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The Pokémon-like creature-catcher, Temtem, has simply welcomed a model new season with its newest big replace.
The brand new season, ‘Infinite Night time’, is about all issues spooky and it’ll run somewhat longer than those who we now have seen earlier than, ending on twenty ninth January 2024. Additionally added this time round is a brand new Tem Sort: Umbras, a never-before-seen Legendary Temtem, and a brand new challenger mode amongst the same old tweaks and fixes.
The complete patch notes have been revealed by Crema in a latest weblog publish, and we now have gathered them collectively so that you can take a look at under (it is a lengthy one, so get cozy).
Temtem Ver. 1.5 (twenty fifth September 2023)
New Stuff
- A new Legendary Temtem is right here
- Galios is the third and final Legendary Temtem. With a package centered on Doom, new Traits with new mechanics, and a model new route and Lair, it’s certain to spice issues up across the Archipelago, a spot it hasn’t visited in eons.
- There’s a new quest that can take you to its Lair and unprecedent new heights. You can begin it at Nanto Labs, in Cipanku.
- A new quest and a brand new route
- Come onboard to a most distant land. The third Legendary Lair can now be unlocked, in the event you dare.
- Meet a mysterious Order in your solution to Galios, and discover out extra about their intriguing schemes.
- A new sort of Temtem: Umbras are actual.
- After teasing this for months, Umbras actually do exist and have been included on this replace.
- Umbras are a brand new sort of differently-colored Tems. They’re Lumas’ darkish, even rarer counterpart. They’ve a new impact, unique to them.
- Umbras gained’t spawn till you might have completed their respective quest, and after defeating the third Legendary, Galios.
- There are 3 ways to acquire Umbras, whose base price of apparition is 1/75.000:
- Wild: Utilizing the bottom price, an Umbra can seem in any wild battle the place a Luma may seem too. If Lumas are blocked on a selected exercise or battle sort, Umbras might be locked too.
- Breeding: Umbras are infertile, however Luma mother and father can produce Umbra kids. Every time a Temtem breeds, the bottom price might be used to find out if it’s an Umbra. If one of many mother and father is a Luma, the speed for the kid being an Umbra may also be multiplied by 10 (1/7.500) and if each mother and father are Luma, the speed might be multiplied by 100 (1/750).
- Umbra Radars: These work like the present Radars, however increase Umbra odds as an alternative. They are going to be purchasable with Luma Drops in Nanto Labs. These have a special icon and a tweaked UI so you possibly can simply inform them aside from common Radars. The Umbra price might be multiplied based on the present radar seize quantity (0-100: Base price x10; 101-200: Base price x50; 201-300: Base price x100).
- All Umbra have their SVs set to 50, all of the attainable Egg Strategies already realized, 0 fertility, and they are going to be soulbound.
- Please observe that something that reinforces Luma probability (like Saipark or Temtem radars) doesn’t increase Umbra probability, until particularly talked about.
- This isn’t a drill, nor a joke. Umbras actually do exist. They’re very exhausting to attain, require big effort, and are a steep climb from Luma looking. Umbras are meant as a brand new purpose for our most devoted gamers, please don’t anticipate them to casually pop up! The chances will not be in anybody’s favor. However nonetheless, better of luck, and we hope to see an Umbra or two quickly!
- Please observe: there’s at present a small visible bug the place, upon capturing an Umbra whose Luma model you already had, the quantity in your Tamer Data gained’t be appropriately up to date to your self. Different folks will have the ability to see the correct quantity. Sorry! We’ll repair it asap.
- Time for a new Season!
- Season 5 known as Infinite Night time and it’s the darkish and spooky season all us goths deserve.
- Season 5 would be the first one to final one month longer, so it’ll be on from as we speak, September twenty fifth, till January twenty ninth, 2024. Bear in mind you possibly can see this in-game, on the higher proper nook of the Tamer Cross!
- There might be two occasions throughout this Season: the primary one might be, after all, a Halloween-themed occasion.
- A brand new Challenger Mode: Randomized!
- The Randomized mode is just like the Randomlocke mode, however with out the hardcore Nuzlocke guidelines. This implies your Tems gained’t completely faint, and also you’ll have the ability to catch greater than two per route.
- Most issues might be random on this mode: Temtem you discover, the Strategies they’ve, gadgets you would possibly discover.
- You’ll be able to co-op this mode as effectively, so long as you observe the Problem modes co-op guidelines.
- This mode comes with its personal set of unique, new rewards, and its kudo, so give it a attempt!
- Lairs v2! Lairs have been revamped following participant suggestions.
- Other than the same old ones, now you can type events of 1 and a pair of gamers.
- Much less Jewels are required to entry the Legendary boss based on occasion measurement.
- Rewards have been adjusted based on occasion measurement.
- These new occasion sizes are centered on gamers who may not have reached endgame but. The rewards are centered on sources to construct a superb, aggressive staff that may face up to the endgame content material.
- The three-to-5-person Lair will nonetheless be essentially the most difficult and those that require essentially the most effort, so they may nonetheless be those that reward most handsomely. The rewards for 3-to-5-people Lair have been adjusted to account for this.
- You may get a Legendary egg in Lairs of any measurement, however Lairs of three to five gamers will present eggs with boosted Luma charges.
- We’ve launched a new Node that can allow you to commerce with different gamers within the Lair.
- You’ll be able to solely commerce with gamers in your similar Lair.
- The one that reaches the Node initiates the commerce. The particular person on the receiving facet have to be out of fight to have the ability to settle for and interact with the commerce.
- We’re attempting to enhance the sensation of cooperation in Lairs, and we imagine this may also enhance the completion price of Lairs.
- This buying and selling node will even be added to DigiLairs.
- Ranging from this patch, you’ll solely have the ability to revive as soon as per Lair.
