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Ultimate Fantasy VII Rebirth grants its characters a wide selection of skills and powers. Whereas every character can study quite a few offensive assaults by weapons and their Folio talent timber, materia is central to the sport. These magical orbs that grant you skills and powers supply quite a few nice spells your characters can study to deal harm to your opponents.
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This information breaks down the totally different sorts of spell assaults your characters can use in Rebirth, with their areas listed. Should you’re trying to heal or buff your social gathering, please see our respective guides on these subjects or our common primer on Rebirth’s materia system.
Elemental Magic
Let’s kick issues off with the fundamentals. Ultimate Fantasy VII Rebirth has 4 magical components: Fireplace, Ice, Lightning, and Wind (sorry 1997, Earth/Quake ain’t right here). Whereas these are highly effective on their very own as spell assaults, they’re important to Rebirth’s fight puzzle: numerous enemies you’ll face have particular elemental weaknesses that upon exploiting, you’ll both worsen the enemy additional by Pressuring them or will simply do extra harm.
There are materia orbs for every factor, and they’re rattling close to near infinitely plentiful in Rebirth, so whereas you’ll discover many of those scattered concerning the world, don’t fear an excessive amount of about lacking them. Most outlets will promote you elemental magic orbs of materia for 600 Gil. Additionally they seem as rewards for numerous Fight Simulator trials.
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As every materia ranges up, you’ll have the ability to forged larger variations of those spells. At a materia’s Stage 1, Fireplace will forged Fireplace. You may forged Fira as soon as it reaches Stage 2 and Firaga at Stage 3. These heightened spells take extra time, with the -aga variants requiring two ATB expenses to forged in battle.
Listed below are some particular areas for every factor (bear in mind you should buy all of those at outlets):
Fireplace: In Cloud’s preliminary loadout, reward for “Fight Coaching: Cloud” and “Corel Area Intel: Stage 2” in Chadley’s Fight Simulator.
Ice: In Tifa’s preliminary loadout, reward for “Fight Coaching: Tifa” and “Grasslands Area Intel: Stage 2 in Chadley’s Fight Simulator.
Lightning: In Barret’s preliminary loadout, reward for “Fight Coaching: Barret” and”Junon Area Intel: Stage 1” in Chadley’s Fight Simulator. Additionally present in Underneath Junon Inn and the Mythril Mine.
Wind: In Aerith’s preliminary loadout, reward for “Fight Coaching: Aerith” and “Corel Area Intel: Stage 1” in Chadley’s Fight Simulator
Twin-Spell materia
Rebirth has two totally different materia orbs that allow you to forged multiple elemental magic spell. The benefit right here is that you just get two spells for one orb (and mixing that with quite a lot of help materia works as properly).
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Right here’s what these sorts of materia do and the place yow will discover them.
Fireplace and Ice
Fireplace and Ice materia enables you to forged each Fireplace and Blizzard. You may develop this materia with Chadley within the Grasslands area.
Lightning and Wind
Lightning and Wind materia enables you to forged each Thunder and Aero in fight. You may develop this materia with Chadley within the Junon area.
Gravity
A Ultimate Fantasy staple, Gravity offers harm for a share of your opponent’s hit factors. At materia Stage 1, this materia will hit for 15% of an enemy’s hit factors, which scales as much as 25% and 40% for the following two ranges. You may develop Gravity materia with Chadley within the Corel area.
Comet
Comet materia grants the Comet spell. One other Ultimate Fantasy basic, it offers a excessive quantity of harm and it ignores an enemy’s Mirror spell (which causes a spell assault to bounce off an enemy to hit the caster). You may develop Gravity materia with Chadley within the Nibel area.
Ultimate Fantasy VII Rebirth could differ barely from the unique sport’s materia record, however it total preserves the extremely customizable and highly effective nature of those magic orbs. These spells, particularly the basic ones, are important to succeeding in battle.
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