the previous, current, and way forward for <em>Neverwinter<\/em>.<\/li>\n<li><em>Neverwinter<\/em>\u2019s newest module, Menzoberranzan, is out there to play totally free now and celebrates the sport\u2019s 10<sup>th<\/sup> anniversary (and eight<sup>th<\/sup> on Xbox)<\/li>\n<li><strong><em>Neverwinter<\/em><\/strong> is out there to play totally free on Xbox One and Xbox Sequence X|S. You possibly can <strong>obtain it right here from the Microsoft Retailer for Xbox<\/strong>.<\/li>\n<\/ul>\n<\/div>\n<p><strong><em>Neverwinter<\/em><\/strong> was one of many first console MMORPGs to actually get its hooks into me. With the wealthy lore of Dungeons &amp; Dragons lifting it up and a few progressive methods wherein it dealt with fight on the time, to not point out all of the journeys that might be ready for me alongside the Sword Coast, all the expertise was ripe for journey (and my time).<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/05\/Protectors-Enclave-55ba8ccd75f7525c6dc9.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Neverwinter Concept Art\" class=\"wp-image-192815\" data-recalc-dims=\"1\"\/><\/figure>\n<p>Whereas it has been some time since I final ventured into that on-line realm, I jumped on the alternative to speak with Government Producer Brett Norton and Inventive Director Randy Mosiondz in regards to the recreation\u2019s previous, current, and future because it hits its eighth 12 months on Xbox (and 10<sup>th<\/sup> total) this 12 months. It was fascinating to get their perception in regards to the legacy of <em>Neverwinter <\/em>in an age when so many on-line video games tended to fade over time, however <em>Neverwinter <\/em>appears to be as sturdy because it ever was. Curiously, it wasn\u2019t initially scoped to be an enormous multiplayer on-line RPG in any respect.<\/p>\n<p>As some adventurers may be conscious, earlier than launching as a free-to-play MMORPG, <em>Neverwinter<\/em> was initially introduced as a co-op centered Dungeons &amp; Dragons recreation that may deliver R.A. Salvatore\u2019s \u201cNeverwinter Saga\u201d sequence of novels to life. Since iteration is a major a part of the sport growth course of, there have been many ideas the staff was attempting out throughout that early part of its life, as they refined and centered on the title.<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cEarly on there was an try at constructing a narrative-focused recreation the place there was heavy storyline scripting, and each participant in an adventuring social gathering might \u2018vote\u2019 in the direction of how a narrative would play out.\u201d<\/p>\n<\/blockquote>\n<p>\u201cEarly on there was an try at constructing a narrative-focused recreation the place there was heavy storyline scripting, and each participant in an adventuring social gathering might \u2018vote\u2019 in the direction of how a narrative would play out,\u201d explains Inventive Director Randy Mosiondz. \u201cWhereas it was an attention-grabbing system, as soon as we integrated an action-focused fight type, we discovered the 2 recreation parts didn\u2019t mesh properly collectively.\u201d<\/p>\n<p>Mosiondz explains that one of many largest issues the staff realized in that iterative course of was that when locking a bunch of gamers right into a narrative, anybody who had skilled that very same story beforehand would develop impatient with having to sit down by means of dialog choices, whereas others merely needed to get again to the motion. This left any participant who needed to take heed to the narrative opting out of group play.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/05\/Neverember-77ae9e1cf1c3b7d27eca.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Neverwinter Concept Art\" class=\"wp-image-192814\" data-recalc-dims=\"1\"\/><\/figure>\n<p>\u201cWe realized we had been attempting to serve two forms of gamers and had been doing a disservice to each. Ultimately, we determined to maneuver in the direction of action-combat, as there weren\u2019t a number of MMORPGs doing that on the time, and gamers searching for video games with heavier narrative focus would get pleasure from single-player story video games higher anyway,\u201d says Mosiondz. \u201cThe superior narrative system continues to be buried someplace within the code, and should you\u2019ve explored a number of the extra advanced character dialogs you could have seen a few of it; it\u2019s fairly strong.\u201d<\/p>\n<p>Primarily based on <em>Neverwinter<\/em>\u2018s success over the previous decade, it appears clear they made the correct selection in specializing in the motion gameplay side to get growth began. As soon as that core idea was established, growth started in earnest with plenty of content material and concepts beginning to take form resulting in the sport\u2019s eventual launch on PC in 2013.<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cThat\u2019s one of many graces of an ongoing stay recreation: something you don\u2019t get into the preliminary launch turns into content material for a later launch.