- We’re attempting to stop bitter Lair experiences the place one participant single-handedly consumes all the groups’ Jewels, and
- This modification will not apply to DigiLairs.
- We’ve added a pity system to Lairs. Which means per every node you conquer efficiently you’ll internet your self 100 Pansuns even in the event you don’t defeat the boss or go away the Lair within the center. All nodes depend for this.
- Other than the same old ones, now you can type events of 1 and a pair of gamers.
- Informal Dojo rematches are right here
- You’ll be requested to decide on your issue degree when strolling as much as any Dojo Grasp for a rematch. You’ll be able to select between Disciple and Informal.
- Informal Rematches have been scaled down so gamers who haven’t reached endgame but have a greater probability at profitable the rematches and get to follow on the aggressive mode.
- You’ll be able to full the Informal choice first, and the Disciple choice later. Should you full the Disciple choice first, the Informal model might be counted as accomplished as effectively, and you’ll get the Informal rewards routinely.
- Dye preview within the Luma Drops retailer!
- You’ll now have the ability to preview the Luma Dyes on the Luma Drop retailer before you purchase them. They’ll preview over a generic t-shirt.
- A brand new musical instrument: the Theremin!
Enhancements
- Premium Retailer gadgets from Season 1 have been added to the rotating Each day Retailer pool!
- FreeTem! has acquired quite a lot of adjustments:
- You’ll now be requested to launch Tems from 4 explicit, randomized species, as an alternative of the present anything-goes technique.
- Every participant will get 4 completely different species at random, so every set of teams might be completely different for every participant.
- You’ll be able to launch them in any order, and at any time in the course of the week, even switching from group to group at random.
- Teams might be equalized when it comes to issue, factoring in spawn price and catch price.
- The max quantity of releases required is 90, and the minimal is 5.
- We’ve made it so you possibly can solely get one group of the utmost quantity per week, ensuring FreeTem is rarely extra demanding than earlier than.
- The launched Tems will keep the present FreeTem! restrictions, resembling having to have been captured that similar week, and having to have your OT.
- Rewards might be Feathers and Pansuns per every group accomplished, versus the earlier Tier system.
- Each group offers the identical quantity of rewards, whatever the group, the week or the participant.
- You can do as many and as little teams as you please. You are able to do all of them, simply half, none in any respect… no matter you are feeling like that week!
- With this alteration we hope FreeTem! feels a bit extra contemporary, extra fascinating and difficult, and nearer to our thought of an precise exercise.
- We’ve made it so at present geared up cosmetics and at present positioned furnishings gadgets don’t present up in trades or whereas promoting to an NPC. No extra unintentionally promoting your garments!
- We’ve added a brand new function for readability that can allow you to see some Gears at the start of a flip, even when their conduct hasn’t been activated but. This can document them within the Battle Log and make it tougher to neglect they’re there. You’ll see the entire listing within the Stability part.
- Legendary Temtem now have variants of their intro and fainting VO sounds.
- Credit have been up to date. We’ve added the newer Crema peeps to them!
- Matter-Switch Drone journey transitions now have sound results and audio conduct just like the Narwhal travels do.
- Particular trainers now have a distinctive music intro.
- We’ve reviewed the cosmetics within the common loot pool to verify all of them are sellable to NPCs and tradeable.
Stability
Financial system
- The Feather reward for the GritArena has been elevated by 33%.
- The Feather reward for the TemSafari has been elevated by 15%.
- The Feather reward for the DraftArena has been elevated by 15%.
- Disciple Dojo Rematches now present higher rewards by the additional rewards obtained from routinely beating Informal Dojo Rematches.
- The rewards for 3 to 5-people Legendary Lairs have been adjusted so they’re extra dependable and extra constant, with much less distinction from one run to the opposite. We’ve additionally moved a few of the rewards to match the distinction in problem between small-sized Lairs and common measurement Lairs
- DigiLairs will now ask for yet one more Jewel to entry the DigiLair boss.
- Cosmetics within the metropolis boutiques have had their worth diminished a 40%.
- Ranked rewards have been adjusted barely relying on whether or not you’re taking part in with a Professional Squad or a Showdown Squad:
- Video games performed with a Showdown Squad will now present barely much less rewards, whereas video games performed with a Professional Squad will now present barely extra rewards.
PvP
We’re sticking with the Highlighted Modifications following your optimistic suggestions on it! Do not forget that these adjustments will nonetheless seem beneath their respective classes decrease down under.
HIGHLIGHTED CHANGES
-
- STA has been elevated
55⇒ 61. - SPATK has been elevated
78⇒ 85. - Shy Defend has been faraway from its tech pool.
- Generify has been faraway from its tech pool.
- Information Burst has been faraway from its tech pool.
- Hologram is now realized at degree 8.
- Binary Flood is now realized at degree 15.
- Rainbow Guard is now realized at degree 29.
- STA has been elevated
Chromeon has been awaiting a rework for fairly a while, and it’s lastly right here! Its tech pool has been significantly improved in order that Chromeon can obtain range whereas staying true to its glass-cannon identification. You’ll discover that some variations, like Electrical, will stay principally the identical, whereas different sorts like Psychological are receiving some much-needed new instruments. Its signature transfer, Torrent, has been buffed, making certain that each Chromeon has an honest flip 1 method.
When it comes to its traits, Chromeon’s Particular Assault (SPATK) has been adjusted to match the nerf that has been utilized to Synertyper. This adjustment prevents Chromeon from falling brief when the trait isn’t activated, whereas additionally making certain it doesn’t develop into overwhelming at decrease TMR ranges. That is significantly essential as digi-aggro poses a major hurdle for much less skilled gamers to beat. Alternatively, Pigment Inverter has been modified with the purpose of turning it right into a more healthy mechanic. The earlier iteration’s lack of understanding was an issue for gamers when it comes to readability. Whereas we acknowledge that this model could also be much less prevalent and extra situational, we imagine it results in far more dynamic and inventive gameplay, permitting for the setup of combos and even the selection to nullify your ally.
