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Gunfire Video games has added Remnant 2 Cross Play within the sport’s newest replace, so be sure you have a gander on the full Remnant 2 replace 1.000.024 patch notes under for full particulars. Additionally, you’ll be able to learn our full Remnant 2 overview right here.
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Crossplay
We’re thrilled to announce the addition of Crossplay, a extremely anticipated function in Remnant II! Now, gamers can unite towards the Root, no matter their chosen platform. Group up with pals or uncover open video games throughout platforms and embark in your journey collectively.
DEV NOTE: For console gamers, Crossplay is about to on by default. This setting will have an effect on your skill to see different video games (together with good friend’s video games) inside the sport if their Crossplay setting is about to “off”. For those who can’t see a good friend’s sport in-game, then verify that you’ve matching Crossplay settings. The “off” setting will forestall you from becoming a member of one other sport which have Crossplay enabled.
DEV NOTE: Settings on PC that use body era at present blocks the Epic On-line Providers Overlay, which is required for Crossplay performance of becoming a member of pals.
Aberration Domination Occasion
The Root have seized one more alternative to unleash a horde of menacing Aberrations throughout all worlds! From February twenty ninth to March fifth, gear up and face this problem head-on. Defeat these sinister foes and gather the elusive Corrupted Shards, a uncommon materials with untold potential. Head over to the enigmatic Dwell in Ward 13, the place you’ll be able to commerce these Corrupted Shards to craft corrupted variations of some NEW particular weapons. Present the Root that even within the darkest of occasions, our resolve shines brighter than ever!
DEV NOTE: That is our second large aberration occasion; we figured why not have a good time the addition of Crossplay with one other aberration occasion! We’ve added much more corrupted weapons to amass, so group up and tackle the Root!
High quality of Life
Normal
– We’ve added help for FSR 3. This feature is now accessible within the Video Settings.
– Fastened a difficulty for gamers who began with Gunslinger Archetype from the pre-order bonus, however switched to a unique machine or account which brought about them to be locked out of their character.
– We’ve added help for good friend invitations for Sony PlayStation 5.
Stability
Normal
DEV NOTE: Whereas we’ve got a bigger steadiness patch deliberate for DLC2, we wished to make a number of changes to sure components to set the stage for the bigger patch. Whereas not complete, these adjustments ought to present room for a bit extra experimentation earlier than the bigger steadiness patch.
Archetypes
Hunter
- Decreased Hunter’s Focus ADS requirement from 1s to 0.5s.
DEV NOTE: Because of this the participant want solely AIM for half a second earlier than Hunter’s Focus bonus is utilized, as a substitute of the complete 1 second earlier than.
Challenger
- Die Onerous now grants 1 Stack of Bulwark whereas it’s unavailable.
- Warfare Stomp now offers Explosive Harm.
DEV NOTE: We wished to make Die Onerous a bit extra impactful since it’s a Prime Perk. Whereas having an additional life is nice, the ten minute down time may be very lengthy. As a substitute of shortening the cooldown, the Problem turns into more durable till Die Onerous is obtainable once more.
Medic
DEV NOTE: Medic is already highly effective… what did you anticipate? Relax!
Handler
- Pack Hunter now not requires the Companion to be “up” to grant the bonus.
- Pack Hunter now additionally will increase Melee Harm and Melee Crit Probability (30%/5% at Max).
- Companion Howl sizes at the moment are affected by Aura dimension will increase.
DEV NOTE: When the Companion went down (after taking an excessive amount of injury), the Handler misplaced all injury bonuses. We now solely require the Handler to be in vary of their Companion. Nevertheless, it is best to all the time attempt to get your buddy up, trigger that’s the best factor to do! We additionally included Melee injury to their Harm Perk to make them a bit extra versatile.
Gunslinger
- Elevated Fast Draw fees by +1.
- Elevated injury by 50%.
Summoner
- Dominator positive aspects Explosive injury kind.
- Dominator now not grants a injury improve to Ranged/Melee on Sacrifice.
- Dominator now all the time grants a bonus to Mod/Ability/Explosive injury.
DEV NOTE: We obtained a lot suggestions from gamers wishing to play the Summoner as a extra Minion-focused Archetype, so we eliminated the injury advantages to Ranged and Melee, added an Explosive Harm bonus — which works for Sacrifice and all different explosive choices — and made them all the time lively. This could give extra choices for Mod, Ability, and Explosive builds, whereas leaving Ranged and Melee to different Archetypes. There are doubtlessly extra Summoner adjustments within the works.
Alchemist
- Added Melee Velocity and Melee Cost Velocity to Frenzy Mud.