\u201d<\/p>\n<\/blockquote>\n<p>\u201cThere was a number of recreation we packed into the preliminary launch, which was due largely to the super efforts of our launch staff, in addition to a disciplined method to zone implementation,\u201d says Mosiondz. \u201cAs soon as we developed a powerful prototype zone and dungeon that we felt was enjoyable and fascinating, we constructed upon these kinds for each successive piece of content material carried out.\u201d<\/p>\n<p>Mosiondz mentions that there have been nonetheless a number of issues the staff wished to have integrated into <em>Neverwinter<\/em>\u2019s launch, however a giant a part of transport a recreation of this scale is understanding when to give attention to refining the content material you\u2019re launching with to offer the very best expertise to gamers from the get-go.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/05\/WhiteDragon_LRG-6e95a96bf4fdd66a93cf.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Neverwinter Concept Art\" class=\"wp-image-192817\" data-recalc-dims=\"1\"\/><\/figure>\n<p>\u201cThat\u2019s one of many graces of an ongoing stay recreation: something you don\u2019t get into the preliminary launch turns into content material for a later launch. And we\u2019ve had 10 years of releases [on PC] since launch so as to add or revise programs and content material. I additionally assume a giant a part of the comparatively sturdy stability of <em>Neverwinter<\/em> at launch was because of the expertise garnered from all our earlier releases, like <em>Metropolis of Heroes<\/em>, <em>Champions On-line<\/em>, and <em>Star Trek On-line<\/em> have allowed us to refine our tech and our practices to permit for a stable launch.\u201d<\/p>\n<p>A couple of years after the preliminary launch on PC, <em>Neverwinter<\/em> set its sights on console. Cryptic had been desirous to deliver its titles to Xbox, however on the time there weren&#8217;t a number of MMORPGs for the platform.<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cAlthough we knew we wouldn\u2019t launch the sport on each PC and console, we had been nonetheless planning for console help sooner or later. And when that day got here, we had been prepared!\u201d<\/p>\n<\/blockquote>\n<p>\u201cAgain within the day, <em>Champions On-line<\/em> was really constructed to be delivered on Xbox; as some <em>Champions<\/em> followers can attest, the sport can nonetheless be performed fairly properly on PC with a controller,\u201d says Mosiondz. \u201cWhen it got here time to develop <em>Neverwinter<\/em>, we knew we needed to start out planning for console within the early design of the sport. Although we knew we wouldn\u2019t launch the sport on each PC and console, we had been nonetheless planning for console help sooner or later. And when that day got here, we had been prepared!\u201d<\/p>\n<p><em>Neverwinter<\/em>\u2019s launch on console was an enormous success, as they&#8217;d suspected, with console players having fun with the action-based fight system and social elements of what MMORPGs can deliver. That success is what additionally led to the eventual port of <em>Star Trek On-line<\/em>, which has additionally confirmed to be a tremendously profitable MMORPG on console. Even with these profitable launches behind them, there was nonetheless loads for the staff to study from.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/05\/Forge-1d20572e220967a54006.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Neverwinter Concept Art\" class=\"wp-image-192813\" data-recalc-dims=\"1\"\/><\/figure>\n<p>\u201cWe had been getting ready for launching Cryptic\u2019s video games on console for a very long time, so there are some parts we realized early on,\u201d says Mosiondz. \u201cThe obvious one is that you will need to put constraints on recreation design to verify console players have a stable expertise fairly than attempting to retrofit PC gameplay again to console. One other factor was the technical infrastructure that wanted to be constructed. Whereas stay console marketplaces are pretty widespread now, there have been a number of complexities again within the day about how issues are completed with subscriptions, microtransactions, and many others., that also wanted to be mashed out. It wasn\u2019t till a number of these issues began coming collectively that made MMORPGs on consoles possible.\u201d<\/p>\n<p>Since launch, there have been no scarcity of wonderful characters and tales from Dungeons &amp; Dragons lore which were given an opportunity to return to life on the earth of <em>Neverwinter<\/em>. Naturally, I needed to know from the creators what it has been like enjoying round on the earth of D&amp;D and what some these favourite characters and recollections from that have have been so far.<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cI\u2019ve been a D&amp;D fan for an awfully very long time, so constructing adventures based mostly on it was a dream come true for me.