Listed here are the listing of adjustments per Chromeon sort, and different adjustments that have an effect on it particularly:
- [Crystal]
- Quartz Dust has been added to its tech pool.
- [Digital]
- Overclock has been added to its tech pool.
- Token has been added to its tech pool.
- [Earth]
- Petrify has been faraway from its tech pool.
- Sludge Present has been added to its tech pool.
- Drought has been added to its tech pool.
- [Electric]
- Electrical Storm has been added to its tech pool.
- Tesla Jail has been added to its tech pool.
- DC Beam has been added to its tech pool.
- [Fire]
- Fireplace Twister has been added to its tech pool.
- Fireplace Flame has been added to its tech pool.
- Fiery Heist is now realized at degree 85.
- [Melee]
- Kesa Gatame has been added to its tech pool.
- [Mental]
- Power Manipulation has been added to its tech pool.
- [Nature]
- Allergic Unfold has been added to its tech pool.
- [Neutral]
- Willpower Drain has been added to its tech pool.
- [Toxic]
- Poisonous Gasoline has been added to its tech pool.
- [Water]
- Tsunami has been added to its tech pool.
- Water Blade has been added to its tech pool.
- Sharp Rain has been added to its tech pool.
- [Wind]
- Blizzard has been faraway from its tech pool.
- Gust has been added to its tech pool.
- Torrent
- Harm has been elevated
65⇒ 95.
- Harm has been elevated
- Pigment Inverter
- Earlier results not work.
- New impact: When attacking a Temtem with an ineffective method, the goal receives 3 turns of Nullified.
- Synertyper
- Harm improve has been diminished
30%⇒ 25%.
- Harm improve has been diminished
Now, onto one other Tem:
- #034 – Nagaise
- HP has been elevated
47⇒ 53. - DEF has been elevated
58⇒ 62. - SPDEF has been elevated
76⇒ 78.
- HP has been elevated
-
- Earlier results not work.
- New impact: From Very Low to Very Excessive, the precedence of the strategies used throughout a flip is inverted.
Nagaise has been a major problem for each gamers and the steadiness staff. Deceit Aura has, arguably, been essentially the most polarizing trait within the recreation’s historical past, so it’s present process a complete rework. With this trait change and buffs to its base stats to compensate for what Nagaise has misplaced, we purpose to determine a brand new start line for this Temtem. This can permit us to reintroduce strikes or base stats changes that needed to be eliminated because of the affect of Deceit Aura, or fine-tune the values for this trait.
For now, we’ve stored the 4-turn restriction to evaluate how Nagaise performs after the change with strikes like Lullaby, 5PPEH, Zen Meditation, and so forth., earlier than eradicating the flip restrict. Our staff of steadiness helpers has reported that, because it’s now much less punishing to be quick in opposition to Nagaise, this method to Deceit Aura will make pace management extra related within the meta. We hope this new Deceit Aura change will present a extra user-friendly expertise, however we’ll intently monitor its affect, as talked about.
- #101 – Kauren
- Willpower Drain is now realized at degree 30.
- Nightmare Feed has been added to its tech pool.
- Earth Wave has been faraway from its tech pool.
- Stone Ball has been faraway from its tech pool.
- Stampede has been faraway from its tech pool.
- STA has been elevated
54⇒ 57. - ATK has been diminished
81⇒ 52. - SPATK has been elevated
52⇒ 81.
- Petrify
- Maintain turns have been elevated
1⇒ 2. - Entice turns have been diminished
3⇒ 2. - Harm has been elevated
60⇒ 61. - STA Value has been elevated
12⇒ 17. - New impact: Overexerts the goal.
- Cranium Helmet
- New impact: The Temtem is now proof against the Exhausted Standing Situation.
We got here throughout a participant suggestions thread on Kauren that prompt a shift to a Particular attacker. Given our earlier unsuccessful makes an attempt to enhance this Temtem, we determined to offer this concept a attempt. The result has made Kauren extra environment friendly when it comes to harm output and stamina administration. This modification, paired with the introduction of Nightmare Feed to deal with the therapeutic deficiency in Cranium Helmet builds (which has additionally been improved), can probably assist Kauren discover its spot within the meta. We’re optimistic that will probably be as efficient as confirmed throughout our inside scrims.
- #143 – Koish
- STA has been elevated
55⇒ 61. - HP has been elevated
51⇒ 57. - SPDEF has been elevated
54⇒ 58. - ATK has been diminished
83⇒ 76. - Bubbles has been faraway from its tech pool.
- Water Cannon has been faraway from its tech pool.
- Finbeat is now realized at degree 1.
- Ice Cubes is now realized at degree 6.
- Hypnosis is now realized at degree 12.
- Rainbow Guard is now realized at degree 21.
- Waterjet has been added to the final tech pool and it’s realized at degree 32.
- STA has been elevated
Listed here are the listing of adjustments per Koish sort, and different adjustments that have an effect on it particularly:
- [Crystal]
- Sharp Stabs has been added to its tech pool.
- Crystallize has been faraway from its tech pool.
- Sharpening has been added to its tech pool.
- Mineral Hail now could be realized at degree 80.
- [Digital]
- Autodestruction has been faraway from its tech pool.
- Cyberclaw has been added to its tech pool.
- Generify has been added to its tech pool.
- Faraday Cage has been added to its tech pool.
- [Earth]
- Stone Ball has been faraway from its tech pool.
- Earth Wave has been faraway from its tech pool.
- Rockfall has been added to its tech pool.
- Quicksand has been added to its tech pool.
- Earthbreaker has been added to its tech pool.
- [Electric]
- Glowing Bullet has been added to its tech pool.
