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The Final of Us Half II Remastered’s roguelike mode, No Return, is a first-rate instance of the way it’s almost unattainable for video games made by lots of to hundreds of individuals to have a constant thematic imaginative and prescient. See, director Neil Druckmann needs you to imagine The Final of Us Half II is all about how the cycle of violence is unhealthy, and the participant ought to really feel unhealthy for participating in it. However No Return remixes all of the weapons, upgrades, contaminated monstrosities, non secular cults, violent militias, and each manner you’ll be able to intestine, shoot, and disembowel an individual right into a loop you’ll be able to partake in. It’s a cycle of violence made right into a online game mode.
For no matter it’s price, I’ve at all times discovered The Final of Us Half II’s story to be poorly summed up by Naughty Canine’s advertising copy. Framing it as a metatextual guilt journey quite than an exploration of the all-encompassing, transformative nature of grief communicated by way of violence has been a years-long disservice to a collection that has way more fascinating issues to say. However enjoying by way of No Return, the irony of seeing The Final of Us Half II Remastered so flippantly disregarding certainly one of its supposed core themes isn’t misplaced on me.
However that’s the nature of lots of of individuals growing one online game. Artistic imaginative and prescient when there are that many cooks within the kitchen will nearly at all times falter in a technique or one other; the mathematics isn’t at all times going to math. However for as a lot as Druckmann needs The Final of Us Half II to be about guilting the participant for doing scripted homicide, I admit I discover the sport’s fight to be extremely rewarding and underrated, particularly after the 60fps PS5 replace made commonplace within the Remastered bundle.
Pre-order The Final of Us Half II Remastered: Amazon | Finest Purchase

Everybody’s invited
No Return is a fight showcase for all the sport’s intricate stealth and crafting system, whereas providing some new playstyles and views by permitting you to play as a number of characters. Although the Roguelike nature of No Return means you’ll unlock craftable objects, weapons, and upgrades at random, everybody begins out with a baseline loadout that defines their preliminary playstyle. As they have been within the story, Ellie is stealthier in comparison with Abby’s brute energy, however everybody has their very own tweaks that make them distinctive. Yara is joined by her brother Lev as an help, Joel, very like the primary recreation, can’t dodge like most characters however is tankier and may take extra hits. (A dodge would’ve been extra useful on the golf course, although, king.)
As an individual who at all times most well-liked Ellie’s stealthy, ramshackle playstyle, No Return took time to click on with me. Every encounter takes on totally different varieties, reminiscent of the simple Assault mode, the place enemies spawn in waves till you defeat all of them, the survival-based Hunted mode, during which foes hone in on you till the timer runs out, or Seize, which places a bunch of baddies between you and a protected stuffed with sources that would show you how to on the subsequent encounter. They’re every a microcosm of The Final of Us Half II’s encounter design made right into a bite-sized battle, however initially, stealth failed me the place brute power let me barrel by way of. Hunted, by design, makes stealth unattainable, as a result of enemies know the place you’re after they spawn, but when enemies seem in an inopportune place on the map, Assault’s not far more accommodating. No Return compelled me to adapt, dropping my typical bow and silenced pistol for a shotgun and melee weapon combo.
I’m of blended emotions on that, as a result of No Return feels prefer it’s lacking the emergent gameplay that made The Final of Us Half II’s fight compelling even when it was operating at 30fps on the PS4. However it does really feel within the spirit of the roguelike style to power one to change into comfy with no matter instruments you will have, quite than meticulously crafting a playstyle that caters to what you’re used to wielding.

Luck of the draw
Between every encounter, I get foreign money to purchase randomized weapons, sources, and objects. Even when I pay for re-rolls, I typically discover myself utilizing gear that goes in opposition to my nature simply because I’m about to struggle one other wave of Contaminated and I want one thing to place a Clicker down earlier than it could actually one-shot me and finish your entire run. It was restrictive to not to have the ability to depend on tried-and-true ways, however liberating to comprehend that they weren’t at all times the simplest manner of surviving a wave of enemies.
Among the riffs on The Final of Us Half II’s fight really feel a bit foolish, such because the mods that introduce new challenges to every encounter. This may be non-factors, just like the mirror mode that flips the display screen, or actively harmful twists like Molotov cocktails falling from the sky or enemies dropping pipe bombs after they die. Positive, they up the problem, however they typically really feel like foolish distractions from the pure fight of the typical run. However actually, your entire premise of a Final of Us roguelike is foolish, and this isn’t a collection like God of Conflict that could make any of those looping concepts make sense.

Maybe it appears like low-hanging fruit to suppose too laborious concerning the implications of this mode being added to a recreation ostensibly about how violence is unhealthy. However it’s on my thoughts as I take into consideration how The Final of Us as a franchise has gotten extra diluted as time goes on. At its core, the collection is simply two video games with a deeply intertwined narrative that’s definitively about one thing (even when it doesn’t maintain up below Druckmann’s framing), nevertheless it appears like each time Sony and Naughty Canine discover a new approach to monetize it, we’re dropping the thread slightly extra.
No Return is nice as a showcase for the intricate, typically underrated fight programs crafted by Naughty Canine’s crew. However it additionally appears like a betrayal of the collection’ most profound revelations.
Pre-order The Final of Us Half II Remastered: Amazon | Finest Purchase
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