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Starfield is full of many sights to see, secrets and techniques to uncover, factions to hitch, junk to select up, and, most significantly: quests. Probably the greatest aspect quests found to this point includes a ship filled with some unfortunate individuals stranded in a planet’s orbit. Luckily (or sadly), you’ve arrived and are able to put your negotiation (or sabotage) abilities to work.
“First Contact” will be discovered by touring to Porrima II within the Porrima star system. There you’ll meet the crew of the ECS Fixed, who it appears are somewhat out of time and place. In case you’re a Star Trek fan, this quest’s story is similar to “The Impartial Zone” in season one in all The Subsequent Era. So, right here’s the place to seek out “First Contact,” together with a number of tricks to get essentially the most out of this maybe-somewhat disturbing sidequest.
Starfield: The best way to begin ‘First Contact’
By touring to Porrima II, you’ll get the choice to begin engaged on “First Contact.” However earlier than you bounce into the plight of the crew of the ECS Fixed, I’d advise ending the second a part of the search “Unearthed,” which sends you to Earth for a little bit of a historical past lesson.
“Unearthed” isn’t a prerequisite for “First Contact” and it gained’t alter the search in any respect, however crossing this quest off your listing first will fill you in on a necessary little bit of Starfield’s human historical past. I gained’t spoil the main points, however I discovered it to border “First Contact” in a really narratively satisfying, unnerving, approach.
When you’re in Porrima II’s orbit, you’ll obtain a message from an NPC named Jiro Sugiyama on the planet asking for a little bit of assist. Fly down and have a chat with him.
Sugiyama will clarify that to this point nobody’s been capable of instantly talk with the orbiting ship and that he needs you to determine what precisely is occurring.
Again up in orbit, you possibly can dock with the ship after failing to determine communication. Bear in mind, you possibly can dock with a ship when you’re below 500 meters of it, so no must get too shut for consolation.
Right here’s the place the enjoyable begins: After stepping foot on the Fixed, you’ll study that it’s a colony ship despatched from Earth earlier than humanity found faster-than-light journey. The Fixed’s journey took about 200 years, and has seen a number of generations dwell and die on board, all with the hope of selecting Porrima II. However that hope runs right into a little bit of an issue, because the superb company people who’ve established the Paradiso resort planetside received there first.
’First Contact’: Meet with Paradiso’s board members
Earlier than leaping again all the way down to the planet for a board assembly (thrilling, I do know), take a while to fulfill the assorted individuals who dwell on the ECS Fixed. You’ll discover all kinds of parents, together with a classroom full of youngsters. Ddon’t overlook that: There are kids aboard this vessel.
After you get an opportunity to talk with and study in regards to the crew who’ve spent their total lives dwelling on this ship, go on all the way down to Paradiso and head to the elevator within the resort. Take it to the chief ground and head straight for the board room.
The receptionist could have the nerve to inform you which you could’t go in there. Unacceptable: Doesn’t she know you’re the protagonist of a Bethesda sport? Unbelievable. You gained’t should work onerous to persuade her to allow you to in. Simply inform her what you’re right here to debate then, as it’s best to with any company board assembly, simply stroll in and demand consideration.
As soon as contained in the boardroom, you’ll have a possibility to listen to the fits and ties plan their schemes, one in all which incorporates constructing synthetic scorching springs. Capitalism by no means modifications.
Allow them to wrap their disgusting dialog and speak with the CEO, Oliver. You’ll be given three fantastic choices right here:
- Organize for the ECS Fixed crew members to dwell on Porrima II as indentured servants.
- Outfit the ECS Fixed with a grav drive so the crew can discover some place else to dwell.
- Kill all the crew of the ECS Fixed.
Now, if the ability these fits and ties wield over helpless individuals evokes a relatable bloodlust and also you wish to kill them, you possibly can overlook about it: Like vampires, they’ll simply get again up each time you pump bullets into them.
The icky alternative: Sending the ECS Fixed crew into indentured servitude
In case you take alternative one, god assist you. However you’ll must get some supplies first: 40 fiber, 80 iron, 10 lithium, 20 sealant. Not less than do the best factor and mine it from the planet you’re presently on, moderately than going elsewhere to mine your blood supplies. It’s also possible to persuade the crew of the ECS Fixed to contribute what little they’ve, but it surely gained’t be sufficient. When you’ve gathered these supplies, inform the ship’s captain.
Afterwards, I recommend taking a chilly bathe IRL so yow will discover out for those who’re nonetheless able to feeling something.
The higher possibility: Becoming the ECS Fixed out with a grav drive
The second alternative might be the very best out of all three. Because the ECS Fixed was constructed earlier than grav drives had been invented, you’ll should journey to HopeTech on the planet Polvo within the Valo system. As soon as planetside, go inside HopeTech and converse with Bennu St. James on the second ground. He’ll cost you 40,000 credit for the grav drive, but when your Persuasion is environment friendly sufficient, you possibly can speak him all the way down to 25,000. It’s also possible to store for ship components for your self at HopeTech, and take a look at the midway respectable weapons store there too.
Head on again to the ECS Fixed and chat with the engineer, Amin Kazemi. He’ll ask you to do the next to prep the Fixed for its new grav drive:
- Reroute energy from the port turbopump to the auxiliary cryogenic radiator from engineering management pc alpha
- Set the plasma run-off inhibitor to 5 % on engineering management pc beta
- Decouple the magnetic flange pipe enclosures from the auxiliary module meeting on engineering management pc gamma
As soon as these choices have been set in engineering, go have a chat with the ship’s captain one final time to let her know the ECS Fixed is about for faster-than-light journey. The ship will depart shortly after you allow the system. And who is aware of? Possibly you’ll run into these people once more in your travels.
Solely monsters want apply: Killing harmless individuals as a result of they’re inconvenient to wealthy individuals
If for some cause you’re set on destroying the ECS Fixed and killing everybody on board, first, get assist, however second, you’ll must seize a key from Amin Kazemi in engineering on the Fixed. Violently assaulting him is bound to set off alarms, so as a substitute you possibly can select to pickpocket him (notice: it is advisable unlock the Pickpocketing ability within the perk tree to have the ability to do such a factor).
After you have the important thing, apply it to the locked pc in Engineering and set the ship to Emergency Overload. Then go to the captain’s workplace to make use of her pc (notice: this requires the Safety ability within the perk tree) and make sure the overload request. When you do that, everybody will wish to kill you (I don’t blame them by any means). Escape the Fixed and watch the ship explode. Good job. You’ll get 6,500 credit from the CEO and limitless entry to the Paradiso resort.
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“First Contact” is considerably of a merciless story regardless of which alternative you are taking. Although sending the ECS Fixed out to hopefully discover a new house is probably going the higher alternative, the truth that companies management total planets from a single settlement and might so powerfully have an effect on the lives of susceptible individuals actually makes the case for seeing Starfield as a dystopian work of fiction that painfully resonates with all-to-true realities right here in the true world.
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