\u201d<\/p>\n<\/blockquote>\n<p>\u201cA few of the \u2018huge bads\u2019 we\u2019ve used as module villains are sometimes our most memorable,\u201d says Government Producer Brett Norton. \u201cTiamat, the evil dragon queen, was a novel and large enterprise for a boss. She\u2019s completely huge, has nice music that accompanies her struggle, and he or she\u2019s nonetheless in all probability the biggest single largest enemy you face in all of <em>Neverwinter<\/em>. A particular callout goes to Acerak as properly, the primary villain of <em>Neverwinter<\/em>\u2018s Chult arc, as a result of he\u2019s each evil and hilarious. His <em>\u2018I\u2019m an immortal lich and I don\u2019t care<\/em>\u2018 angle makes the Tomb of the 9 Gods dungeon significantly memorable expertise, as you tear his lair aside and at last get on his nerves.\u201d<\/p>\n<p>\u201cAs to the nice guys, the Acquisitions Integrated characters are about as wild because it will get,\u201d continues Norton. \u201cPreventing alongside James Darkmagic within the Manycoins Financial institution Heist is at all times loopy, with him each serving to the social gathering and, often, by accident polymorphing everybody into chickens in the midst of a struggle. Your complete Acquisitions Integrated journey is exclusive in <em>Neverwinter<\/em>, and some of the memorable sequence of missions we\u2019ve completed.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/05\/RageDrake-11f548661ff5d5132650.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Neverwinter Concept Art\" class=\"wp-image-192816\" data-recalc-dims=\"1\"\/><\/figure>\n<p>\u201cI\u2019ve been a D&amp;D fan for an awfully very long time, so constructing adventures based mostly on it was a dream come true for me,\u201d says Mosidonz. \u201cI\u2019m a storyteller at coronary heart, and love constructing experiences for gamers to get pleasure from. It wasn\u2019t a lot a job as a craft for me, and listening to gamers discuss their favourite characters or adventures that I labored with my staff to construct actually warmed my coronary heart.\u201d<\/p>\n<p>So much has modified for the reason that preliminary launch of the sport \u2014 the model gamers can expertise now may be very completely different than what arrived on day one. <em>Neverwinter<\/em> has needed to sustain with not solely new console iterations, however revisions to their supply materials as properly (when it was launched, \u201c4th Version\u201d was the primary model and now the sport is powered by the \u201cfifth Version\u201d ruleset). As a part of this fixed evolution, I requested Norton what&#8217;s it about <em>Neverwinter<\/em> does he assume has allowed it to endure for a decade?<\/p>\n<blockquote class=\"wp-block-quote\">\n<p>\u201cYou possibly can\u2019t anticipate gamers to maintain enjoying the identical recreation without end, so it is advisable to develop and evolve with them.\u201d<\/p>\n<\/blockquote>\n<p>\u201cA part of enduring is realizing that your recreation has to develop and alter along with your viewers, and whereas we gained\u2019t declare to have completed it completely, the staff has strived to strive new options, new tales, and usually push the boundaries of what might be completed with our instruments, tech, and D&amp;D typically,\u201d explains Norton. \u201cYou possibly can\u2019t anticipate gamers to maintain enjoying the identical recreation without end, so it is advisable to develop and evolve with them. The opposite half comes from the staff\u2019s capacity to repeatedly launch new modules with a reasonably common cadence. We simply launched our twenty fifth module for <em>Neverwinter<\/em>, and which means we\u2019ve put out a number of huge updates for <em>Neverwinter<\/em> every year. The sport that gamers see at the moment additionally isn\u2019t the identical model that gamers noticed upon launch; main options like guild strongholds and dungeon queues didn&#8217;t exist when the sport was first launched.\u201d<\/p>\n<p>With the latest launch of the most recent module, Menzoberranzan, the long run continues to be very vibrant for the way forward for <em>Neverwinter <\/em>with seemingly no scarcity of adventures which may be in retailer, a few of which Norton hinted at.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/i0.wp.com\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/05\/Xbox_TitledSuperHero_1920x1080-014b8b64d77f4ff343bf.jpg?resize=1920%2C1080&amp;ssl=1\" alt=\"Neverwinter Concept Art\" class=\"wp-image-192812\" data-recalc-dims=\"1\"\/><\/figure>\n<p>\u201c<em>Neverwinter<\/em> will proceed to go to new locations within the ever-expanding Forgotten Realms,\u201d explains Government Producer Brett Norton. \u201cThere\u2019s a number of key places that we nonetheless haven\u2019t visited, like Thay itself, and even Waterdeep. Wizards of the Coast additionally continues to launch new sourcebooks as properly, and we usually preserve a watch out for a number of the newer places that may match properly into <em>Neverwinter<\/em>. No spoilers, however we\u2019ve bought a novel setting deliberate for the top of 2023 that we hope comes as a welcome shock.\u201d<\/p>\n<p><strong><em>Neverwinter<\/em><\/strong> is out there to play totally free on Xbox One and Xbox Sequence X|S. You possibly can <strong>obtain it right here from the Microsoft Retailer for Xbox<\/strong>.