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Sea of Stars is getting one other replace quickly, with Sabotage asserting model 1.0.46981.
We don’t need to go into an excessive amount of element right here as spoilers are included within the patch notes. Having mentioned that, it comes with a brand new Relic, some changes, fixes, and extra.
You could find the total rundown under. Simply take into account that, as soon as once more, there are spoilers right here.
Sea of Stars replace model 1.0.46981 patch notes
- Added a brand new Relic: Tactician’s Mettle, which can unlock after the commencement ceremony. Additionally it is given retroactively when loading a save past that time in Zenith Academy.
- Up to date all campfire relaxation scenes to supply extra different placement and animations.
- Sea of Nightmare: Fastened a problem that would trigger the break crystal cutscene to not play solely, locking the participant in Sea of Nightmare. Save information
- which might be locked in Sea of Nightmare must be mounted after a reload.
- Adjusted the logic on the Parrot to correctly provide perception relating to Fishing Island’s conches.
- Fastened props flickering, clipping and adjusted collisions in a number of ranges.
- Fastened recognized typos in all languages.
- Fastened crash that would happen when spamming the “again” button whereas the top recreation save display screen appeared.
- Fastened a problem that would trigger the participant’s loss of life rely to be incorrect.
- Fastened subject the place dying after an auto-save may additionally overwrite the guide save.
- Adjusted Bs’t’s animations in some cutscenes the place the fight pose might be taking part in when not meant.
- Adjusted animations on some characters to forestall idle breaker animations from taking part in throughout Stormcaller and Acolytes fights outro cutscenes.
- Adjusted get together recommendation to keep away from strains about going to Settler Island whereas already on the island.
- Made positive that Clockwork Fortress’s identify is displayed correctly within the hud when loading the scene from Mirth.
- Conflagrate ought to not emit scorch marks after the hearth pillar has disappeared.
- Fishing: eliminated water VFX that would seem when bobber lands on land.
- Adjusted some enemies in Dweller’s Fall Enviornment to verify they don’t give XP.
- Fastened a problem that induced Three’s idle animation to interrupt the “low well being idle” animation.
- Added checks to make sure that the extent up music performs correctly in Maelstrom Level and Trek to Middle of the World.
- Added checks to make sure the participant icon could be seen on the map display screen even when the participant is close to the borders.
- Added checks to make sure constant letterboxing through the “Sea of Stars Sequence” digicam shift.
- Fastened a glitch within the Recreation Menu’s character portrait tray when switching between gamepad and keyboard.
- Altering the PixelPerfect video possibility throughout Fishing minigame will now replace the letterboxing.
- Fastened character misplacement that would happen when spamming pause whereas utilizing the clock tower’s large raise.
- Added Sequent Flare timing VFX and SFX to Arcane Barrage combo transfer.
- MossyCache: Added a test to forestall a personality probably getting caught in working animation.
- Fastened a problem that would trigger the sport to alter decision for a couple of moments throughout loading screens.
- Fastened a problem that induced the character sprites within the loading display screen to flicker and run too quick.
- Added checks to verify all “boat triggers” that take away map fog can be triggered whereas flying.
- Cooking: added a test to forestall the amount selector SFX to play whereas grayed out.
- Fastened a problem that would trigger Resh’an’s puppet to unintentionally have dialogue.
- Fastened a problem that would trigger the participant to do unfavorable harm in some instances.
- Fastened a problem that induced the pirate music monitor 36 to not play correctly.
- Fastened a problem that induced Gaëtan Piment’s hand to flip after speaking to him a couple of instances.
- Stonemasons Outpost: Made positive that the correct cutscene is performed for the water pump and statue.
- Wraith Island Docks: Made positive that the raft remains to be seen after loading a save file.
- Fastened a problem that would trigger undiscovered space names to not show correctly if the language is modified whereas they’re displayed.
- Brisk Enviornment: Fastened a problem that would trigger the digicam to observe B’st after exiting the sector.
