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Nightdive has shared the total patch notes of the newest replace, which reveal all kinds of fixes, some enhancements, and far more. This is the total rundown (by way of Steam):
Turok 3: Shadow of Oblivion Remastered Replace
Howdy Everybody! We have now a brand new patch obtainable for Turok 3, and Steam will mechanically obtain it for you. Listed here are the Patch Notes:
– Elevated Joshua’s motion pace to be the identical as Joseph
– Raptor now begins with the Razor Wind and may use the Minigun and Napalm Cannon
– Elevated Raptor Claws harm radius to be the identical because the Tomahawk and Knife in addition to harm the identical floor varieties
– The participant will not survive when a cutscene is energetic and the silo countdown sequence timer runs out
– Modified weapon ammo consumption for: Shredder from 2 to three, Fireswarm from 5 to 4, Sniper from 1 to five
– Fastened Minigun consuming extra ammo than it ought to have
– Cerebral Bore crosshair now flashes when locked on to an enemy to match the unique behaviour. Added a half second delay earlier than the Burst/Possessor might be detonated
– Fastened Vampire Gun having infinite vary. Elevated pace of well being drain. Fastened mannequin animations
– PSG adjustments: New Shockwave impact. Barely elevated shot delay. Eliminated crosshair to match authentic. Now not kills all enemies within the stage when it explodes
– You’ll be able to not hearth weapons if you do not have the minimal quantity of required ammo
– Fastened caught arrows inflicting gathered harm
– Fastened problem with FOV slider not displaying the right worth
– Credit display now performs a number of music tracks
– Fastened some participant collision points
– corrected some english subtitles
– Fastened scope and evening imaginative and prescient goggle inputs when enjoying at 30fps
– Fastened grapple projectile trails from getting actually huge when it linked to a grapple sphere when enjoying at 30fps
– Weapon Wheel cannot be enabled whereas transitioning from or to a stage
– Fastened water fog bug when possessed enemy dies below water
– Fastened bug with possessing an enemy whereas digital camera view is energetic
– Lava clogger in Alpha Fireborn stage can’t be triggered till the boss seems
– Renamed Outdated Man to Otto as that was the identify given to him present in an Acclaim design doc
– Evening Imaginative and prescient and Weapon Scope are deactivated when a cinema begins
– Fastened horizontal alignment of boss well being bar and psg components within the standing menu
– Prolonged Oblivions chest mouth collision field. Oblivion’s well being is lowered to 1 when he enters his Regen state. Fastened bug that might trigger a crash whereas combating Oblivion
– Fastened Joshua from enjoying considered one of his loss of life animations at any time when he went idle. He’ll now randomly play considered one of his loss of life animations whenever you defeat him
– Added menu choice to alter weapon on pickup
– Fastened a save bug when the participant dies
– Fastened a bug the place the sport wouldn’t save after enjoying sure cinemas
– Any stock gadgets dropped from enemies will respawn if the participant would not have them and so they re-enter the extent
– Fastened up collision across the corners of the guard tower rooms within the stage “The Army Base”
– Fastened a bug that might make the brief ladder within the Boiler room of the extent “Sudden Assist” arduous to climb
– Fixes to climbable surfaces on the ladders within the ranges “Staging Space”, “Energy Outage”, and “Seal The Breach”
– Added lights in entrance of stopped subway automotive in “Energy Outage”
– Fastened a geometry problem in “The Breach”. You may see the sky from contained in the elevator
– Fastened minor geometry and collision points in “To the Subway”
– The very sluggish transferring platforms in “The Gauntlet” now transfer 40% sooner, and the Loss of life Gaurds in that part now lead their photographs
– Modified the warhead disarmed levers floor kind from flesh to steel
– Adjusted Oblivion Gunship intro and loss of life animation positioning
– Enemies that had a 1 body “shocked” animation now have correct animations once they get brain-drilled or electrocuted
– Corrected Joshua’s “scary” eyes in cinemas
– Fastened Dani’s higher physique stuttering animation within the porch cinema
– Fastened Oblivion larva not reacting to “The Mild” when it is killed in the long run recreation cinema
– Decreased collision dimension of the Oblivion spinny machine that was positioned within the subsequent room proper after you defeat Oblivion
– The compys that might spawn infinitely on the ramp in “Generator Room” will now solely spawn as much as 6
– Fastened indoor/outside prepare sounds within the stage “Prepare Journey”
– Elevated the contact radius of the elevator button within the stage “Rec Room”
– Added sound for the Magmite enemies once they assault or die
– Restored some lacking grunt results throughout Oblivion’s transformation cinema
– Fastened the atmosphere sound not enjoying throughout Dani and Joseph’s intro cinemas
– Repair for Alpha Fireborn falling out of the world
– Sport is now saved after defeating Joshua and the save slot will now present an icon indicating you’ve got accomplished the sport
– Fastened incorrect well being silhouette displaying for a quick second initially of a stage
– ammo counter now slides up with the well being show initially of the extent
– Fastened the door within the stage “The Again Alleys” from not opening in Josephs path if you happen to open it and re-enter the extent
– The scared workplace civilian within the stage “The Again Alleys” will not run out till the participant has entered the room
– Subway crash cinema will now save the gamers variety of deaths
– Fastened sceptre face statue from displaying the sceptre after it has been collected and re-entering the “Temple of the Damned” stage
– Lowered Opisthors Well being to match the n64 throughout his first 4 phases. And the “Blocked” signal texture now animates
– Fastened Opisthor from attacking whereas the participant was touching the button and he was beginning to submerge
– Useless Ligatrixs’ will not spawn their gibs initially of the extent
– Fastened Magmites and Legionnaires not having the ability to enter or exit the lava water in ranges such because the “Burning Passage”
– Fastened a bug that prevented enemies from seeing you throughout the water within the stage “Temple of the Damned”
– Light out lightning sfx transition a lot sooner throughout Joshuas ending cinema so you may hear him saying “Hey, Sis…”
– The Warlord will now keep away from the lure door and be capable to assault the participant if already standing within the set off space when he seems
– The Warlords well being is about to 1 when he enters his Regen state and his well being bar is now displayed appropriately when re-entering his space
– The elevator within the stage “Seal The Breach” will now attain the underside on it is first cycle
– Elevated warp level radius in ranges “Energy Outage”, “Hit The Lights”, and “Slender Passage”
– When enemies turn out to be seen it now additionally checks in the event that they’re within the gamers view earlier than creating the spawn particle impact
– Corrected Scientist/Civilian low-resolution face fashions
– Modding: Loading fashions and RaxInfo by means of kpf information will now work appropriately, and up to date the belongings.7z file
– Modding: Prolonged scripting options
– Degree Editor: Now you can change the UI Scale, higher object choice choices, in a position to insert mild object, added tooltips, creating maps with new ids not require a restart
We hope you benefit from the replace! We might be keeping track of the boards so please tell us what you consider the replace. Thanks in your continued assist! Daniel G. Nightdive Studios.
Have you ever tried out Turok 3 on the Nintendo Swap but? How are you discovering it thus far? Inform us under.
[source steamcommunity.com]
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