- Electromagnetism has been added to its tech pool.
- Charged Iron Fillings has been added to its tech pool.
- [Fire]
- Lava Wave has been faraway from its tech pool.
- Meteor Swarm has been added to its tech pool.
- Quetza-leño has been added to its tech pool.
- [Melee]
- Nito Seiho has been faraway from its tech pool.
- Haito Uchi has been faraway from its tech pool.
- Wrenching Therapeutic massage has been added to its tech pool.
- Helicopter Kick has been added to its tech pool.
- [Mental]
- Ultrasound has been added to its tech pool.
- Blackhole has been added to its tech pool.
- Transient Echo has been added to its tech pool.
- [Nature]
- Roots has been added to its tech pool.
- Photosynthesis has been added to its tech pool.
- Revitalize has been added to its tech pool.
- [Neutral]
- Dangerous Lick has been faraway from its tech pool.
- Late Torment has been faraway from its tech pool.
- Held Anger has been added to its tech pool.
- Stampede has been added to its tech pool.Cooperation has been added to its tech pool.
- Goring has been added to its tech pool.
- [Toxic]
- Wastewater has been faraway from its tech pool.
- Poisonous Ink has been faraway from its tech pool.
- Noxious Bomb has been added to its tech pool.
- Urushiol has been added to its tech pool.
- Venomous Claws has been added to its tech pool.
- Metabolize has been added to its tech pool.
- [Water]
- Aqua Stone has been added to its tech pool.
- Flood has been added to its tech pool.
- Laundry has been added to its tech pool.
- Sanative Rain has been added to its tech pool.
- [Wind]
- Boomerang has been faraway from its tech pool.
- Turbine has been added to its tech pool.
- Refreshing Breeze has been added to its tech pool.
- Stream
- STA Value has been diminished
23⇒ 20.
- Earth Stream
- Harm has been diminished
95⇒ 85.
- Harm has been diminished
- Impartial Stream
- Harm has been diminished
105⇒ 85.
- Harm has been diminished
- Iridescence
- Earlier results not work.
- New impact: When receiving a method, the kind of this method is ignored but it surely offers 12.5% extra harm to Koish.
Koish, like Chromeon, has been awaiting a rework for fairly a while, and it’s lastly right here as effectively. We’ve utilized the identical ideas we employed with Chromeon. A evaluate of your entire tech pool for every sort was achieved to make sure all of them really feel related, whereas additionally addressing the unhealthy trait (Iridescence) and adjusting the remainder of Koish’s package accordingly.
The brand new Iridescence presents flexibility in teambuilding and helps variants that have been weak on the defensive facet however had offensive potential, such because the Psychological selection. Within the early phases of testing Iridescence, mixed with the adjustments to base stats, it felt fairly robust. That’s why we added the additional harm taken to steadiness it, particularly since Synergy Adept benefitted from the extra stats. This versatile worth gives us with a device to steadiness this construct if wanted as soon as gamers have their palms on the Temtem.
We need to let the playerbase uncover what this Temtem is able to and benefit from the surprises it brings naturally, so info right here might be transient. Testing has revealed that this Temtem is kind of complicated, so we anticipate participant experimentation to find new builds or combos that we’d have missed. We might be monitoring this Temtem all through the season as we perceive the affect it may have on the PvP scene. We’ve got some potential adjustments ready, relying on how its adaptation to the meta goes.
That’s it for this patch’s highlighted adjustments!
Temtem
- #004 – Chromeon
- STA has been elevated
55⇒ 61. - SPATK has been elevated
78⇒ 85. - Shy Defend has been faraway from its tech pool.
- Generify has been faraway from its tech pool.
- Information Burst has been faraway from its tech pool.
- Hologram is now realized at degree 8.
- Binary Flood is now realized at degree 15.
- Rainbow Guard is now realized at degree 29.
- [Crystal]
- Quartz Dust has been added to its tech pool.
- [Crystal]
- STA has been elevated
-
-
- [Digital]
- Overclock has been added to its tech pool.
- Token has been added to its tech pool.
- [Digital]
-
-
-
- [Earth]
- Petrify has been faraway from its tech pool.
- Sludge Present has been added to its tech pool.
- Drought has been added to its tech pool.
- [Electric]
- Electrical Storm has been added to its tech pool.
- Tesla Jail has been added to its tech pool.
- DC Beam has been added to its tech pool.
- [Fire]
- Fireplace Twister has been added to its tech pool.
- Fireplace Flame has been added to its tech pool.
- Fiery Heist is now realized at degree 85.
- [Melee]
- Kesa Gatame has been added to its tech pool.
- [Mental]
- Power Manipulation has been added to its tech pool.
- [Nature]
- Allergic Unfold has been added to its tech pool.
- [Neutral]
- Willpower Drain has been added to its tech pool.
- [Toxic]
- Poisonous Gasoline has been added to its tech pool.
- [Water]
- Tsunami has been added to its tech pool.
- Water Blade has been added to its tech pool.
- Sharp Rain has been added to its tech pool.
- [Wind]
- Blizzard has been faraway from its tech pool.
- Gust has been added to its tech pool.
- [Earth]
-
- #011 – Loali
- HP has been elevated
55⇒ 61. - DEF has been elevated
50⇒ 54. - Darkness has been added to its tech pool as a TC.
- HP has been elevated
- #014 – Mosu
- Rampage is now realized at degree 32.
- Oshi-dashi has been added to its tech pool.
- #015 – Magmut
- STA has been elevated
58⇒ 61. - DEF has been elevated
62⇒ 64. - SPDEF has been elevated
62⇒ 64. - Oshi-Dashi is now realized at degree 50.
- Charcoal Wall is now realized at degree 88.
- STA has been elevated
- #018 – Granpah
- DEF has been elevated
61⇒ 63. - SPDEF has been elevated
66⇒ 68. - Final Rush has been faraway from its traits.
