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Now that LoL season 14 has formally began, let’s check out what sort of modifications can be coming to Patch 14.2.
LoL Patch 14.2 – What modifications are coming?
If Patch 14.1 introduced a refreshing look to LoL, the second replace of the season will possible concentrate on balancing the sport by buffing and nerfing the primary outliers.
With the brand new itemization, in addition to the map modifications, there are numerous dynamics which are certain to vary. Junglers must be taught their new paths and laners must get used to the brand new structure. There can be new picks on the rise now that merchandise spikes will change however a couple of days and extra knowledge can be wanted to have a clearer image.
Nonetheless, recreation designer Spideraxe has already revealed a number of the deliberate modifications for the brand new Patch 14.2, which you could find within the part under. For many who are ready to see Smolder, the brand new LoL champion, you’ll have to wait a bit extra, as he can be launched in Patch 14.3.
Patch 14.2 Launch Date
In line with the official patch schedule, Patch 14.2 can be launched on Wednesday, January 24. This would be the second patch of season 14. Similar to yearly, a complete of 24 updates are deliberate for the yr.
How will the upcoming patch influence the meta?
It’s nonetheless a bit too early to guage the general meta provided that the brand new season has simply began. Energy picks are but to be found: we’ll monitor the upcoming days to search out out the primary takeaways.
Patch 14.2 Tentative Modifications
Aatrox
- Passive assault is now uncancellable
Aphelios
Cho’Gath
- R now grants now grants 2.5 forged vary per stack to R (stacks to 25)
Corki
- Base AD: 59 ⇒ 61
- R bonus AD ratio: 15% – 75% ⇒ 25% – 75%
Ezreal
- W cooldown: 12 ⇒ 8
- E mana price: 90 ⇒ 70
Fizz
- Q AP ratio: 55% ⇒ 50%
- W now offers 40% harm to buildings (consists of DoT and on-hit)
Gragas
- W now offers 50% harm to buildings
Gwen
- P AP ratio: 8% per 100 AP ⇒ 6.5% per 100 AP
Hwei
- Well being development: 104 ⇒ 109
- QQ AP ratio: 70% ⇒ 75%
- All 3 E spell base harm: 60 – 180 ⇒ 70 – 230
- R width: 80⇒ 90
Jax
- W now offers 50% harm to buildings
- R on-hit now offers 50% harm to buildings
Jayce
- E knowledge values for knock again adjusted towards dashes
Katarina
- R missiles now have “can forged whereas disabled”
Kayle
- P assault velocity AP ratio per stack: 1% per 100 ⇒ 0.5% per 100
Leblanc
- AD development: 2.7 ⇒ 2.2
- Assault velocity ratio: 0.625 ⇒ 0.4
- Assault velocity development: 1.5% ⇒ 2.35%
- Q mark AP ratio: 40% ⇒ 45%
- E chain AP ratio: 35% ⇒ 40%
Lulu
- Q missiles now have “can forged whereas disabled”
Lux
- Base well being: 560 ⇒ 580
- Base armor: 19 ⇒ 21
- Assault velocity development: 2% ⇒ 3%
- W AP ratio: 35% ⇒ 40%
Naafiri
- Transfer velocity ⇒ 335 to 340
- Packmate base AD: 5 – 25 ⇒ 6 – 30
- Packmate cooldown: 30/25/20/15 seconds (degree 1/6/11/16) ⇒ 30/25/20/15/10 seconds (degree 1/6/9/12/15)
Nilah
- W is now instantaneous forged as an alternative of 1 body
- W now has “can forged or queue whereas casting”
- W now not has “can’t cancel whereas windup up”
Ornn
- R1 now not makes use of minimap focusing on
- R2 most likely now not locks on to allied champions and lane minions
Singed
- Q AP ratio per second: 45% ⇒ 40%
Taric
- Armor development: 4.6 ⇒ 4.3
- W armor ratio: 10% – 14% ⇒ 9% – 13%
- Enviornment W armor ratio: 5% – 7% ⇒ 4.5% – 6.5%
Teemo
- Default adaptive power modified from AD to AP
- Q AP ratio: 80% ⇒ 70%
- R AP ratio: 55% ⇒ 50%
Volibear
- Q has 25 bonus assault vary
Yorick
- Replaces Aftershock with Grasp
- Replaces Glacial Increase with First Strike
Zac
- Blob heal: 4% max HP ⇒ 5% max HP
- E cooldown: 24 – 12 seconds ⇒ 22 – 10 seconds
- R cooldown: 130 – 100 seconds ⇒ 120 – 90 seconds
Zed
- W cooldown: 20 – 17 seconds ⇒ 20 – 16 seconds
- E base harm: 65 – 145 ⇒ 65 – 165
- R AD ratio: 65% ⇒ 100%
Merchandise modifications
The Collector
Essence Reaver
- Value: 3000 ⇒ 2900
- Sheen base AD ratio: 130% ⇒ 140%
Heartsteel
Hextech Rocketbelt
Hubris
- Takedown AD: 10 + 1 per statue ⇒ 15 + 2
- AD length: 60 seconds ⇒ 90 seconds
Profane Hydra
- Value: 3400 ⇒ 3300
- Cleave AD ratio: 80% ⇒ 100% (max 120% ⇒ 150%)
Ravenous Hydra
- Lifesteal: 10% ⇒ 12%
- Forged: 0.2 seconds ⇒ champ’s assault windup
Stormsurge
- Injury: 120 – 260 + 40% AP ⇒ 100 – 200 + 30% AP
Stridebreaker
- AD: 50 ⇒ 55
- Assault velocity: 20% ⇒ 25%
- Gradual: 30% ⇒ 35%
- MS: 30% ⇒35%
Trailblazer
- Value: 2400 ⇒ 2500
- HP: 250 ⇒ 200
Tiamat
- Lively AD ratio: 60% ⇒ 75%
- Lively forged time: 0.2 seconds ⇒ champ’s assault windup
Titanic Hydra
- HP: 550 ⇒ 500
- AD: 55 ⇒ 50
Rune modifications
Unflinching
- Now grants 2-10 bonus armor and MR whereas CC’d and a couple of seconds after as an alternative of sluggish resist and tenacity primarily based on lacking HP
Stats runes
- Second slot armor and MR shards ⇒ 2.5% MS and 10 – 150 well being
- Third slot armor and MR shards ⇒ 60 flat HP shard and 10% sluggish resist and tenacity (well being development shard nonetheless there)
Upcoming skins
Primal Ambush Sivir – 1350 RP
Primal Ambush Vi – 1350 RP
Primal Ambush Talon – 1350 RP
Primal Ambush Riven – 1350 RP
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