- Added Ability reset if Thrown Vial doesn’t discover the bottom after a sure time frame.
- Enabled Flash Caster and Throw Velocity to learn Vial Expertise.
Engineer
- Added Ranged Harm to Metalworker (Harm Perk). Max 25% at Stage 10.
- Turrets can now Vital Hit.
DEV NOTE: To make Engineer a bit extra viable with the Turret positioned, we added a injury increase to the Engineer’s Ranged injury. Notice: The Heavy Weapon itself continues to be thought of Ability injury. That is to learn their main/secondary weapon when not brandishing or deploying a Heavy Weapon.
Archon
- Elevated the injury of Chaos Gate from 15% to 50%.
- Chaos Gate now causes will increase incoming injury by 15%. Lasts 10s after leaving.
- Energy Creep now correctly permits Mod Technology whereas a Mod is lively.
DEV NOTE: We wished to buff Chaos Gate whereas retaining the unique design idea. It now grants a noticeable injury buff however the tradeoff is that the incoming injury penalty can’t be prevented by merely leaving the AOE. Gamers will must be extra cautious after acquiring the buff.
Invader
- Stacks of S.H.A.R.Ok (Prime Perk) now fall off one after the other.
- Decreased the whole period of S.H.A.R.Ok. to 10s from 15s.
- Good Dodge/Evade now immediately grants 5 stacks of S.H.A.R.Ok.
DEV NOTE: The unique S.H.A.R.Ok. buff lasted 15s whole. There have been many instances the place it will fall off and require you to start out constructing it over again, thus making the Invader tougher to maintain lively. We modified it in order that the buffs fall off individually and lowered the person buff time to 10s (for a complete of 50s whole injury improve). We are going to monitor the durations and make changes the place mandatory.
Explorer
- Dramatically sped up the dig animation of Gold Digger.
DEV NOTE: It was difficult for a lot of gamers to get a handful of fountains going throughout fight, so we principally halved the time it takes for one to seem.
Ritualist
- Erupt now offers Explosive injury.
- Deathwish now respects Kinship Trait once more however doesn’t get lowered by Armor (because it as soon as did).
- Deathwish now not kills the participant and can as a substitute depart them at 1 HP.
Gear / Objects
- Atonement Fold: Disabled Voice Strains for “I’m Bleeding” when worn.
DEV NOTE: Whereas not likely a balancing concern, the fixed Voice callouts had been fairly annoying, so we disabled them whereas carrying the ring.
- Level Focus Ring: Decreased Unfold Discount from 35% to 25%.
- Focusing Jewel: Decreased Unfold Discount from 35% to 30%.
- Focusing Jewel: Elevated Recoil Discount from 25% to 50%.
- Unfold Discount Fragment: Decreased Max Unfold Discount from 30% to twenty%.
- Unfold Discount Fragment: Decreased Min Unfold Discount from 3% to 1%.
- Tranquility Font: Decreased Unfold Discount from 35% to 25%.
DEV NOTE: Unfold Discount was getting out of hand (and it’s nonetheless extremely sturdy). We haven’t put a cap on it but, however we might accomplish that sooner or later. For now, we dialed the numbers again a bit in order that if you wish to flip shotguns into snipers, you’ll want to take a position a bit extra into it.
- Suggestions Mutator can now generate Mod Energy whereas a Mod is Energetic.
- Reprocessed Coronary heart can now generate Mod Energy whereas a Mod is Energetic.
Weapons
Anguish:
- Fastened weapon scaling to correctly cap at 3x as a substitute of 2x (Stage 10).
Crescent Moon:
- Overcharged Pictures throughout Moonlight Barrage now not shoot 2 Bolts.
DEV NOTE: Whole injury potential of this weapon is unchanged. The one distinction is that we now not reward a non-perfect cost. You have to hit excellent cost to achieve most injury.
Twisted Arbalest:
- Main Hearth now refreshes any present Guardian Mark on hit whereas Mod is lively.
Nebula:
- Nanoswarm now applies a really small Corrosive DOT.
Huntress Spear:
- Added a small Corrosive DOT on hit.
- Elevated Projectile Velocity.
- Elevated Cost Velocity.
Spectral Blade:
- Eliminated the power to scale with AOE/AURA traits.
DEV NOTE: This was by no means supposed. Slipped by way of the cracks!
Bug Fixes
Development & Rewards
- Fastened a difficulty the place the MP60-R or Chicago Typewriter wouldn’t spawn in some participant’s Wards.
- Fastened a difficulty the place some gamers weren’t receiving credit score for buying 50,000 scrap.
