{"id":24526,"date":"2023-04-07T13:37:13","date_gmt":"2023-04-07T13:37:13","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2023\/04\/07\/new-cyberpunk-2077-behind-the-settings-video-breaks-down-full-ray-tracing-and-more\/"},"modified":"2023-04-07T13:52:31","modified_gmt":"2023-04-07T13:52:31","slug":"new-cyberpunk-2077-behind-the-settings-video-breaks-down-full-ray-tracing-and-more","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2023\/04\/07\/new-cyberpunk-2077-behind-the-settings-video-breaks-down-full-ray-tracing-and-more\/","title":{"rendered":"New Cyberpunk 2077 Behind The Settings Video Breaks Down Full Ray Tracing And Extra"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>CD Projekt Pink has launched a brand new\u00a0video collection during which the studio discusses the nerdy technical particulars of\u00a0<em>Cyberpunk 2077<\/em>. Titled &#8220;Behind the Settings&#8221;, the inaugural episode of the collection focuses on the dual lances of DLSS 3, launched to the sport earlier this yr, and Ray Tracing: Overdrive Mode, which is coming quickly.<\/p>\n<p>If you happen to&#8217;re technically-inclined otherwise you&#8217;re focused on how\u00a0graphics tech works, you may probably be thrilled by Behind the Settings. The video kicks off with CDPR&#8217;s Joao Pedro de Mello speaking to graphics programmer Cezary Bella and artwork director Jakub Knapik about DLSS, which stands for &#8220;deep studying super-sampling&#8221;. CDPR breaks down how the tech works, and it is a fairly fascinating rationalization in the event you&#8217;re unfamiliar with DLSS.<\/p>\n<p>In essence, CDPR says the massive distinction between DLSS 2 and DLSS 3 is AI body era, during which an algorithm neatly generates a picture that compromises much less on high quality whereas nonetheless delivering a excessive body fee. It is fairly mind-boggling tech, so be sure that to observe the reason carefully to see the way it works.<\/p>\n<p><div class=\"jeg_video_container jeg_video_content\"><iframe loading=\"lazy\" title=\"Behind the Settings \u2014 DLSS 3 &amp; Path Tracing\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/3FG_My0b3mY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/p>\n<p>After the DLSS 3 rationalization, de Mello strikes on to talking to Giovanni de Francesco, the senior technical lighting artist for CDPR, to speak concerning the recently-announced Ray Tracing: Overdrive Mode. Once more, the reason delves into what ray tracing is, and the way the upcoming path tracing (or full ray tracing) will differ from what&#8217;s already within the sport.<\/p>\n<p>The analogy de Francesco makes use of to explain the distinction between the 2 is that commonplace ray tracing is basically &#8220;a bunch of people that do not speak to one another&#8221; (right here that means completely different gentle sources), whereas path tracing is &#8220;two guys&#8221; who simply &#8220;do all of it&#8221;. One controls gentle hitting surfaces, and the opposite controls gentle bouncing off surfaces. After all, it is extra complicated than that, however de Francesco&#8217;s rationalization is useful for these of us who aren&#8217;t tremendous au fait with ray tracing tech.<\/p>\n<p>In brief, Overdrive Mode is about to make\u00a0<em>Cyberpunk 2077\u00a0<\/em>look much more lovely than it already is, however, after all, you are going to want a beefy machine to take full benefit of this new tech. Be sure that to try the total video to get a breakdown of what path tracing will deliver to\u00a0<em>Cyberpunk<\/em>.<\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/techraptor.net\/gaming\/news\/new-cyberpunk-2077-behind-settings-video-breaks-down-full-ray-tracing-and-more\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] CD Projekt Pink has launched a brand new\u00a0video collection during which the studio discusses the nerdy technical particulars of\u00a0Cyberpunk 2077. Titled &#8220;Behind the Settings&#8221;, the inaugural episode of the collection focuses on the dual lances of DLSS 3, launched to the sport earlier this yr, and Ray Tracing: Overdrive Mode, which is coming quickly. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":24528,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[3258,574,756,6291,3713,1631,206],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/24526"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=24526"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/24526\/revisions"}],"predecessor-version":[{"id":24527,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/24526\/revisions\/24527"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/24528"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=24526"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=24526"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=24526"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}