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LoL Patch 14.2 – Particulars, launch date, and extra

January 14, 2024
in E-Sports
0
LoL Patch 14.2 – Particulars, launch date, and extra

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Now that LoL season 14 has formally began, let’s check out what sort of modifications can be coming to Patch 14.2.

LoL Patch 14.2

Picture Credit score: Riot Video games

LoL Patch 14.2 – What modifications are coming?

If Patch 14.1 introduced a refreshing look to LoL, the second replace of the season will possible concentrate on balancing the sport by buffing and nerfing the primary outliers.

With the brand new itemization, in addition to the map modifications, there are numerous dynamics which are certain to vary. Junglers must be taught their new paths and laners must get used to the brand new structure. There can be new picks on the rise now that merchandise spikes will change however a couple of days and extra knowledge can be wanted to have a clearer image.

Nonetheless, recreation designer Spideraxe has already revealed a number of the deliberate modifications for the brand new Patch 14.2, which you could find within the part under. For many who are ready to see Smolder, the brand new LoL champion, you’ll have to wait a bit extra, as he can be launched in Patch 14.3.

Patch 14.2 Launch Date

In line with the official patch schedule, Patch 14.2 can be launched on Wednesday, January 24. This would be the second patch of season 14. Similar to yearly, a complete of 24 updates are deliberate for the yr.

How will the upcoming patch influence the meta?

It’s nonetheless a bit too early to guage the general meta provided that the brand new season has simply began. Energy picks are but to be found: we’ll monitor the upcoming days to search out out the primary takeaways.

Patch 14.2 Tentative Modifications

Aatrox

  • Passive assault is now uncancellable

Aphelios

Cho’Gath

  • R now grants now grants 2.5 forged vary per stack to R (stacks to 25)

Corki

  • Base AD: 59 ⇒ 61
  • R bonus AD ratio: 15% – 75% ⇒ 25% – 75%

Ezreal

  • W cooldown: 12 ⇒ 8
  • E mana price: 90 ⇒ 70

Fizz

  • Q AP ratio: 55% ⇒ 50%
  • W now offers 40% harm to buildings (consists of DoT and on-hit)

Gragas 

  • W now offers 50% harm to buildings

Gwen

  • P AP ratio: 8% per 100 AP ⇒ 6.5% per 100 AP

Hwei 

  • Well being development: 104 ⇒ 109
  • QQ AP ratio: 70% ⇒ 75%
  • All 3 E spell base harm: 60 – 180 ⇒ 70 – 230
  • R width: 80⇒ 90

Jax 

  • W now offers 50% harm to buildings
  • R on-hit now offers 50% harm to buildings

Jayce 

  • E knowledge values for knock again adjusted towards dashes

Katarina 

  • R missiles now have “can forged whereas disabled”

Kayle

  • P assault velocity AP ratio per stack: 1% per 100 ⇒ 0.5% per 100

Leblanc

  • AD development: 2.7 ⇒ 2.2
  • Assault velocity ratio: 0.625 ⇒ 0.4
  • Assault velocity development: 1.5% ⇒ 2.35%
  • Q mark AP ratio: 40% ⇒ 45%
  • E chain AP ratio: 35% ⇒ 40%

Lulu

  • Q missiles now have “can forged whereas disabled”

Lux

  • Base well being: 560 ⇒ 580
  • Base armor: 19 ⇒ 21
  • Assault velocity development: 2% ⇒ 3%
  • W AP ratio: 35% ⇒ 40%

Naafiri

  • Transfer velocity ⇒ 335 to 340
  • Packmate base AD: 5 – 25 ⇒ 6 – 30
  • Packmate cooldown: 30/25/20/15 seconds (degree 1/6/11/16) ⇒ 30/25/20/15/10 seconds (degree 1/6/9/12/15)

Nilah

  • W is now instantaneous forged as an alternative of 1 body
  • W now has “can forged or queue whereas casting”
  • W now not has “can’t cancel whereas windup up”

Ornn 

  • R1 now not makes use of minimap focusing on
  • R2 most likely now not locks on to allied champions and lane minions

Singed

  • Q AP ratio per second: 45% ⇒ 40%

Taric

  • Armor development: 4.6 ⇒ 4.3
  • W armor ratio: 10% – 14% ⇒ 9% – 13%
  • Enviornment W armor ratio: 5% – 7% ⇒ 4.5% – 6.5%

Teemo

  • Default adaptive power modified from AD to AP
  • Q AP ratio: 80% ⇒ 70%
  • R AP ratio: 55% ⇒ 50%

Volibear 

  • Q has 25 bonus assault vary

Yorick

  • Replaces Aftershock with Grasp
  • Replaces Glacial Increase with First Strike

Zac

  • Blob heal: 4% max HP ⇒ 5% max HP
  • E cooldown: 24 – 12 seconds ⇒ 22 – 10 seconds
  • R cooldown: 130 – 100 seconds ⇒ 120 – 90 seconds

Zed

  • W cooldown: 20 – 17 seconds ⇒ 20 – 16 seconds
  • E base harm: 65 – 145 ⇒ 65 – 165
  • R AD ratio: 65% ⇒ 100%

Merchandise modifications

The Collector

Essence Reaver

  • Value: 3000 ⇒ 2900
  • Sheen base AD ratio: 130% ⇒ 140%

Heartsteel

Hextech Rocketbelt

Hubris

  • Takedown AD: 10 + 1 per statue ⇒ 15 + 2
  • AD length: 60 seconds ⇒ 90 seconds

Profane Hydra

  • Value: 3400 ⇒ 3300
  • Cleave AD ratio: 80% ⇒ 100% (max 120% ⇒ 150%)

Ravenous Hydra

  • Lifesteal: 10% ⇒ 12%
  • Forged: 0.2 seconds ⇒ champ’s assault windup

Stormsurge

  • Injury: 120 – 260 + 40% AP ⇒ 100 – 200 + 30% AP

Stridebreaker

  • AD: 50 ⇒ 55
  • Assault velocity: 20% ⇒ 25%
  • Gradual: 30% ⇒ 35%
  • MS: 30% ⇒35%

Trailblazer

  • Value: 2400 ⇒ 2500
  • HP: 250 ⇒ 200

Tiamat

  • Lively AD ratio: 60% ⇒ 75%
  • Lively forged time: 0.2 seconds ⇒ champ’s assault windup

Titanic Hydra

  • HP: 550 ⇒ 500
  • AD: 55 ⇒ 50

Rune modifications

Unflinching 

  • Now grants 2-10 bonus armor and MR whereas CC’d and a couple of seconds after as an alternative of sluggish resist and tenacity primarily based on lacking HP

Stats runes

  • Second slot armor and MR shards ⇒ 2.5% MS and 10 – 150 well being
  • Third slot armor and MR shards ⇒ 60 flat HP shard and 10% sluggish resist and tenacity (well being development shard nonetheless there)

Upcoming skins

Primal Ambush Sivir – 1350 RP

Primal Ambush Vi – 1350 RP

Primal Ambush Talon – 1350 RP

Primal Ambush Riven – 1350 RP

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