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Bungie’s latest shock layoffs actually shook the corporate to its core. Because of this, The Closing Form growth and sure future episodes have been delayed by 4 months. The newest roadmap Bungie launched is not related, so we’ll have to discover what they might do when they’re prepared.
In probably the most turbulent instances for Future 2, subsequent 12 months’s new content material must carry some confidence and pleasure again to the playerbase. Let’s discover 10 issues Future 2’s subsequent roadmap wants above all else.
Much less Construction and Extra Surprises

Earlier Future 2 roadmaps would have each little factor detailed about every season and every patch inside every season. Even so, that also created expectations, as gamers may learn the roadmap and be upset as a result of there’s nothing else they might fairly hope for.
In 2024, Future 2’s subsequent roadmap shouldn’t explicitly element each bit of latest content material. Bungie ought to preserve it imprecise and broad on objective and shock the gamers with new content material, techniques, and modes that they’ve usually wouldn’t anticipate!
This can be particularly useful for the devs comprising post-layoff Bungie, as they doubtless don’t need to instantly dive headfirst into heavy and strictly outlined content material manufacturing.
FREE Dungeons

Not one, however two Dungeons in shut succession or without delay could be one thing the group may actually rally behind. Particularly if every could be free for all gamers to get pleasure from. I don’t learn about you, however I might take two to 3 new Future 2 Dungeons every Season or Episode over a milk-toast collection of unchallenging, repetitive, guidelines story quests.
To me, the tales contained inside every Season may and ought to be made into sprawling Dungeons. I like this as a result of gamers re-run Dungeons on a regular basis, however you don’t see gamers displaying that very same enthusiasm for seasonal questlines or non-exotic missions. Look me straight within the eye and inform me 9 to 12 new Dungeons a 12 months doesn’t sound wonderful.
Granted, this suggestion is a long-shot for present Bungie, however that’s okay. I’d even take 4 new Dungeons a 12 months at this level, and most different gamers doubtless really feel the identical.
New Fragments or Facets for Each Subclass

A part of what makes Future 2 so replayable are the quantity of builds a participant can uncover between subclasses, gear, and Exotics. By this logic, a strong stream of latest construct alternatives by way of new Fragments or a brand new Side for each class and subclass may assist with participant retention.
I’m not saying Bungie must ship new Fragments AND Facets for each subclass each Season, as a result of that may be a tall order on prime of every thing else. So, as an alternative of a brand new Season giving a ton of affection to this or that subclass, why not give somewhat like to all of them? Folks like inclusiveness, and the Stasis Titan that solely performs one or two Seasons a 12 months might need to play extra typically if he has extra to work with.
Given what’s occurred to Bungie this 12 months, It might be okay for them to slowly work as much as this suggestion.
New Class Skills and Jumps

Whereas it’s enjoyable to tinker with the intricate particulars of a construct with subclass Fragments and armor mods, including extra to every base class might be thrilling too. Give it some thought: Except for the addition of blink and a few subclass reworks, new class skills and jumps haven’t actually been a factor. Seeing new base skills and motion choices on a roadmap would possibly assist the group really feel like Future 2 can preserve going after such a tricky 12 months for the builders.
With these new class choices being free for all gamers, it might be simple to construct some hype and good will amongst new and returning gamers on the fence. This is able to be very true if the brand new jumps and sophistication skills synergized with participant builds in methods the opposite choices haven’t. For instance: A brand new Titan soar that’s primarily a medium-sized explosion that propels the Titan in a semi-random path whereas anybody caught within the blast suffers from a number of ticks of Scorch could be an enormous draw.
A Full Gambit Rework

I may undoubtedly foresee the Future group warming on the sight of a whole Gambit rework with renewed assist.
All it might take is a few contemporary eyes and expertise and a little bit of danger, with the outcome being one thing gamers could be doubtless fairly looking forward to. Like, what in the event that they turned Gambit right into a mode that was slower and bigger, with a extra direct give attention to the PvP inside the PvEvP designs? It wouldn’t must be an extraction shooter, however relatively one thing that might be paying homage to it. That will surely be attention-grabbing and engaging to see on a future roadmap.
That stated, it is a tall order, and would doubtless take a variety of time to perform. Even a single new Gambit map with a number of new weapons with authentic Origin Traits could be wonderful.
Extra Strikes and Extra Crucible Maps

