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Online game writer Krafton launched a report that appeared to indicate underwater survival sim Subnautica 2 can be a multiplayer-focused live-service recreation, which disillusioned and annoyed many followers. However now the devs have rapidly clarified that no, this isn’t the case and as a substitute the sport goes to only obtain common updates throughout early entry, like the unique Subnautica.
Over the past yr or so “dwell service” has change into a nasty time period, one which avid gamers appear increasingly disgusted by, even when it appears a variety of studios and publishers are betting the farm on these so-called “endlessly” video games being the longer term. So it’s not stunning that some individuals panicked when it appeared that Subnautica 2—a sequel to the favored, single-player story-driven underwater survival recreation from 2018—seemed to be one other live-service factor.
As reported by IGN, a February 8 monetary report from Krafton caught the eye of parents when it talked about that the upcoming Subnautica 2 was being designed utilizing the “Video games as a Service” mannequin. People rapidly assumed the worst: that this was a live-service recreation that might characteristic battle passes and seasons and all that stuff. It didn’t assist that the report additionally claimed the sequel was going to be multiplayer-focused, a giant departure from the primary recreation. Shortly, individuals received out their pitchforks and started yelling that one more franchise was being ruined by live-service shenanigans. However fortunately for these involved gamers, that’s not the case.
Subnautica 2 devs set the report straight
Shortly after the report went public and information unfold of Subnautica 2 being a live-service recreation, the builders—Unknown Worlds—stepped in and clarified in a weblog submit that it isn’t that sort of recreation.
“In reference to ‘Video games-as-a-Service,’ we merely plan to repeatedly replace the sport for a few years to return, similar to the earlier two Subnautica video games,” defined the devs. “Suppose our Early Entry replace mannequin, expanded. No season passes. No battle passes. No subscription.”
The studio additionally claimed the sport isn’t “multiplayer-focused.” As a substitute, co-op is “elective” and folk will have the ability to expertise the complete recreation by themselves.
Lastly, the devs additionally defined that Subnautica 2’s early entry launch isn’t deliberate for 2024 and that they are going to share extra information “later this yr.”
“Thanks for preserving a watch out for any information about our progress on the subsequent recreation,” the devs added. “We’re so excited to point out you what we’ve been engaged on and hope that you just find it irresistible as a lot as we do.”
Whereas it would look like a variety of of us overreacted, the truth is that with stories of so many live-service video games in growth and after so many have failed to stay round or end up properly, a variety of avid gamers are jumpy about games-as-a-service and live-service “endlessly” video games.
I count on—in an effort to keep away from these conditions—we’ll see some studios attempt to provide you with a brand new time period for video games that simply get occasional updates and patches, however which haven’t any different “dwell” parts, like battle passes or seasons. For now, you’ll be able to all chill out. Subnautica 2 isn’t going to be a live-service factor like Suicide Squad.
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