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Each Change In Armored Core 6’s Newest Massive Patch

October 8, 2023
in PC
0
Each Change In Armored Core 6’s Newest Massive Patch

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It was solely a matter of time, I suppose. Everybody’s favourite damaged Armored Core VI construct is not any extra. FromSoftware launched a brand new replace for the mech shooter that makes its beloved Zimmerman shotguns much less godlike. 621’s days of skating round Rubicon smashing and staggering the whole lot in sight with ease are over.

The replace went dwell on October 5 on PlayStation 5, PS4, Xbox Collection X/S, Xbox One, and PC, and the patch notes listing a ton of adjustments to Armored Core VI’s arsenal. Whereas the sport has a stellar single-player marketing campaign, it additionally boasts a web-based multiplayer mode that’s collected a loyal following. Within the curiosity of steering gamers towards a extra diverse set of loadouts, and in addition preserving the aggressive meta recent and honest, it actually seems to have labored extra time re-calibrating the whole lot from plasma rifles to tetrapod legs.

Along with lowering the assault energy and affect of Zimmermans, the fan favourite “Songbird” grenade launchers have additionally had their injury nerfed. A number of bazookas have had their projectile pace elevated, and handguns just like the HG-003 Coquilett and HG-004 Duckett ought to be much more viable now. Tank treads EL-TL-11 Fortaleza have seen their protection take a giant hit, and my favourite body core, the IA-C01C: Ephemera, has seen its AP taken down a number of notches.

Gameplay-wise, essentially the most notable change is to Armored Core VI’s assault increase and increase kick. Punching the correct stick (R3) sends the mech right into a excessive pace mode that gamers may use to crash into different mechs. That can now trigger much less injury, as will the affect dealt by increase kicks popping out of the assault mode. However not for everybody. “Decreased Influence/Accumulative Influence dealt by Increase Kick from all leg varieties besides Reverse Joint,” FromSoftware writes. Reverse-jointed gamers have been celebrating the information everywhere in the recreation’s subreddit. Their OP rooster kicks stay intact.

Yesterday’s patch follows a considerable rework final month that made a bunch of the boss fights within the recreation loads simpler. Plenty of gamers had complained in regards to the “ability test” on the finish of chapter one within the type of the Balteus encounter. Some unfavourable critiques on Steam have been particularly offended about it. The Sea Spider and IB-01: CEL240 fights in later chapters have been additionally notably difficult. Patch 1.02 made all of them extra forgiving. It was welcome information for brand spanking new gamers.

At the moment’s replace might find yourself being a little bit extra controversial. Listed here are the complete 1.03.1 patch notes:

Stability Changes

Weapon Items

EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: elevated Efficient Vary/Complete Rounds, decreased Reload Time

LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Cost Time

LINEAR RIFLE “LR-037 HARRIS”: elevated Chg. Assault Energy/Cooling, decreased Cost Time

SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment

SHOTGUN “SG-027 ZIMMERMAN”: decreased Assault Energy/Influence/Accumulative Influence/Direct Hit Adjustment

HANDGUN “HG-003 COQUILLETT”: elevated Complete Rounds

HANDGUN “HG-004 DUCKETT”: elevated Complete Rounds

BURST HANDGUN “MA-E-211 SAMPU”: elevated Complete Rounds

NEEDLE GUN “EL-PW-00 VIENTO”: elevated Complete Rounds

BAZOOKA “DF-BA-06 XUAN-GE”: elevated Projectile Pace, decreased Reload Time

BAZOOKA “MAJESTIC”: elevated Projectile Pace, decreased Reload Time

BAZOOKA “LITTLE GEM”: elevated Projectile Pace, decreased Reload Time

DETONATING BAZOOKA “44-141 JVLN ALPHA”: elevated Projectile Pace, decreased Reload Time

GRENADE “DF-GR-07 GOU-CHEN”: elevated Complete Rounds/Projectile Pace, decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact

GRENADE “DIZZY”: elevated Complete Rounds/Projectile Pace, decreased Reload Time. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact

GRENADE “IRIDIUM”: elevated Complete Rounds/Projectile Pace, decreased Reload Time. Decreased sway brought on by collected Recoil. Efficient Vary additionally adjusted. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact

PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Assault Energy/Chg. Influence/Chg. Accum. Influence, elevated Cost Time

SIEGE HAND MISSILE “WS-5000 APERITIF”: elevated Reload Time, decreased Steerage

GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact

GRENADE CANNON ”SONGBIRDS”: decreased Assault Energy/Influence/Accumulative Influence. Rounds now explode upon reaching their Efficient Vary, even when they don’t make contact

STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Influence/Accumulative Influence/Direct Hit Adjustment/Assault Energy on consecutive assaults

LASER CANNON “VP-60LCS”: elevated Complete Rounds

DIFFUSE LASER CANNON “VP-60LCD”: elevated Complete Rounds

PULSE SHIELD LAUNCHER “EULE/60D”: elevated Complete Rounds/Pulse Protect Sturdiness, decreased Weight/EN Load

LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Power Firearm Spec now applies to this weapon

DUAL MISSILE “BML-G1/P31DUO-02”: elevated Assault Energy/Influence/Accumulative Influence/Steerage/Projectile Pace

DUAL MISSILE “BML-G1/P32DUO-03”: elevated Assault Energy/Influence/Accumulative Influence/Steerage/Projectile Pace

DUAL MISSILE “BML-G2/P08DUO-03”: elevated Assault Energy/Influence/Accumulative Influence/Steerage/Projectile Pace

ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: elevated Steerage/Homing Lock Time/Projectile Pace

ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: elevated Steerage/Homing Lock Time/Projectile Pace

NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Steerage. Projectiles now comply with a secure trajectory

CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Assault Energy/Chg. Influence/Chg. Accum. Influence/Direct Hit Adjustment

LASER ORBIT “45-091 ORBT”: elevated Assault Energy/Direct Hit Adjustment/Very best Vary/Efficient Vary/Projectile Pace

LASER TURRET “VP-60LT”: elevated Projectile Pace/Laser Turret Assault Frequency

Body Components

HEAD “AH-J-124 BASHO”: elevated System Restoration

HEAD “HD-011 MELANDER”: elevated Angle Stability/System Restoration

HEAD “HD-033M VERRILL”: elevated System Restoration

HEAD “HD-012 MELANDER C3”: elevated Angle Stability/System Restoration

HEAD “DF-HD-08 TIAN-QIANG”: elevated Angle Stability/System Restoration

HEAD “VP-44S”: elevated Angle Stability/System Restoration

HEAD “VP-44D”: decreased Angle Stability

HEAD “VE-44A”: elevated Angle Stability/System Restoration

HEAD “HC-2000 FINDER EYE”: elevated System Restoration

HEAD “HC-2000/BC SHADE EYE”: elevated System Restoration

HEAD “HC-3000 WRECKER”: elevated System Restoration

HEAD “HS-5000 APPETIZER”: elevated Angle Stability/System Restoration

HEAD “EL-TH-10 FIRMEZA”: elevated System Restoration

HEAD “EL-PH-00 ALBA”: elevated System Restoration

HEAD “20-081 MIND ALPHA”: elevated Angle Stability/System Restoration

HEAD “20-082 MIND BETA”: decreased System Restoration

HEAD “IB-C03H: HAL 826”: elevated Angle Stability

CORE “NACHTREIHER/40E”: elevated Angle Stability/Generator Output Adj.

CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Power Protection/Anti-Explosive Protection/Angle Stability

ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Protection/Anti-Explosive Protection

ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Protection/Anti-Explosive Protection