Archetypes
Ritualist
- Fastened a difficulty the place Ritualist’s Wrath perk was not granting elevated vital probability.
- Fastened a difficulty the place gamers might have multiple Ragged Poppet of their stock.
- Fastened a difficulty the place Miasma didn’t operate as described.
- Fastened a difficulty the place Eruption didn’t operate as described.
Handler
- Fastened a difficulty the place Assist Canine ability was not therapeutic for the proper worth.
Alchemist
- Fastened a difficulty the place thrown vials didn’t enter cooldown if thrown out of bounds in a world.
Challenger
- Fastened a difficulty the place Face of Hazard was not working as described in description.
Gear / Objects
- Fastened a difficulty the place Sequenced Shot max worth was calculating incorrectly.
- Fastened concern the place A’taerii Booster was generally not offering its buff when the participant equips a heavy weapon.
- Fastened a difficulty the place activating Bloodline Mod instantly after making use of Bleed would lead to infinitely reapplying Bleed with Cruel
- Fastened a difficulty the place unequipping Embrace of Sha’hala would trigger all standing and buff results in UI to now not work.
- Fastened a difficulty the place Blood Jewel didn’t scale with period.
- Fastened a difficulty the place Twisted Wounds didn’t scale with period.
- Fastened a difficulty the place Energized Neck Coil didn’t scale with period.
- Fastened a difficulty the place Detonation Set off didn’t work appropriately with Eruption.
- Fastened a difficulty the place Compulsion Loop would set off from House Crabs Mod explosions.
- Fastened a difficulty the place Fetid Wounds corrosive injury wasn’t affected by weapon’s stage.
- Fastened a difficulty the place Crimson Ring of Dying was not working appropriately with Hearth Twister.
- Fastened a difficulty the place Kill Swap Mutator’s injury was lowered when hooked up to shotguns.
- Fastened a difficulty the place Monarch was incorrectly draining ammo reserves whereas utilizing Bulletstorm.
- Fastened a difficulty the place Corrupted Meridian was not working with Sequenced Shot whereas carrying Archer Ring.
- Fastened a difficulty the place Corrupted Merdian was dealing weak spot injury and being affected by injury falloff.
DEV NOTE: As Corrupted Meridian fires an explosive projectile, it was by no means meant to behave on this approach.
- Fastened a difficulty the place Endaria’s Countless Loop wouldn’t activate if participant took injury whereas already sprinting.
- Fastened a difficulty the place for those who fired a second Soulbinder projectile on the identical goal, the second wouldn’t refresh the timer and it will expire concurrently the primary.
- Fastened a difficulty the place whereas Bore and Soulbinder had been on the identical goal, Wormhole injury buff might be consumed.
- Fastened a difficulty the place Elevated casting pace was not affecting Hunter’s Mark or Bulletstorm.
- Fastened a difficulty the place Feast Grasp’s Leftovers weren’t thought of distinctive, and it was attainable to amass a number of.
- Fastened a difficulty the place Hardcore Steel Band didn’t operate as described.
- Fastened a difficulty the place Participation Medal didn’t operate as described, as a substitute of offering 10 well being it was offering 10%.
- Fastened a difficulty the place the All-Seeing Eye was capable of be bought for 0 scrap.
- Fastened a difficulty the place Chain of Command Mod had been homing again in the direction of failed harpoon shot.
- Fastened a difficulty the place Overloaded was dealing greater than the supposed quantity of harm.
- Fastened a difficulty the place Tremendous Nova was unaffected by injury increase from Harmonizer.
- Fastened a difficulty the place Weaponlord buff was not being consumed and utilized to Faultline shockwave injury on Stonebreaker.
- Fastened a difficulty the place Stone of Malevolence and Faerin’s Sigil weren’t functioning as described.
- Fastened a difficulty the place Reboot was working incorrectly with some merchandise combos.
- Fastened a difficulty the place Vulcan Turret fires to the best of reticle when held and when not aiming immediately at an enemy.
- Fastened a difficulty the place Windfall Blades had been solely doing injury when hitting protecting plating, explosives or weak spots.
- Fastened a difficulty the place hearth injury from Black Tar grenade was dealing much less injury when the participant had extra standing period bonuses.
- Fastened a difficulty the place Starkiller’s reload particle results might accumulate over time.
- Fastened a difficulty the place Anguish’s charged pictures had an opportunity to learn twice from Bandit mutator.
- Fastened a difficulty the place Overloaded’s AoE explosion fired off each second when it was utilized by Ritualist’s Purge Perk.
