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Beginning Tenebris Pictura may have you scratching your head early on. You awake in a portray world, the place you study that you’ve the ability to leap into work and stroll round these areas. You can even cut up your spirit out of your physique, the place a lot of the sport is concentrated. As you proceed, you’ll face varied puzzles and fight sections that depend on you weaponising your spirit whereas defending your physique because it sits idly by.
On the puzzle aspect, issues aren’t too horrible. Typically, there can be a pink goo, mist, or different form of impediment that your physique can’t transfer via, however your spirit can simply fly throughout. This results in some attention-grabbing puzzle conditions, like controlling a lightweight beam that destroys partitions to present your physique protected passage or one other mild that reveals how the home you’re in regarded in higher days. Some options to those are a bit extra on the market than others, however total, we had fun overcoming the puzzles.
Fight, then again, we by no means loved. You encounter demon monsters at nearly each flip that solely your spirit can assault. In these conditions, you could depart your physique in a protected location, part off some enemies to present your self a greater probability, and defeat them individually. There’s an extra catch: decreasing the enemy’s well being doesn’t defeat them. You must then cause them to a portray the place they get sucked in. Whereas there are some particular skills you unlock as you progress via the sport to present you extra performance in battles, we discovered the fight to be largely loathsome each time we engaged with it.
In consequence, Tenebris Pictura doesn’t ever set up itself as a sport you’re feeling you could see right through. The world and puzzles might intrigue you, however the fight made us frequently wish to stroll away from the sport.
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