- Chicken Season has been added to its traits.
- Granpah hasn’t been capable of absolutely get well absolutely after shedding Hyperkinetic Strike. Following suggestions from the group, and after some testing, we now have changed Final Rush with a model new trait: Chicken Season. This trait will permit Granpah to place strain on different Wind Temtem.
- DEF has been elevated
- #020 – Amphatyr
- STA has been elevated
57⇒ 61. - SPATK has been elevated
62⇒ 66. - Infectious has been faraway from its traits.
- Settling has been added to its traits.
- Amphatyr had a troublesome time with its harm output and the excessive Stamina value of its strategies. We modified the Settling trait to spice up SPATK as effectively, and we’ve changed Infectious with this trait. This modification permits Amphatyr to scale offensively whereas being the quick, frail Temtem that it’s.
- STA has been elevated
- #034 – Nagaise
- HP has been elevated
47⇒ 53. - DEF has been elevated
58⇒ 62. - SPDEF has been elevated
76⇒ 78.
- HP has been elevated
- #037 – Banapi
- Flaming Meteorite has been added to its tech pool.
- Base Bounce has been added to its tech pool as a TC.
- #038 – Capyre
- Base Bounce is now realized as a TC as an alternative of by degree.
- ATK has been elevated
76⇒ 81. - SPD has been elevated
88⇒ 91. - HP has been elevated
65⇒ 67.
- #043 – Aohi
- DEF has been elevated
42⇒ 46.
- DEF has been elevated
- #051 – Towly
- Telekinetic Shrapnel has been added to its tech pool.
- #052 – Owlhe
- HP has been elevated
57⇒ 62. - STA has been elevated
51⇒ 55. - SPDEF has been elevated
40⇒ 49. - Decided has been faraway from its traits.
- Furor has been added to its traits.
- Persevering with our efforts to revitalize much less performed Temtem, we now have chosen to discover a playstyle for Owlhe the place it might probably really shine. Recognizing its frail nature and talent to be delivered to low HP ranges, we now have given it Furor so it might probably reap the benefits of this place
- HP has been elevated
- #053 – Barnshe
- STA has been elevated
51⇒ 56. - DEF has been elevated
40⇒ 47. - HP has been elevated
57⇒ 63.
- STA has been elevated
- #061 – Piraniant
- STA has been elevated
52⇒ 58. - SPDEF has been elevated
45⇒ 50.
- STA has been elevated
- #074 – Tortenite
- HP has been elevated
74⇒ 76. - STA has been elevated
55⇒ 61. - DEF has been elevated
76⇒ 78. - SPDEF has been elevated
60⇒ 65. - Tortenite has been restricted when it comes to buffs because of the defensive potential supplied by its trait, Confined. Following a nerf to Confined, now offering a +1DEF/+1SPDEF bonus, we’ve created a possibility for buffs to Tortenite this season and sooner or later if essential.
- HP has been elevated
- #075 – Innki
- DEF has been elevated
58⇒ 61. - SPDEF has been elevated
58⇒ 61.
- DEF has been elevated
- #100 – Kuri
- Willpower Drain has been added to its tech pool.
- Sludge Present has been added to its tech pool.
- Petrify has been added to its tech pool.
- ATK has been diminished
60⇒ 35. - SPATK has been elevated
35⇒ 60.
- #101 – Kauren
- Willpower Drain is now realized at degree 30.
- Nightmare Feed has been added to its tech pool.
- Earth Wave has been faraway from its tech pool.
- Stone Ball has been faraway from its tech pool.
- Stampede has been faraway from its tech pool.
- STA has been elevated
54⇒ 57. - ATK has been diminished
81⇒ 52. - SPATK has been elevated
52⇒ 81.
- #107 – Blooze
- Bamboozle has been added to its tech pool.
- Beef Up has been added to its tech pool as a TC.
- Air pollution has been added to its tech pool.
- #114 – Gazuma
- HP has been elevated
49⇒ 54. - STA has been elevated
53⇒ 56. - DEF has been elevated
49⇒ 52. - Gazuma has gained elevated recognition since receiving buffs in the course of the previous season. We’re happy with its place within the meta, showcasing its versatility as a Temtem that performs effectively each as an offensive risk and a helpful assist. Whereas we’re content material with these elements, we acknowledge the problems posed by its trait, Quick Cost. We’re decreasing the Pace buff supplied by this trait whereas making essential changes to Gazuma’s stats to take care of its place within the meta.
- HP has been elevated
- #122 – Shuine
- HP has been elevated
47⇒ 51. - DEF has been elevated
52⇒ 55.
- HP has been elevated
- #124 – Valiar
- Blackhole has been added to its tech pool.
- Jinxed Whisper has been added to its tech pool
- This might be transient. Valiar is regaining Blackhole, however there are extra adjustments deliberate for this Temtem within the subsequent season that needed to be postponed as a result of their complexity.
- #129 – Adoroboros
- HP has been diminished
70⇒ 67. - STA has been diminished
66⇒ 63. - SPDEF has been diminished
107⇒ 105. - Adoroboros has been one of many strongest Temtem throughout this final season. We expect it wanted one other nerf on its bulk. We are going to regulate this Temtem to see the way it performs after this adjustments, specifically on Poisonous Pores and skin builds.
- HP has been diminished
- #131 – Tukai
- Turbine has been added to its tech pool.
- #135 – Tuwire
- HP has been elevated
59⇒ 62. - DEF has been elevated
52⇒ 60. - SPDEF has been elevated
51⇒ 61. - Tuwire feels just like Tortenite. Widespread Issue needed to be nerfed for this Temtem to obtain any buff. After testing the adjustments, our scrims have proven that there are conditions which have resulted in advantages for the Temtem whereas others…not a lot. We might be monitoring this Temtem now that it has gained area for potential buffs.