- Fastened a difficulty the place Overloaded standing was dealing lowered injury when unfold with the Vile Prime Perk.
- Fastened a difficulty the place Overloaded explosions might deal vital injury.
DEV NOTE: Standing results aren’t meant to deal vital injury.
– Fastened a difficulty the place the Influence Cannon in Heavy carry mode would play unintended visible results when performing a melee assault.
– Fastened a difficulty the place Nebula’s Corrosive DOT wouldn’t finish.
– Fastened a difficulty the place AOE injury was not affecting non-combat environmental critters.
Enemies
- Fastened a difficulty the place Root Flyer’s projectiles had been monitoring the participant an excessive amount of.
- Fastened a difficulty the place the Sunken Witch and Bruin, Blade of the King weren’t taking part in a number of the voice strains.
- Fastened a difficulty the place Producing Band was not working appropriately, and up to date UI to mirror correct habits.
- Fastened a difficulty the place Ring of Spears was capable of be triggered whereas in wounded state.
- Fastened a difficulty the place the Pan Brute was not taking part in loss of life animation if killed whereas vaulting.
- Fastened a difficulty the place invincible Root Zombies might spawn within the Legion boss combat.
- Fastened a difficulty the place Nano Part mod might doubtlessly trigger the sport to crash.
UI
- Fastened a difficulty the place Corrupted Shard textual content would disappear from tooltip whereas in Dwell’s store.
- Fastened a difficulty the place gamers might expertise duplicate query choices whereas interacting with McCabe.
- Fastened a difficulty the place if the Medic Archetype was lively and the Tranquil Coronary heart was geared up, it will trigger the stats textual content to flash.
- Fastened a difficulty the place Ritualist’s Affliction displayed a adverse worth in its description after resetting Trait factors with Orb of Undoing.
- Fastened a difficulty the place Invader’s Worm Gap skill’s icon would show incorrect worth.
- Fastened a difficulty the place the colour on textual content in Tainted Blade Mutator was incorrect.
- Fastened a difficulty the place the injury numbers for Scorching Shot Mod had been displaying incorrect values.
- Fastened a difficulty the place the injury numbers for Tainted Blade and Fetid Wounds Mutator had been displaying incorrect values.
- Fastened a difficulty the place the stat numbers for Kill Swap Mutator had been displaying incorrect values.
- Fastened a difficulty the place generally altering secondary archetype would change main archetype as a substitute.
- Fastened a difficulty the place buffs had been displaying incorrectly beneath well being bar.
- Fastened a difficulty the place it was attainable if holding down a number of buttons to bypass the second affirmation to delete a personality.
- Fastened a difficulty the place adjustments to standing results from Affliction trait weren’t updating whereas in character menu.
- Fastened a difficulty the place Corrupted Cruel acknowledged it was doing 0 bleed injury over 10 seconds in merchandise description.
- Fastened a difficulty the place some mods weren’t altering the colour of harm numbers when geared up on a bow weapon.
- Fastened a difficulty the place some Relic Fragments had inconsistent descriptions when inspected.
- Fastened a difficulty the place UPGRADE was displayed in UI pop-up when downgrading a Mutator.
- Fastened a difficulty the place Chaos Gate lively buff description was lacking in character display screen.
- Fastened a difficulty the place after unequipping a second Archetype, the Archetype menu would now not open for some gamers.
Misc Fixes
- Fastened numerous points with environmental collision all through the sport.
- Fastened a difficulty the place gamers might destroy tamps in Mom Thoughts’s enviornment with Cruel.
- Fastened a difficulty the place Sparkfire and Boltdriver weren’t triggering controller vibrations.
- Fastened a difficulty the place if Toggle Dash was set to Off there could be a delay for stamina regeneration.
- Fastened a difficulty the place Ring of the Castaway was lacking after touring to sewer and again.
- Fastened a difficulty the place a participant might doubtlessly draw enemy aggro and be killed throughout Crimson Prince cinematic.
- Fastened a difficulty the place some gamers had been unable to unequip the Ritualist archetype if it was geared up as a secondary archetype.
- Fastened a difficulty the place some gamers couldn’t promote objects to Whispers until they first purchased one thing of the identical worth from him.
- Fastened a difficulty the place Tal’Ratha’s door wouldn’t open if the participant died to pleasant hearth whereas trying to open it.
- Fastened a difficulty the place the participant wouldn’t have the proper observe up interplay with the Dran Preacher in the event that they beforehand spoke to him, obtained the ring after which modified their armor.
[Source – Remnant 2 Update 1.000.024 Patch Notes]
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