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We’re weren’t completely satisfied that Ultimate Fantasy 16 wanted story-based DLC, however now that we have performed by way of Echoes of the Fallen — the primary of two promised expansions — we’re really glad it is occurring. If nothing else, this extra slice of journey is a welcome reminder of how flashy and downright enjoyable 16’s fight could be.
Clocking in at solely three to 4 hours, Echoes of the Fallen is not the sort of RPG growth that’ll be remembered for generations to return. Primarily, it boils all the way down to being a linear trek by way of a model new dungeon, though it does slot fairly neatly into the primary recreation’s present story. Certainly, it takes place simply earlier than the conclusion of Clive’s story, and sheds some extra gentle on the misplaced civilisation of the Fallen.
Initially setting off to uncover the origins of unusual crystals which have abruptly discovered themselves within the palms of the populace, Clive and his friends comply with up on a lead that takes them to an enormous Fallen tower, often called the Sagespire. As you may most likely guess, our heroes are tasked with climbing to the very high of this architectural marvel, going through off in opposition to all method of monsters on the best way.
The DLC’s undoubtedly a bit gentle on story — outdoors of, as talked about, some contemporary context surrounding the Fallen — but it surely makes up for that with some banging boss battles. The motion’s as fulfilling as ever, and whereas the fight system stays rooted in what the bottom recreation has to supply, you do get entry to some intriguing equipment which may simply encourage a barely altered method (alongside a sick new sword).
All in all, Echoes of Fallen seems like little greater than one other chapter in Ultimate Fantasy 16’s story — but it surely’s a great one, particularly by way of motion. Oh, and it’d simply function essentially the most insane boss encounter in your complete recreation, if you happen to can consider it.
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