- HP has been elevated
- #139 – Vulor
- Smoldering Kiss has been added to its tech pool.
- #140 – Vulcrane
- SPDEF has been elevated
35⇒ 43. - Rockfall has been added to its tech pool.
- SPDEF has been elevated
- #142 – Akranox
- DEF has been elevated
64⇒ 68. - SPDEF has been elevated
64⇒ 68. - Restore has been added to its tech pool as a TC.
- DEF has been elevated
- #143 – Koish
- STA has been elevated
55⇒ 61. - HP has been elevated
51⇒ 57. - SPDEF has been elevated
54⇒ 58. - ATK has been diminished
83⇒ 76. - Bubbles has been faraway from its tech pool.
- Water Cannon has been faraway from its tech pool.
- Finbeat is now realized at degree 1.
- Ice Cubes is now realized at degree 6.
- Hypnosis is now realized at degree 12.
- Rainbow Guard is now realized at degree 21.
- Waterjet has been added to the final tech pool and it’s realized at degree 32.
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- Sharp Stabs has been added to its tech pool.
- Crystallize has been faraway from its tech pool.
- Sharpening has been added to its tech pool.
- Mineral Hail now could be realized at degree 80.
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- Autodestruction has been faraway from its tech pool.
- Cyberclaw has been added to its tech pool.
- Generify has been added to its tech pool.
- Faraday Cage has been added to its tech pool.
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- Stone Ball has been faraway from its tech pool.
- Earth Wave has been faraway from its tech pool.
- Rockfall has been added to its tech pool.
- Quicksand has been added to its tech pool.
- Earthbreaker has been added to its tech pool.
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- Glowing Bullet has been added to its tech pool.
- Electromagnetism has been added to its tech pool.
- Charged Iron Fillings has been added to its tech pool.
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- Lava Wave has been faraway from its tech pool.
- Meteor Swarm has been added to its tech pool.
- Quetza-leño has been added to its tech pool.
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- Nito Seiho has been faraway from its tech pool.
- Haito Uchi has been faraway from its tech pool.
- Wrenching Therapeutic massage has been added to its tech pool.
- Helicopter Kick has been added to its tech pool.
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- Ultrasound has been added to its tech pool.
- Blackhole has been added to its tech pool.
- Transient Echo has been added to its tech pool.
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- Roots has been added to its tech pool.
- Photosynthesis has been added to its tech pool.
- Revitalize has been added to its tech pool.
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- Dangerous Lick has been faraway from its tech pool.
- Late Torment has been faraway from its tech pool.
- Held Anger has been added to its tech pool.
- Stampede has been added to its tech pool.
- Cooperation has been added to its tech pool.
- Goring has been added to its tech pool.
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- Wastewater has been faraway from its tech pool.
- Poisonous Ink has been faraway from its tech pool.
- Noxious Bomb has been added to its tech pool.
- Urushiol has been added to its tech pool.
- Venomous Claws has been added to its tech pool.
- Metabolize has been added to its tech pool.
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- Aqua Stone has been added to its tech pool.
- Flood has been added to its tech pool.
- Laundry has been added to its tech pool.
- Sanative Rain has been added to its tech pool.
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- Boomerang has been faraway from its tech pool.
- Turbine has been added to its tech pool.
- Refreshing Breeze has been added to its tech pool.
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- STA has been elevated
- #153 – Maoala
- Hypnosis has been faraway from its tech pool.
- HP has been elevated
65⇒ 71. - SPD has been elevated
57⇒ 60. - SPDEF has been elevated
58⇒ 61.
- #155 – Venmet
- SPDEF has been elevated
48⇒ 52.
- SPDEF has been elevated
- #156 – Vental
- HP has been elevated
60⇒ 64. - DEF has been elevated
48⇒ 55. - Undermine has been added to its tech pool.
- HP has been elevated
- #158 – Arachnyte
- HP has been elevated
71⇒ 75. - STA has been elevated
55⇒ 61. - DEF has been elevated
55⇒ 60. - SPDEF has been elevated
74⇒ 76.
- HP has been elevated
- #164 – Volgon
- HP has been elevated
60⇒ 63. - STA has been elevated
38⇒ 45. - DEF has been elevated
62⇒ 65. - SPDEF has been elevated
67⇒ 69.
- HP has been elevated
Strategies
- Piezoelectric Blow
- STA Value has been diminished
39⇒ 31.
- STA Value has been diminished
- Torrent
- Harm has been elevated
65⇒ 95.
- Harm has been elevated
- Stream
- STA Value has been diminished
23⇒ 20.
- STA Value has been diminished
- Earth Stream
- Harm has been diminished
95⇒ 85.
- Harm has been diminished
- Impartial Stream
- Harm has been diminished
105⇒ 85.
- Harm has been diminished
- Swarm Support
- STA restoration impact has been eliminated.
- Mounted harm when the caster’s HP is over 50% is 10%; mounted harm when the caster’s HP is under 50% is 5%.
- New impact: Accomplice and caster at the moment are healed by 5% when the caster has over 50% of their HP; companion and caster at the moment are healed by 10% when caster’s HP is under 50%.
- Swarm Support now offers extra harm when Waspeen is excessive on well being, however heals extra when Waspeen is low on well being. The purpose with that is to offer Waspeen a extra dynamic playstyle and a signature method that feels a bit extra significant.
- Swarm Support (Synergy)
- STA restoration impact has been eliminated.
- Mounted harm when the caster’s HP is over 50% is 15%; mounted harm when the caster’s HP is under 50% is 10%.
- New impact: Accomplice and caster at the moment are healed by 10% when the caster has over 50% of their HP; companion and caster at the moment are healed by 15% when caster’s HP is under 50%.
