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Arrowhead Video games launched a brand new patch in Helldivers 2 that supplied not just some bug fixes and person expertise adjustments but in addition some stability adjustments that’s been a scorching subject for the whole Helldivers 2 group currently. For starters, this patch is the primary to launch some nerfs on sure weapons and Stratagems, in addition to some buffs to underpowered weapons. The patch has additionally launched a brand new kind of risk to gamers that can not directly form the panorama round them and damage squads. We’ve additionally seen some fixes to a extremely anticipated mechanic not seen since day certainly one of Helldivers 2’s launch, in addition to extra game-breaking and minor bugs.
This text will focus on the sport’s present sandbox adjustments and what has emerged from the patch.
Weapon and Stratagem Modifications
First on the listing is the well-known automated shotgun major, the Breaker. Surprisingly, the weapon’s harm output stays unchanged, as an alternative seeing {a magazine} dimension lower from 16 to 13 rounds and a rise within the weapon recoil worth from 30 to 55, leaning into the weapon’s concept of massive harm interspersed by lengthy intervals of fixed reloading.
The notorious Railgun Stratagem has acquired a serious nerf to its armor penetration in opposition to heavy and medium armored targets, which isn’t so shocking contemplating the utilization of this weapon in more durable difficulties for its ease of use and excessive harm. Nonetheless, the weapon nonetheless retains its unique performance by toggling Unsafe Mode, which provides far more danger to the weapon whereas giving the identical reward for managing the overcharge.
The Defend Generator Backpack can be a part of the preliminary meta for its security and talent to bypass sure core mechanics like knockback and slows. The backpack has acquired a nerf with its recharge, extending the time it takes for the defend to return after being damaged.
Arrowhead Video games has supplied massive buffs to beforehand underpowered weapons to compensate for the nerfs. The Punisher shotgun, Flamethrower, Breaker Spray ‘n Pray, and Laser Cannon have acquired main buffs for his or her total efficiency.
The Punisher shotgun has acquired 20 extra ammo reserves, 5 additional harm per pellet, and extra staggering energy. This buff can be utilized to the Slugger variant. The Flamethrower has gotten 50% extra harm over time, and the Laser Cannon has elevated its armor penetration values for medium and heavy armor.
Armor Worth Fixes
When the sport was first launched, the armor system was bugged as medium to heavy armor had no impact on the harm mitigation to the wearer. Gentle armor was thought of the one viable alternative because the lack of mobility and stamina regeneration for the additional non-functioning armor worth was a internet loss for the participant. Now, harm mitigation is lastly in working order once more, and gamers have begun testing out the armor values.
From what the group has found, gamers have realized that whereas heavy armor nonetheless makes Terminid missions harder, it has a larger use case in opposition to Automatons as ranged fight occurs extra usually with them. Helmets don’t have any impact on headshot harm mitigation, and it looks like the change to armor values after altering a helmet was a visible bug.
Eradication Mission Modifications
Beforehand, the kill quota of the Eradication mission was capped at 250 kills on the toughest issue. Arrowhead Video games realized that this mission was too simple and might be accomplished in below 3 minutes, so that they have doubled all kill quotas and made spawns extra frequent for this mission, to increase the time spent on this mission to an affordable sufficient size.
New Environmental Hazards
A part of this patch is the brand new environmental hazards intrinsic to sure planets. These obstacles present a brand new dimension of problem to the sport as they’re randomized and can at all times work to the detriment of the squad. On desert planets, hearth tornadoes will spawn sometimes, touring in random instructions and burning every little thing of their path. Meteor showers might happen in randomized areas of the maps. This occasion is signaled by blue lights shining on the bottom. Ion storms may additionally happen, which jams all Stratagems and the radar, making notably intense firefights even more durable with out having entry orbitals and airstrikes.
The New Meta
With this new change, Arrowhead has shifted the “meta” of the sport and spurred a brand new wave of testing and analysis. Gamers have began to flock to different weapons moreover these talked about beforehand. For one, the Autocannon assist weapon is seeing extra love in the neighborhood for its versatile nature, having the ability to destroy most aims and most threats by way of correct positioning and precision. The Flamethrower is now thought of a viable anti-Charger weapon because the flames can ignore heavy armor. Extra folks have additionally begun to make use of the Arc Thrower weapon instead since it may cope with closely armored Terminids nicely whereas offering horde-clearing perform with its chain lightning impact.
The Recoilless Rfle, SPEAR, and Expendable Anti-Tank Launchers have returned to the ecosystem with the dethroning of the Railgun since these had been at all times meant to be the perfect anti-armor weapons for all conditions.
The 120mm and 380mm Orbital Barrages are barely extra constant now, because of the elevated period and unfold of the barrage, making it much less vulnerable to pleasant hearth than its earlier iteration. They’ve been used extra lately to filter out Bug and Bot outposts, destroying holes and Fabricators whereas sustaining relative security.
Recognized Points
Arrowhead Video games is conscious of the brand new bugs launched with this new patch and is engaged on them to make sure the soundness of the participant expertise. A few of these are game-breaking points like random disconnecting, crashes in high-intensity fight, and unjoinable personal recreation lobbies. There has additionally been a serious bug with Protection missions having evacs that don’t work. There are additionally minor points, just like the default armor displaying on the store, UI points, and mission HUDs displaying completely different parameters for the host and the purchasers.
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