ARMS “AR-011 MELANDER”: elevated Recoil Management

ARMS “AR-012 MELANDER C3”: elevated Recoil Management

ARMS “DF-AR-08 TIAN-QIANG”: elevated Recoil Management

ARMS “DF-AR-09 TIAN-LAO”: elevated Recoil Management

ARMS “VP-46S”: elevated Recoil Management

ARMS “VP-46D”: elevated Recoil Management

ARMS “NACHTREIHER/46E”: elevated Recoil Management

ARMS “VE-46A”: elevated Recoil Management

ARMS “AC-2000 TOOL ARM”: elevated Recoil Management

ARMS “AS-5000 SALAD”: elevated Recoil Management

ARMS “EL-TA-10 FIRMEZA”: elevated Recoil Management

ARMS “EL-PA-00 ALBA”: elevated Recoil Management

ARMS “04-101 MIND ALPHA”: elevated Recoil Management

ARMS “IA-C01A: EPHEMERA”: elevated Recoil Management

ARMS “IB-C03A: HAL 826”: elevated Recoil Management

BIPEDAL “AL-J-121 BASHO”: elevated Angle Stability/Leap Distance

BIPEDAL “AL-J-121/RC JAILBREAK”: elevated Angle Stability/Leap Distance

BIPEDAL “LG-011 MELANDER”: elevated Angle Stability/Leap Distance

BIPEDAL “LG-012 MELANDER C3”: elevated Angle Stability/Leap Distance

BIPEDAL “DF-LG-08 TIAN-QIANG”: elevated Angle Stability/Leap Distance

BIPEDAL “VP-422”: elevated Angle Stability/Leap Distance

BIPEDAL “VE-42A”: elevated AP/Angle Stability/Leap Distanc

BIPEDAL “2C-2000 CRAWLER”: elevated Angle Stability/Load Restrict/Leap Distance

BIPEDAL “2C-3000 WRECKER”: elevated AP/Angle Stability/Leap Distance

BIPEDAL “2S-5000 DESSERT”: elevated AP/Angle Stability/Leap Distance

BIPEDAL “EL-TL-10 FIRMEZA”: elevated Leap Distance

BIPEDAL “EL-PL-00 ALBA”: elevated Angle Stability/Leap Distance

BIPEDAL “06-041 MIND ALPHA”: elevated Angle Stability/Leap Distance

BIPEDAL “IA-C01L: EPHEMERA”: elevated Angle Stability/Leap Distance

BIPEDAL “IB-C03L: HAL 826”: elevated Angle Stability/Leap Distance

REVERSE JOINT “KASUAR/42Z”: elevated Angle Stability

REVERSE JOINT “06-042 MIND BETA”: elevated Angle Stability

REVERSE JOINT “RC-2000 SPRING CHICKEN”: elevated Angle Stability

TETRAPOD “LG-033M VERRILL”: decreased AP

TETRAPOD “VP-424”: decreased AP

TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Protection/Anti-Power Protection/Anti-Explosive Protection/Angle Stability

Internal Components

BOOSTER “AB-J-137 KIKAKU”: elevated Upward Thrust

BOOSTER “BST-G1/P10”: elevated Upward Thrust

BOOSTER “BST-G2/P04”: elevated Upward Thrust

BOOSTER “BST-G2/P06SPD”: elevated Upward Thrust

BOOSTER “ALULA/21E”: elevated Upward Thrust

BOOSTER “FLUEGEL/21Z”: elevated Upward Thrust

BOOSTER “BC-0600 12345”: elevated Upward Thrust

BOOSTER “BC-0400 MULE”: elevated Upward Thrust

BOOSTER “IA-C01B: GILLS”: elevated Upward Thrust

BOOSTER “IB-C03B: NGI 001”: elevated Upward Thrust

FCS “FCS-G2/P05”: decreased Shut-Vary Help

FCS “FC-006 ABBOT”: decreased Shut-Vary Help

FCS “FC-008 TALBOT”: decreased Shut-Vary Help

GENERATOR “AG-J-098 JOSO”: elevated EN Capability/Provide Restoration/Power Firearm Spec

GENERATOR “AG-E-013 YABA”: elevated EN Capability/Provide Restoration/Power Firearm Spec

GENERATOR “AG-T-005 HOKUSHI”: elevated EN Capability/Power Firearm Spec

Growth

EXPANSION “PULSE PROTECTION”: elevated Resilience

EXPANSION “TERMINAL ARMOR”: elevated Length

  • Adjusted Angle Restoration fee based on Complete Weight. ACS Pressure now dissipates a lot quicker on lighter ACs, and barely slower on heavier ACs
  • Adjusted numerous Increase Pace charges based on Complete Weight
  • Decreased high pace throughout Assault Increase for heavier ACs
  • Decreased Increase Kick assault vary for Tetrapod legs
  • Elevated EN Consumption whereas hovering with Tetrapod legs
  • Decreased Influence discount impact throughout Assault Increase
  • Decreased Influence/Accumulative Influence dealt when colliding with enemies throughout Assault Increase
  • Decreased Influence/Accumulative Influence dealt by Increase Kick from all leg varieties besides Reverse Joint
  • Adjusted injury dealt by sure weapons when attacking the heart beat protect deployed from PULSE SHIELD LAUNCHER “EULE/60D”

Bug fixes

  • Mounted a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” the place charged assaults would have stronger monitoring than supposed when utilizing Tetrapod legs
  • Mounted a bug the place the assault warning marker wouldn’t show for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” geared up to the left again slot
  • Mounted a bug the place the assault warning sound wouldn’t play accurately for an enemy firing GRENADE “IRIDIUM”
  • Mounted a bug the place charged assaults from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip by way of sure constructions/objects
  • Mounted a bug the place reloading with a full journal would trigger sure weapons to fireplace unintentionally
  • Different bug fixes

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