- Goring
- Harm has been elevated
95⇒ 102. - STA Value has been elevated
20⇒ 21.
- Harm has been elevated
- Refreshing Breeze
- Standing eliminated have been modified
All⇒ Optimistic - SPDEF Stage modifications have been elevated
-1⇒ -2.
- Standing eliminated have been modified
- Refreshing Breeze (Synergy)
- Precedence has been elevated
Excessive⇒ Very Excessive. - SPDEF Stage modifications have been elevated
+2⇒ +3.
- Precedence has been elevated
- Piercing Wheel
- Precedence has been elevated
Excessive⇒ Very Excessive. - STA Value has been elevated
33⇒ 36.
- Precedence has been elevated
- Knockback
- Harm has been elevated
150⇒ 156.
- Harm has been elevated
- Zen Meditation
- Maintain turns have been diminished
3⇒ 2. - STA Value has been elevated
9⇒ 14. - With the adjustments to Hypnotist and the repair we’ve achieved this previous season to Blue Display screen, we’re bringing Zen Meditation to its earlier maintain however growing its Stamina value a bit.
- Maintain turns have been diminished
- Drool
- STA Value has been diminished
28⇒ 24.
- STA Value has been diminished
- Electrical Storm
- STA Value has been diminished
29⇒ 26.
- STA Value has been diminished
- Horror
- STA Value has been diminished
20⇒ 18.
- STA Value has been diminished
- Petrify
- Maintain turns have been elevated
1⇒ 2. - Entice turns have been diminished
3⇒ 2. - Harm has been elevated
60⇒ 61. - STA Value has been elevated
12⇒ 17. - New impact: Overexerts the goal.
- Strategies that permit the participant to create area for his or her staff by overexertion are optimistic and under-explored. These sort of strategies require a transparent earlier reasoning to get one of the best of them.
- Maintain turns have been elevated
- Excellent Jab
- Harm has been diminished
30⇒ 25.
- Harm has been diminished
- Time Break up
- Harm has been elevated
55⇒ 61. - STA Value has been diminished
18⇒ 16.
- Harm has been elevated
- Toxin Bathe
- Harm has been elevated
60⇒ 61.
- Harm has been elevated
- Clay Ball
- Harm has been elevated
60⇒ 61.
- Harm has been elevated
- Double Gash
- Harm has been elevated
60⇒ 61.
- Harm has been elevated
- Stone Trench
- STA Value has been diminished
29⇒ 25.
- STA Value has been diminished
- Electropunch
- Harm has been diminished
110⇒ 100. - STA Value has been elevated
22⇒ 24.
- Harm has been diminished
- Sting
- Assault sort has been modified
Bodily⇒ Particular.
- Assault sort has been modified
- Faraday Cage
- STA Value has been diminished
34⇒ 31.
- STA Value has been diminished
- Double Edge (Synergy)
- New impact: This system can ignore the Evasion Standing Situation.
- Fireplace Flame
- Precedence has been elevated
Regular⇒ Excessive.
- Precedence has been elevated
Traits
- Backhanded
- Earlier results not work.
- New impact: When utilizing an Standing Situation Approach, this Temtem receives 1 flip of Regenerating.
- Poisonous Farewell
- Poison turns have been diminished
3⇒ 1. - HP discount has been diminished
10%⇒ 7%. - New impact: The poison ticks now are utilized to each rivals.
- Poison turns have been diminished
- Kinetic Switch
- Earlier results not work
- New impact: When attacking a Temtem, the consumer recovers 15% of the harm achieved as STA.
- Hypnotist
- The trait is not triggered when the Temtem enters the battlefield.
- This trait is now enabled after the Temtem has spent 2 turns within the battlefield.
- Maoala has persistently utilized vital strain throughout Choose/Ban phases, primarily because of the uncertainty of it utilizing its Hypnotist trait. Traits like these ought to require a selected setup and provide substantial advantages thereafter. This has been the reasoning behind the Hypnotist adjustments. Now, Maoala must be in a positive place to completely make the most of the trait however it would achieve a slot on its tech pool as Wake Up gained’t be wanted anymore and its ally gained’t require a selected Gear to keep away from the Sleep Standing Situation.
- Deceit Aura
- Earlier results not work.
- New impact: From Very Low to Very Excessive, the precedence of the strategies used throughout a flip is inverted.
- Iridescence
- Earlier results not work.
- New impact: When receiving a method, the kind of the method is ignored, but it surely offers 12.5% extra harm to Koish.
- Pigment Inverter
- Earlier results not work.
- New impact: When attacking a Temtem with an ineffective method, the goal receives 3 turns of Nullified.
- Tri-Phytologist
- Exhaust turns have been elevated
1⇒ 2.
- Exhaust turns have been elevated
- Final Rush
- Harm improve has been diminished
40%⇒ 33%.
- Harm improve has been diminished
- Quick Cost
- SPD Stage modification has been diminished
2⇒ 1.
- SPD Stage modification has been diminished
- Settling
- New impact: Settling items the holder with +1 SPATK and +1 ATK for every 2 consecutive turns they’re on the battlefield.
- Widespread Issue
- Nullified turns have been diminished
2⇒ 1.
- Nullified turns have been diminished
- Cranium Helmet
- New impact: The Temtem is now proof against the Exhaust Standing Situation.
- Synertyper
- Harm improve has been diminished
30%⇒ 25%.
- Harm improve has been diminished
Gears
- Vitamin Advanced
- Earlier impact not works.
- New impact: After the Temtem with this gear spends 3 turns in battle, all detrimental stage modifications are eliminated.
- Vitamin Bar
- This Gear gained’t be activated after the holder receives harm anymore.
- This Gear might be enabled on the finish of the flip if the holder has taken harm that flip.
- Slingshot
- Earlier impact not works.
- New impact: Strategies with base harm decrease than 60 and precedence decrease than Excessive deal 30% extra harm.
