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Dragon’s Dogma 2 Director Talks Concerning the Sequel’s Bigger World

March 7, 2024
in PlayStation
0
Dragon’s Dogma 2 Director Talks Concerning the Sequel’s Bigger World

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Twelve years after the unique sport, Dragon’s Dogma 2 launches for PlayStation 5, Xbox Sequence X/S, and PC later this month. In a current interview, director Hideaki Itsuno talked in regards to the sequel’s bigger world. The veteran sport designer mentioned inspiration, design philosophy, and the challenges of fleshing out the world house.

Director Hideaki Itsuno talks about Dragon’s Dogma 2’s world design

As he informed 8Bit/Digi, many Dragon’s Dogma gamers thought the sport worlds have been too small. “So, we thought-about that, and I wished to make it larger in Dragon’s Dogma II.”

Nevertheless, he additionally defined his perception that large isn’t a synonym for good and that the map must be greater than empty house.

“So,” he continued, “one of many objectives that we had for this sport was how large can we make the world whereas populating it with quite a lot of content material.” This matches with the Dragon’s Dogma 2 administrators’ perception that unengaging journey is an indication of a boring sport.

Dragon's Dogma 2 comabt

Itsuno additionally described one of many ways in which Dragon’s Dogma 2 tries to do this. He believes that gamers ought to have the ability to see their vacation spot however not at all times tips on how to get there.

“In the event you can see your vacation spot and in addition the trail is seen,” he defined, “then that isn’t essentially enjoyable as a result of what to anticipate. However in case you can see the place you’re going however you’re undecided what route will get you there, then that offers you a way of journey.”

Itsuno then defined how he wished Dragon’s Dogma 2’s panorama to be memorable however not excessive. To do that, Capcom drew inspiration from “bizarre however current landscapes” from everywhere in the world.

The director additionally described a number of the new challenges he encountered when populating Dragon’s Dogma 2’s world.

“Within the video games I’ve created, when you may have a particular quest, it’s normally made in a pre-recorded act,” he defined. Nevertheless, NPCs in Dragon’s Dogma 2 are extra reactive, counting on complicated triggers that took intensive testing to get proper.

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