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We’ve recognized for a while now that IO Interactive, the studio behind the unbelievable Hitman video games, is engaged on a brand new James Bond recreation. And whereas that crew looks like an ideal match and a brand new Bond recreation appears lengthy overdue, in keeping with IOI, the crew needed to guarantee the oldsters who personal the spy franchise that it wasn’t going to make one other FPS in an effort to persuade them handy over the rights.
GoldenEye 007 on the Nintendo 64 is among the most well-known and beloved video video games in historical past. It popularized FPS video games on consoles, offered over eight million copies, and led to dozens of comparable James Bond FPS video games. I’d argue the video games helped develop the franchise’s viewers. With all that stated, you’d assume Eon Productions—the oldsters who personal the Bond franchise—can be excited a couple of new recreation primarily based on its common spy. However in keeping with the devs behind it, that wasn’t the case—and you may blame GoldenEye for that.
Within the latest version of Edge journal, as reported by GamesRadar, IO Interactive co-owners Hakan Abrak and Christian Elverdam talked in regards to the still-in-development 007 recreation, detailing their imaginative and prescient for the challenge. However the two additionally defined that it took a number of convincing to get Eon Productions to log off on the challenge, because the Bond house owners didn’t need one more “action-oriented” FPS.
“Our impression was clearly that [at the time] they weren’t searching for a recreation,” stated IO Interactive CEO and co-owner Hakan Abrak. “And I believe it’s truthful that they won’t have been super-happy with a number of the later video games.”
The co-owners of IO Interactive pitched Eon Productions on a James Bond recreation that was much less GoldenEye and extra about being a globe-trotting, stealth-oriented spy. Elverdam defined that its pitch to Eon targeted on how its 007 challenge can be about getting out and in of a location with out inflicting a lot collateral harm or partaking in violence except wanted. In different phrases, IO Interactive’s challenge received’t be Bond working down infinite corridors carrying 20 weapons and capturing everybody he encounters, which is how I might describe the overwhelming majority of 007 video games made within the final 20 years. As a substitute, it appears like it should play much more just like the Hitman video games, the place violence is commonly a final resort and stealthy gameplay is king.
Elverdam instructed Edge that this method “helped [IO Interactive] persuade Eon that there’s a sophistication in how we deal with the agent fantasy.” This appears to have been sufficient to get the inexperienced gentle and let IO make its Bond challenge. And actually, after taking part in far too many Bond shooters, I can’t look forward to a extra stealth-oriented spy recreation. I’ve stated earlier than that IOI is the perfect developer to make a contemporary 007 recreation and I can’t wait to see what the studio is engaged on when it lastly reveals extra about Mission 007.
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