- We’re pleased with the entire thought behind the brand new Slingshot. The discharge of this new iteration may really feel a bit weak, however values could be tweaked sooner or later if required.
- Sweatband
- Earlier impact not works.
- New impact: The holder restores 5 factors of STA at the beginning of the flip.
- Sweatband has been a topic of inside discussions for fairly a while. Sweatband and different Stamina-related Gears permit a Temtem to stay on the sector for longer durations. Nonetheless, this gear was enabling sure Temtem to persist indefinitely, significantly when coupled with therapeutic or evasion strategies. Our purpose is to make sure that Temtem do ultimately deplete their stamina, even when geared up with such a Gear. Stamina Gears ought to lengthen overexertion, not totally forestall it.
- Constructing Blocks
- Earlier impact not works.
- New impact: Regenerating 1 flip as an alternative of DEF[+] and SPDEF[+].
- Because it was talked about within the preview of the season, we need to keep away from Gears that grant free stats. To maintain it a bit consistent with what it was, Constructing Blocks now serves as a therapeutic device. We are going to regulate this Gear throughout this season.
We’re leaving one of many major adjustments of this season for final. We’re testing a brand new method for the announcement of some Gears, with the thought of serving to with planning methods in the course of the recreation. The next Gears might be introduced at the start of a flip, even when their conduct hasn’t been activated but. This can document them within the Battle Log and make it tougher to neglect they’re there
These are the Gears affected by this alteration:
- Kaleidoscope
- Adrenaline Shot
- Vitamin Bar
- Snare
- Grease
- Gravels Bag
- Bait
- Drill
- Shuine’s Horn
- Refreshing Diabolo
- Constructing Blocks
- Talisman
- Power Drink
- Unusual Vest
- Reactive Vial
- First Support Package
- Vitamin Advanced
- Hopeless Tonic
These are the Gears which have essentially the most vital affect when planning a transfer. The staff believes that these Gears will keep the same affect to what they already possess, as we assume that almost all aggressive groups base their Gear choice on a sound and constant technique. Even with this ‘semi-open’ info method, these Gears will fulfill the function they have been designed for. We are going to intently monitor this alteration to find out whether or not we have to revert it or apply the same change to each Gear.
Fixes
All platforms
- Mounted a gentle lock if Mimit makes use of Gamma Burst on the Randomlocke mode.
- Mounted the difficulty that brought about a gentle lock when making an attempt to play a Problem Mode.
- Mounted having the ability to get caught whereas browsing in Turquesa.
- Mounted getting caught within the decide and ban part, adopted by a black display on Temtem: Showdown, if there have been sure Tems on the Squads of any of the 2 gamers on the Ranked match.
- Mounted an error whereas opening an Umbra egg.
- Mounted being unable to position the Pewkirium in your own home. Poor Pewki.
- Mounted not having a Luma obtainable in Showdown if we had maxed its TVs trough the Fruit Blender within the base recreation.
- Mounted seeing all Membership exercise log show the identical motion when it had been full earlier to it.
- Mounted seeing a bubble chat message in case your message was the final one to be despatched within the Membership chat, regardless of when it had been despatched.
- Mounted getting the message {that a} participant wants to finish their placement matches if we, because the Membership Chief, attempt to promote them to recruiter, co-leader or chief.
- Mounted a visible desync in well being with Inductor and Fainted Curse that would result in a softlock throughout fight.
- Mounted seeing a Tem as overexerted after swapping the really overexerted one for a Tem with Stamina.
- Mounted that Voodoo wasn’t copying each the Standing circumstances and stage adjustments if each have been utilized, copying solely the stage adjustments. It is going to now copy each, because it ought to.
- Mounted seeing the discover for the Rusher trait twice, and seeing the ATK+2 indicator 5 occasions on Minothor.
- Mounted the discover signal for the brand new Iridiscence trait was not coming out when it ought to.
- Mounted seeing a Gear seem as disabled earlier than it acts if it prompts in the identical flip it’s gonna be disabled by Snare.
- Mounted seeing the Royal Jelly indicator discover earlier than it ought to seem, and exhibiting the title of a Tem that had beforehand fainted, if Waspeen is the final Tem alive on the staff.
- Mounted Mimit not exhibiting three out of their 4 Techs if the participant enters a Ranked match whereas on an encounter with untamed Tems.
- Mounted shedding focus if we attempt to swap to a controller after transferring the mouse outdoors the navigable buttons within the Showdown foyer.
- Mounted the controls for musical devices showing within the Battle class in Settings.
- Mounted having the door from an previous preset will nonetheless present in your own home in the event you promote it whereas geared up.
- Mounted seeing the Tamer banners of different gamers wrongly and overlapping within the Work together menu whereas we’re inspecting a participant.
- Mounted seeing the visible results wrongly positioned the second time we carry out the weeping emote.
- Mounted not seeing the visible results for any looped emote on the planet if we previewed it within the character customization menu and closed it abruptly.
- Mounted the UI for the Settings remaining on display after we make adjustments to the video settings and cancel these adjustments by going again.
- Mounted the UI remaining and overlapping if we lose connection over the last scene of the aggressive tutorial.
- Mounted briefly not seeing the Rewards display instantly after ending a Ranked match.
- Mounted the lighting altering barely if one exits the Galios Lair proper after the occasion measurement choice menu.
- Mounted the lacking emissive results on the wings and physique of the Tukai mount.
- Mounted the lacking emissive results on the fins and tail of the Ukama mount.
- Mounted a lacking gender tag in a dialogue throughout a cinematic in Tucma.
- Mounted the person date format per language was not being utilized, and as an alternative the English one was displayed whatever the language chosen. This utilized too to excessive numbers.
- Mounted a textual content overlap on the Crema places of work’ elevator in French.
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