Bungie desperately wants to maneuver away from the present pattern of releasing one to 2 new Strikes and Crucible maps per 12 months.
For being labeled as Core Modes, these are woefully underdeveloped and are severely missing in fixed iteration, particularly on condition that they function Future 2’s spine. contemplating Bungie’s turbulent improvement course of currently, this might be forgivable if they will ultimately work as much as delivering a renewed give attention to Core modes in 2025.
Moreover, the brand new Strikes and new maps have to visually be a sluggish however fixed drip on future roadmaps to make folks really feel prefer it’s all being constantly supported. It may really feel fairly dangerous to spend a lot cash on expansions and seasons just for there to be one or two new Strikes and Crucible maps all year long.
Lastly, updating older Strikes or un-vaulting the oldest Strikes with new encounters, bosses, and voice work that displays the modifications in Future 2’s overarching story may go a protracted technique to satisfying participant content material fatigue.
Refresh and Streamline Monetization for New Gamers

This proper right here is the instant-mashed-potatoes-way to garner some good religion. As a result of proper now, the primary problem the Future 2 group has is the best way the sport’s monetized—particularly on Steam. It’s simply an excessive amount of.
That is very true for somebody attempting to interrupt into the sport. As a brand new participant, you’ll go onto Steam and see a whole lot of greenback’s value of DLC expansions you’ll assume you’ll want to purchase to have the entire expertise.
When they’re prepared, what Bungie may do is make a few of the older expansions free for newer gamers. Moreover, a refresh of Future 2’s numerous bundles to be simpler to know and navigate may assist gamers higher perceive when to purchase a given growth, growing the sport’s income in these troubling instances in consequence.
Extra Significant Mid-Season Occasions with Larger Selection

The mid-season vacation occasions go a great distance towards making Guardians really feel related to the sport’s world and group. Nevertheless, the occasions themselves are likely to fall somewhat flat with an over emphasis on Occasion passes that often fail to boost Guardian’s vacation spirits.
Extra occasions like final 12 months’s Dawning occasion, which noticed throwable snowballs in virtually each mode, is a extra viable path Bungie can take with upcoming occasions. Possibly subsequent 12 months’s Competition of the Misplaced may give everybody non permanent bat companion throwables that do harm and disorient.
An extra good transfer Bungie may make with these occasions is to make use of them to boost cash for righteous causes or charities; very like how Warframe has particular customization objects that elevate consciousness for cancer-fighting initiatives.
Extra New Options and Methods

One factor I might argue is that for Future 2 to develop, or at the very least really feel like its rising, it wants new, interactable options and techniques.
This isn’t even one thing that may be new to the sport. Not that way back, we acquired Fishing with Season of the Deep, and it offered a brand new characteristic with new techniques and methods for gamers to work together with the worlds of Future 2. It helped construct and keep participant immersion, all whereas breaking away from the same old content material gamers had come to anticipate.
Moreover, providing new mechanics that assist Future 2 really feel contemporary could be a surefire manner to assist retain gamers; which, contemplating latest developments, is one thing I’m positive Bungie would very a lot love to do.
A Approach for Gamers to be Inventive in Future 2

Among the greatest video games on the market aren’t simply made with plenty of nice developer-made content material. They embody methods for gamers so as to add to the sport world they like spending time in.
This may often be seen within the type of map makers, and to a lesser diploma, player-made character customization, and is particularly true when that player-created content material has techniques in place that permit different gamers to get pleasure from it as effectively.
I’d wager my gaming laptop computer that there would have been a lot much less backlash across the lack of latest Gambit or Crucible maps if gamers had the instruments to make and combine their very own. I do know a Forge-like mode for Future 2 isn’t one thing Bungie can simply or rapidly make. Nevertheless, an out-of-game gun or armor maker the place Bungie would select one of the best 10 or 20 participant creations to be added to loot swimming pools in each season would drive participant engagement (and be actually freaking cool apart from).
One thing like that may make much less work for them too, which might assist scale back overhead improvement prices and the general improvement burden on the crew behind the sport — a win/win if ever there was one.
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