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Shiren the Wanderer is without doubt one of the longest-running roguelike collection on the earth. Debuting again in 1995 because the second entry within the Thriller Dungeon collection, Thriller Dungeon 2: Shiren the Wanderer launched the world to the younger boy who would discover many procedurally-generated dungeons over the subsequent few a long time.
Amazingly, regardless of being such a long-running franchise, there are literally solely 5 mainline video games within the collection, and twelve in whole (counting cell video games and spin-offs), however Shiren has a loyal following. Within the West, we had been oblivious to those infinite tower-climbing, dungeon-trawling adventures till 2008’s punishingly troublesome Wii title, Shiren the Wanderer.
These days, Spike Chunsoft’s (previously Chunsoft) roguelike RPG collection is one thing of a cult traditional within the West, beloved by those that’ve performed it. And, after just a few years of quiet from the Wanderer, he is lastly again with the sixth mainline title within the franchise — Shiren the Wanderer: The Thriller Dungeon of Serpentcoil Island.
Forward of the sport’s launch on twenty seventh February 2024, we had an opportunity to ship some inquiries to the Director of the most recent sport within the collection, Keisuke Sakurai, together with Mission Supervisor and Producer Hideyuki Shinozaki. We requested them about a few of Sepertcoil Island’s inspirations, the legacy of the collection, and whether or not we are able to count on to see a few of these unlocalised titles attain Western shores sooner or later.
Nintendo Life: That is the primary model new mainline Shiren the Wanderer sport since 2010 in Japan and 2015 within the West. What has it been like engaged on a brand new entry and what had been you aware about when making a brand new entry after an enormous hole?
Keisuke Sakurai, Director: It has been a very long time, however throughout that point, I consider that Shiren 5 [The Tower of Fortune and the Dice of Fate] was totally being performed. I used to be conscious of satisfying those that had been nonetheless having fun with Shiren 5 whereas additionally working to discover totally different instructions within the gameplay.
I made positive to protect what I believed to be precious whereas additionally incorporating new components I actually discovered fascinating.
Hideyuki Shinozaki, Mission Supervisor: I did not concentrate on conserving components just because they had been within the earlier work. I selected to maintain what I thought-about to be good gameplay and take away what I believed was pointless. I made positive to protect what I believed to be precious whereas additionally incorporating new components I actually discovered fascinating.
You’ve stated that the Setouchi area impressed Serpentcoil Island. What was it about that area that impressed you?
KS: The idea of an archipelago of small islands got here earlier than we thought-about the Setouchi area because the stage the place issues like pirates and hidden treasure may very well be concerned.
HS: I have never actually considered the setting as anyone particular place. It could be simpler to think about these settings like these as a result of Japan has many small islands and environments in comparison with different international locations.

The Thriller Dungeon of Serpentcoil Island makes use of 3D character fashions versus 2D sprites. How totally different is it to be working with 3D visuals and do you need to adapt the gameplay of Shiren to make it work?
KS: The earlier two titles used 2D sprites since they had been on the Nintendo DS. Nevertheless, we judged that making the sport in 3D would not be an issue for the Nintendo Swap when it comes to processing load and improvement. This can be a return to kind, as earlier video games earlier than the DS used 3D visuals as effectively.
HS: 2D is usually lighter when it comes to processing, however with latest improvement traits utilizing middleware, that is not all the time the case anymore. For this sport, we consider that it’s important that the body charge and controls really feel pleasing, whether or not in 2D or 3D. We had been capable of create an atmosphere that achieved that in 3D.
The Thriller Dungeon of Serpentcoil Island is bringing again characters like Asuka, and a few components from older Shiren the Wanderer video games are being reintroduced, just like the iDash from Shiren’s Fort and the Oni Invasion. Why did you determine to take from older video games within the collection versus newer ones?
KS: We centered on reviving and including components that synergize with the present gameplay expertise, no matter whether or not they had been from older or newer sources.
We determined to put aside each outdated and new concepts and as an alternative concentrate on incorporating what we felt made earlier Thriller Dungeon video games profitable.
HS: We determined to put aside each outdated and new concepts and as an alternative concentrate on incorporating what we felt made earlier Thriller Dungeon video games profitable. Consequently, we aimed to create a sport that might be comfy and fulfilling to play, particularly for long-time followers.
What are you able to inform us in regards to the new Sumo Standing, and why did you determine to implement it into the sport?
KS: The earlier sport had the powered-up Tremendous Standing, however it was troublesome to realize and keep. We wished to make an empowered state that may very well be extra clearly and simply obtained, so we determined to not complicate issues. Sumo Energy permits gamers to grow to be stronger whereas being balanced by the Fullness meter and some different drawbacks.
HS: Prior to now, one of many methods for beating the sport was to extend Fullness to 200%. We wished to vary this side, and we believed that permitting gamers extra choices would allow us to create a distinctly totally different Shiren from the earlier video games.
How do Sacred Gadgets change up the gameplay in comparison with earlier entries?
KS: Once you strengthen a weapon early on, it’d make different weapons you come throughout in a while appear much less precious. However there is not any approach of figuring out the efficiency or traits of Sacred Weapons upfront, so discovering one is extra exciting–especially if it gives one thing higher than what you at present personal.
HS: As you play the sport, you’ll be taught in regards to the results of various weapons. Sacred Weapons, nonetheless, have randomly utilized Runes. I consider the anticipation of discovering their results provides to the thrill of utilizing them and makes them particular.
With The Tower of Fortune and the Cube of Destiny exceeding expectations worldwide, notably on Swap, why do you assume Shiren the Wanderer has grown in reputation over time?
I consider that issue is what makes gamers need to share it by way of on-line platforms like streaming, resulting in lively interactions with others.
KS: I discover the sport difficult to start with. However I consider that issue is what makes gamers need to share it by way of on-line platforms like streaming, resulting in lively interactions with others. Moreover, there are plenty of various things taking place throughout gameplay. I feel every participant’s distinctive experiences drive their need to share and focus on the sport with others.
HS: I truthfully do not know, lol. Nevertheless, we have included a user-friendly streaming function for the Swap model of Shiren 5. I consider this function has been well-received by streamers on platforms like YouTube, which contributes to elevated consciousness. Additionally, I consider the gameplay, the place every playthrough is exclusive, makes it notably fulfilling for streaming audiences.
Are there any plans to rerelease a few of the older Shiren titles, notably ones which have by no means been launched within the West?
KS & HS: Sadly, we now have no plans presently.
This interview has been edited frivolously for readability.
Thanks to Spike Chunsoft, Keisuke Sakurai, and Hideyuki Shinozaki for taking the time to talk to us.
Shiren the Wanderer: The Thriller Dungeon of Serpentcoil Island is out there on Nintendo Swap on twenty seventh February. Will you be looking out the island for mysteries and fight subsequent week? Tell us within the feedback.
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