{"id":23935,"date":"2023-04-03T18:14:53","date_gmt":"2023-04-03T18:14:53","guid":{"rendered":"https:\/\/gamergog.com\/index.php\/2023\/04\/03\/have-a-nice-death-update-out-now-patch-notes\/"},"modified":"2023-04-03T19:35:52","modified_gmt":"2023-04-03T19:35:52","slug":"have-a-nice-death-update-out-now-patch-notes","status":"publish","type":"post","link":"https:\/\/gamergog.com\/index.php\/2023\/04\/03\/have-a-nice-death-update-out-now-patch-notes\/","title":{"rendered":"Have a Good Dying replace out now, patch notes"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<div class=\"large-12 columns\">\n<p align=\"center\"><noscript><img loading=\"lazy\" width=\"656\" height=\"369\" src=\"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Have-a-Nice-Death-update-656x369.jpg\" class=\"attachment-post-image size-post-image wp-post-image\" alt=\"Have a Nice Death update\" decoding=\"async\"\/><\/noscript><img loading=\"lazy\" width=\"656\" height=\"369\" src=\"https:\/\/nintendoeverything.com\/wp-content\/uploads\/Have-a-Nice-Death-update-656x369.jpg\" class=\"lazyload attachment-post-image size-post-image wp-post-image\" alt=\"Have a Nice Death update\" decoding=\"async\"\/><\/p>\n<\/div>\n<div class=\"large-12 columns\">\n<p><strong>Have a Good Dying<\/strong> simply launched its first replace, and it\u2019s now accessible on Change.<\/p>\n<p>Enhancements are included equivalent to improved loading instances and higher efficiency. A number of fixes have been carried out as nicely.<\/p>\n<p>The complete patch notes for the Have A Good Dying replace are as follows:<\/p>\n<blockquote>\n<p><strong>IMPROVEMENTS<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Higher dealing with of the top of loading between ranges (much less seen freezes), and fewer efficiency points at a begin of a stage (used to have poor performances a number of seconds after the participant spawn on some ranges)<\/li>\n<li aria-level=\"1\">Modified bundle group (delete duplicate references) to cut back construct measurement from 2go to 1.5go, and scale back loading instances between ranges (10% on common)<\/li>\n<\/ul>\n<p><b>FIXES<\/b><\/p>\n<ul>\n<li aria-level=\"1\">In Division of Inevitable Time, gamers had been capable of go to the final hidden boss when they need to not.<\/li>\n<li aria-level=\"1\">Gamers weren&#8217;t capable of rebind the inputs the primary time he plugs a brand new controller.<\/li>\n<li aria-level=\"1\">Minor stage design fixes in all worlds.<\/li>\n<li aria-level=\"1\">Gamers could possibly be blocked after the Recreation over display in the event that they die after restarting a run (with pause menu).<\/li>\n<li aria-level=\"1\">The sport might crash throughout a struggle in an enviornment with two Tempus (Division of Inevitable Time).<\/li>\n<li aria-level=\"1\">Invisible assault from Time boss.<\/li>\n<li aria-level=\"1\">Fastened a problem with the curse \u201cIranima\u201d<\/li>\n<li aria-level=\"1\">Logos didn\u2019t not seem in the beginning of the sport.<\/li>\n<\/ul>\n<\/blockquote>\n<p>All gamers on Change can obtain the Have a Good Dying replace now.<\/p>\n<p>Supply<\/p>\n<p><center\/><\/p>\n<p><h3 class=\"jp-relatedposts-headline\"><em>Associated<\/em><\/h3>\n<\/p>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/nintendoeverything.com\/have-a-nice-death-update-out-now-patch-notes\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Have a Good Dying simply launched its first replace, and it\u2019s now accessible on Change. Enhancements are included equivalent to improved loading instances and higher efficiency. A number of fixes have been carried out as nicely. The complete patch notes for the Have A Good Dying replace are as follows: IMPROVEMENTS Higher dealing with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":23937,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32],"tags":[2742,4660,299,298,72],"_links":{"self":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/23935"}],"collection":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/comments?post=23935"}],"version-history":[{"count":1,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/23935\/revisions"}],"predecessor-version":[{"id":23936,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/posts\/23935\/revisions\/23936"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media\/23937"}],"wp:attachment":[{"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/media?parent=23935"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/categories?post=23935"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamergog.com\/index.php\/wp-json\/wp\/v2\/tags?post=23935"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}