<\/p>\n<div id=\"msp1683149262644\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"c0gqp41kxpvz\">\n<div class=\"mspb-primary-image\">\n<p>\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.9333.64259898141661418.88a268df-cea8-4976-8ca4-fd34e3ec45ff.0d1cf636-747c-4fca-b9c1-65289cc61689?w=400&amp;h=600\" alt=\"Neverwinter\" class=\"skip-lazy\"\/><\/p><\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/i0.wp.com\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xbllogo_black.png?ssl=1\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\"\/>\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Neverwinter<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Gearbox Publishing<\/p>\n<div class=\"mspb-rating\">\n<p>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><br \/>\n\t\t\t\t\t\t<span class=\"mspb-total-ratings\">1116<\/span>\n\t\t\t\t\t<\/p>\n<p>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>\n\t\tNeverwinter is the premier Dungeons &amp; Dragons MMORPG expertise, that includes fast-paced fight and epic dungeons. Discover the huge metropolis of Neverwinter and its surrounding areas, battle its many enemies, and be part of Forgotten Realms historical past.&#13;<br \/>\n&#13;<br \/>\nExpertise Dungeons &amp; Dragons Like By no means Earlier than \u2013 Neverwinter is an motion MMORPG that bridges intense fight with basic D&amp;D gameplay. Journey by means of the town of Neverwinter and the legendary subcontinent of Faer\u00fbn, and face off in opposition to the best adversaries from D&amp;D legend.&#13;<br \/>\n&#13;<br \/>\nConstruct Your Personal Legend \u2013 Convey your adventures to life by means of iconic D&amp;D lessons and races, superior paragon paths, companions, and a outstanding vary of customization choices. Whether or not you\u2019re looking dragons and beholders inside crumbling dungeons or battling different gamers within the icy reaches of Icespire Peak, you\u2019ll uncover why Neverwinter is the definitive Dungeons &amp; Dragons expertise.&#13;<br \/>\n&#13;<br \/>\nOptimized for Xbox One \u2013 Neverwinter conjures up basic Dungeons &amp; Dragons adventures with a completely optimized participant expertise for Xbox One. The fast-paced motion gameplay of Neverwinter has been mapped to the Xbox One controller, giving adventures the flexibility to maneuver across the battlefield and forged highly effective spells with ease. Xbox One gamers may also use their Xbox One mates record to seek out and social gathering up with others as they discover iconic places of the Dungeons &amp; Dragons universe. &#13;<br \/>\n&#13;<br \/>\nThis recreation helps English, French, German, Italian, and Russian.&#13;<br \/>\n&#13;<br \/>\nExtra System necessities: Minimal broadband web connection of 512 Kbps is required to entry all options.\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div><\/div>\n<p><script>\n\t\/\/ Facebook Script.\n\tXboxUtils.isCookieClear(function () {\n\t\twindow.fbAsyncInit = function() {\n\t\t\tFB.init({\n\t\t\t\tappId      : '451154101753332',\n\t\t\t\txfbml      : true,\n\t\t\t\tversion    : 'v9.0'\n\t\t\t});\n\t\t};<\/p>\n<p>\t\t(function(d, s, id){\n\t\t\tvar js, fjs = d.getElementsByTagName(s)[0];\n\t\t\tif (d.getElementById(id)) {return;}\n\t\t\tjs = d.createElement(s); js.id = id;\n\t\t\tjs.src = \"https:\/\/connect.facebook.net\/en_US\/sdk.js\";\n\t\t\tjs.async = true;\n\t\t\tjs.defer = true;\n\t\t\tjs.crossorigin = 'anonymous';\n\t\t\tfjs.parentNode.insertBefore(js, fjs);\n\t\t}(document, 'script', 'facebook-jssdk'));\n\t}, 'Required' );<\/p>\n<p>\t\/\/ Twitter Widget script\n\tXboxUtils.isCookieClear(function () {\n\t\tvar tag = document.createElement('script');\n\t\t\ttag.src = \"\/\/platform.twitter.com\/widgets.js\";\n\t\tvar firstScriptTag = document.getElementsByTagName('script')[0];\n\t\t\tfirstScriptTag.parentNode.insertBefore(tag, firstScriptTag);\n\t}, 'Required' );<\/p>\n<p>\t\/\/ Bing Translate.\n\tXboxUtils.isCookieClear(function () {\n\t\tsetTimeout(function(){document.documentElement;p.insertBefore(s,p.firstChild); },0);\n\t}, 'Advertising' );<\/p>\n<p>\t<\/script><br \/>\n<br \/>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/05\/04\/how-neverwinter-blazed-a-trail-for-console-mmos\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Abstract We spoke with Government Producer Brett Norton and Inventive Director Randy Mosiondz in regards to the previous, current, and way forward for Neverwinter. Neverwinter\u2019s newest module, Menzoberranzan, is out there to play totally free now and celebrates the sport\u2019s 10th anniversary (and eightth on Xbox) Neverwinter is out there to play totally free [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":28674,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[10751,1176,1361,6694,786,2685],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/28672"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=28672"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/28672\/revisions"}],"predecessor-version":[{"id":28673,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/28672\/revisions\/28673"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/28674"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=28672"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=28672"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=28672"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}