- Cerulean Expense: Disabled probe throughout stage up sequence.
- Fastened a problem that induced no assault identify to be displayed whereas Romaya summons Lonzon or Revenant
- Cursed Woods: Fastened a problem that would forestall the participant from accessing menus after taking part in the cutscene for opening the passage.
- Fastened a problem that would trigger the digicam to be locked after yeeting to X’tol or Y’eet.
- Antsudlo: Fastened a problem with climbing and altering water stage.
- Antsudlo: Adjusted follower conduct to forestall them from getting caught mid air.
- Added an auto full heal to the get together earlier than the Dweller of Woe encounter.
- Fastened doable softlock when utilizing a fight transfer after the Dweller of Strife encounter.
- Added a full heal after every Boss combat within the enviornment.
- Fastened an inconsistency in diagonal flight velocity that occurred relying on whether or not D-pad or joystick was getting used.
- Now disabling all in-game hud panels throughout encounter outros.
- Fastened the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
- Fastened a problem with focus crystal activation zones when swapping the get together chief.
- Adjusted a chest that might be discovered floating within the air within the Cursed Woods.
- Fastened a problem with the sunshine ball set off place after a failed touchdown.
- Added a test to cancel avoidance when a personality will get chosen, to forestall them from probably getting caught within the keep away from state and softlock the encounter.
- Antsudlo: Added a failsafe to verify the water’s stage is right after reloading the save.
- Vespertine: added a test to muffle the pirate music in Resh’an’s room.
- Added a test to resurrect KO’d get together members in-between Catalyst phases.
- Sea of Nightmare: Fastened a problem that induced interplay with a stone totem to indicate outdated info after shattering the crystals.
- Fastened a problem that induced Shimmering Shard to not truly improve harm in opposition to undead.
- Fastened crash that would happen after 5 or extra strife minion eyeballs exploded in a single transfer.
- Wizard Lab: Fastened a problem the place the person may miss out on a chest in the event that they did the purple room first and didn’t use the pearl stand. Repair has been
- carried out retroactively, so anybody lacking a chest ought to now discover it within the magenta room.
- Fastened a problem that would trigger the title to develop into unresponsive if the participant adjustments get together order on the very begin of fight.
- Fastened a crash that would happen when attempting to alter the geared up weapon of a personality whereas having a sure amount of duplicates.
- Fastened a doable crash when sending the chief to the again row whereas a “loot notification queue” is working.
- Fastened a problem that would trigger a crash if the participant receives a loot notification after the Golden Pelican sequence.
- Elevated compatibility to assist the PC model of the sport run on some older cpus.
- Fastened a particular encounter’s intro which may lead to a crash if the participant initiated fight with a sneak assault.
- Fastened a crash that would happen when a follower will get deactivated or stops following the chief whereas a geyser is ready for them.
- Fastened a problem that would trigger some SFX to persist all through the credit if each the participant and World Eater die on the identical body.
- Fastened B.S. Roulette to forestall the “again” button from getting used through the dialog selection.
- Dweller’s Fall Enviornment: Fastened a problem that would trigger lack of HP/MP when getting into/exiting.
- Fastened a crash/softlock that would occur whereas B’st was the primary follower and entered a climb zone from the highest.
- Fastened a softlock/crash that would happen if the Dweller of Strife died on the identical hit because the crystal gadget acquired totally charged.
- Fastened a problem the place the tight ropes may disappear when the participant landed on them.
- Fastened a problem the place a crash may happen when teleporting or speaking to an NPC at a particular time throughout their pathfinding.
- Fastened a problem that would trigger the sport to crash if the Graplou was used instantly after fight.
- Fastened a problem that would trigger Duke Aventry’s sprite to fade from the cutscene if the get together leveled up by beating him.
The Sea of Stars model 1.0.46981 replace shall be out quickly on Swap, so hold an eye fixed out for it.
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