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Konami’s latest rhythm recreation is Tremendous Loopy Rhythm Citadel. It’s tremendous, loopy, and flips the script on what a rhythm recreation will be. However is it on beat, or is the timing off?
Discovering your self within the titular fort, you’ll meet your host, King Ferdinand I. He’ll be your main contact throughout your keep within the fort – regardless of it being sorta in opposition to your will. You’ll make your manner up the fort and thru the completely different hub worlds, fixing puzzles, doing chores for the King and chatting with the residents. You’ll start within the dank depths of the basement however quickly be pitching in with a revolution within the meat dimension and busting out prisoners within the cell tower. All whereas enjoying a couple of minigames, after all.
The minigames in Tremendous Loopy Rhythm Citadel all revolve round rhythm, however not fully. Some minigames get you simply hitting beats in time like your common rhythm fare, however in contrast to different video games within the style, Tremendous Loopy Rhythm Citadel may have you leaping out of the rhythm half on a moments discover the place different components of the minigame happen. This is perhaps so simple as pulling a lever throughout the room to take away an obstruction, or as convoluted as manning a cannon to coat meat-men in sauce, all earlier than leaping again on the beat. And even for those who’re not having to hop off the rhythm board, every stage nonetheless has a novel gimmick to set it aside from the others. It’s a novel idea and I’m stunned I haven’t seen it elsewhere. And with the choice to play with as much as three associates sofa co-op or on-line, issues can get fairly hectic as you delegate duties and whatnot.
The soundtrack is a giant hodgepodge of tunes. There’s hip-hop, nation, J-pop and steel, simply to call a couple of, plus a couple of Konami classics thrown in, from titles like Castlevania, Dance Dance Revolution and Gradius. A whole lot of the music isn’t fairly my model, however there’s sufficient selection to seek out no less than a great few songs you get pleasure from.
However I’ve bought some gripes. The sport opts to have the King provide you with humorous banter to introduce the minigames, however I actually suppose a whole lot of the video games couldve benefited from a much less diegetic type of rationalization, just like the minigame intro playing cards you get in Mario Celebration. There have been too many video games I didn’t realise I’d flunked till the tip of a three-minute music simply due to mentioned dangerous intros. On this similar vein, a whole lot of the video games I preferred greatest had been those with easy gimmicks, just like the one the place the rhythm board spins extra wildly the longer the music goes on. The poor rationalization additionally bled into exploring the hub worlds, the place the “hints” about the place to go subsequent had been by no means fairly as clear as the sport would have you ever imagine.
A whole lot of the video games didn’t appear to be well-balanced for the single-player expertise both. Some minigames would possibly provide you with a goofy NPC to assist out, whereas others don’t provide you with something after they actually ought to. It’s like there’s an expectation for the sport to solely be performed in celebration mode, regardless of selling the single-player mode as a viable choice. I additionally observed my character drifting round a bunch, and I haven’t skilled any Pleasure-Con drift earlier than or after Tremendous Loopy Rhythm Citadel so I’m gonna pin that on the sport too.
So, Tremendous Loopy Rhythm Citadel, hey. It’s bought some neat concepts, a cute artwork model, a good sense of humour and a few enjoyable songs. However in the end, I don’t suppose they caught the touchdown. If you’d like a novel rhythm recreation to play with some associates otherwise you wanna play jam out with Konami bangers, look out for a sale, however in any other case, I’d most likely give this one a miss.
Ranking: 2/5
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