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Capcom’s newest trailer for Kunitsu-Gami: Path of the Goddess, included in Wednesday’s Xbox showcase, began how I anticipated. The character, creature and environmental designs are all pulling closely from Japanese mythology, as we have seen in earlier teasers for the sport. There’s some third individual motion harking back to Capcom traditional Onimusha. However then the surprises begin hitting: there are villagers to recruit and deploy in fight, spots on the map to “purge of defilement” to gather assets, zooming the digicam out to constructing defensive buildings, then preventing off waves of enemies…
Is it simply me, or did Capcom simply backdoor an RTS into what all of us thought was an motion recreation?
The final recreation I keep in mind pulling this trick was Double Nice’s Brutal Legend, which began out as a metal-themed motion journey earlier than sneakily dropping you into bigger scale battles with the flexibility to assemble buildings and order troops round. Capcom’s description for Kunitu-Gami on YouTube sounds prefer it’s doing one thing fairly comparable:
“Purge the defilement by day as you strategize and put together earlier than sundown. When evening falls, battle with distinctive dance-like sword assaults and command villagers on this one-of-a-kind mix of intense motion and real-time technique.”
From the trailer, it is arduous to inform if the construction right here is explicitly tower protection, however the yokai enemies do appear to be spawning from a selected spot and you may undoubtedly construct defenses. That appears fairly tower defensey to me. However the focus looks like it might lean extra in the direction of commanding your villagers on the entrance traces of the battle than on constructing. Both method, even when Brutal Legend did it first, it is not a mix we have seen usually.
Kunitsu-Gami is out this 12 months, and Capcom shall be exhibiting off extra of it throughout a livestream on Thursday, March 7.
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