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Helldivers 2 Stats are Extra Difficult than They Seem

March 2, 2024
in PlayStation
0
Helldivers 2 Stats are Extra Difficult than They Seem

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Arrowhead Recreation Studios’ CEO Johan Pilestedt not too long ago revealed that stats in Helldivers 2 are much more sophisticated than the interface would lead gamers to imagine. Early variations of the sport offered gamers with far more detailed data on every weapon’s efficiency. Nevertheless, builders thought it was too complicated for the typical participant.

Weapons in Helldivers 2 have 46 hidden stats

Weapons in Arrowhead’s Helldivers 2 have 4 seen stats: Injury, Capability, Recoil, and Hearth Fee. Nevertheless, Pilestedt described these as “pointers” that don’t give a full image of the weapon’s efficiency. He revealed on Twitter that there are literally 50 stats in all. Many of those replicate traits of the weapon’s ammunition relatively than the gun itself.

This was an earlier model of it. It had a second web page that confirmed the precise ammo stats (because the ammunition is what defines a lot of the weapon stats). pic.twitter.com/P3lzGkXHy9

— Pilestedt (@Pilestedt) March 1, 2024

Helldivers 2 cut stats page with recoil diagram

Along with the seen stats, every weapon in Helldivers 2 has a hidden Ergonomics rating, which initially appeared alongside the opposite 4. This quantity represents how unwieldy the gun is and governs issues like how lengthy it takes to goal down the sights.

The stats display additionally initially had a second web page offering extra data. These embody Reload Time, Hearth Modes, Magazines, and Muzzle Velocity in meters per second. Helldivers 2 additionally initially had a graphic displaying how the weapon’s Recoil impacts its bullet unfold. Even this was a simplification, with Recoil being a mix of 14 hidden values.

Armor pen is a price between 0 and 10 – if the AP is the same as the enemies armor worth the harm is 50% if the AP beats the armor you do 100%. If AP is lower than the AV the bullet ricochets.
I do not know what the sunshine ap situation is. I believe it could be if AP is 2 or much less. However…

— Pilestedt (@Pilestedt) March 1, 2024

In one other tweet, the Helldivers 2 developer defined the mechanics behind Armor Penetration. “Armor pen is a price between 0 and 10,” he clarified. “If the AP is the same as the enemies [sic] armor worth the harm is 50% if the AP beats the armor you do 100%. If AP is lower than the AV the bullet ricochets.” Nevertheless, even he doesn’t keep in mind what every little thing does, saying, “I don’t know what the sunshine AP situation is. I believe it could be if AP is 2 or much less. However actually I don’t know both.”

Precisely this. It simply turns into overwhelming sooner or later. It is attempting to strike a steadiness.
Particularly in relation to the 14 values that outline how recoil behaves.

— Pilestedt (@Pilestedt) March 1, 2024

Yeah looking back it may need been a nasty name. It was deemed to complicated for gamers ?

— Pilestedt (@Pilestedt) March 1, 2024

He described how Arrowhead tried to strike a steadiness between offering data and overwhelming Helldivers 2 gamers with an excessive amount of of it. Nevertheless, Pilestedt acknowledges they might have gone too far within the different path. “Yeah,” he wrote, “looking back it may need been a nasty name.”



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