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Zelda: Tears Of The Kingdom’s Thunderous Callback To The Nice Sky Island Is Good

August 10, 2023
in Nintendo
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Zelda: Tears Of The Kingdom’s Thunderous Callback To The Nice Sky Island Is Good

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Zelda: Tears of the Kingdom Thunderhead Isles
Picture: Nintendo Life

Soapbox options allow our particular person writers and contributors to voice their opinions on sizzling matters and random stuff they have been chewing over. At the moment, Jim sings the praises of one in every of Tears of the Kingdom’s later-game areas…

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I’ll preface all of this with a thanks to each Zelda fan on social media. As I labored my manner by way of The Legend of Zelda: Tears of the Kingdom’s ‘Regional Phenomena’ quest, I had no thought the place the sport may take me subsequent, nor that what would come would introduce me to one in every of my favorite new areas on this all-too-familiar Hyrule. This could have been a straightforward factor to spoil on-line, particularly within the sport’s early weeks, so thanks, fellow Hylian explorers, for holding it below your (Minish) caps.

With that in thoughts, let me stress the next: when you’ve got not been informed to go to the Thunderhead Isles, began the ‘Secret of the Ring Ruins’ quest, or battled your manner by way of a heavy storm to seek out out what’s inside that perilous-looking cloud that swirls over the Faron area, don’t learn on. The content material of this questline is an actual deal with to expertise first-hand, so take it on for your self earlier than studying the next article as a result of, sure, there are spoilers forward.

Zelda: Tears of the Kingdom Thunderhead Isles
Zelda: Tears of the Kingdom Thunderhead Isles
Photographs: Nintendo Life

Now that’s out of the way in which, I am going to say it: the Thunderhead Isles are superior. This late-game space — like most issues in Tears of the Kingdom — is technically accessible from the second you contact down in Hyrule and get your Paraglider. However, in case you play like me, then the intimidating swirl of clouds was sufficient to make you assume “That appears cool, I wager I will be informed to go into it in a while”. I did not need to spoil the shock for myself and I’m glad that I made this name.

Sure, the Isles are cool in and of themselves due to how they present simply how a lot of the sport you continue to must go after the ‘Regional Phenomena’ quest — as confirmed by ‘dehydrated’ Phantom Ganondorf in Hyrule Fortress — however they have been cooler for me as a result of they served as one thing of a victory lap to the sport’s principal questline. That is continued into the following Assemble Manufacturing unit and Spirit Temple, sure, nevertheless it’s on the Thunderhead Isles that I actually felt like the sport was saying “Let’s examine what you might have realized because the Nice Sky Island, then”.

I had a good time placing these expertise to the check, and I do not reference the sport’s opening space by mere coincidence. Thunderhead Isles performs equally to Hyperlink’s Rauru-led tutorial, however with the problem dialled up a few notches. The Constructs are a lot stronger (assuming you might have put in ~40 hours of playtime by this level), the puzzles to get from one island to the subsequent do not maintain your hand almost as a lot as earlier than, and all hopes of climbing any partitions to bypass the Isle’s challenges are made futile by a painfully inconvenient however superbly atmospheric thunderstorm. Appears becoming, given the title, actually.

Photographs: Nintendo Life

The puzzles nonetheless have comparable options to the Nice Sky Island however there’s an additional component of problem introduced on by the setting which serves to create a collection of throwbacks to the whole lot that you’ve needed to work out up till this level. One part presents you with two equivalent railings, one in every of which has a ready-made ‘cart’ on it so that you can use however the steel supplies that it is comprised of imply that Hyperlink might be struck by lightning if he stands on it. So, what do you do? You copy the design with some close by planks of wooden and glide on by, unscathed. Certain, there’s most likely a way that you might Ascend by way of a close-by roof and render the puzzle irrelevant, however I wasn’t about to stroll previous some wonderful sport design like that for the needs of smugness now, was I?

The throwbacks will not be restricted solely to earlier Tears of the Kingdom moments both. The entire swap flipping and wall breaking felt like a extra conventional Zelda dungeon, the place the answer was clear, however how you can obtain it was a problem. Certain, modern-era dungeons have a sure attraction, however understanding how you can set off a swap in order that Hyperlink can use a close-by transferring platform (or big catapult-like system on this case) is a sure-fire option to hit this Zelda fan proper within the feels.

And so I trekked on throughout the thundery islands, constructing a bridge right here, triggering a swap there, all of the whereas painfully conscious that if I took a tumble off the sting, there was no manner that I used to be going to have the ability to climb again up in all that rain. No, I did not have the Froggy Armour by this level and sure, I too decide myself for it.

Zelda: Tears of the Kingdom Thunderhead Isles
Zelda: Tears of the Kingdom Thunderhead Isles
Photographs: Nintendo Life

The Thunderhead Isles are punishing like this, however… in a great way? Although it was right here that the sport’s dimension actually started to take its toll on my little previous Swap — utilizing Ultrahand in amongst that climate system results in some fairly important body drops — I nonetheless discovered myself having fun with each little puzzle. Utilizing Ascend and Ultrahand have been hardly probably the most revolutionary options at this level within the sport, however the truth that the setting made me depend on them a lot introduced a new-found love for a few of TOTK’s most simple options.

However all of this might be not more than a cool journey from level A to B was it not for the ultimate (when you’ve got completed it the proper manner spherical) dive right down to Dragonhead Island. If the bounce level on the Nice Sky Island was a manner of dropping you into the true starting of your Hylian journey, the one on the finish of the Thunderhead Isles is lining you up for its remaining chapter. Touchdown within the water under to grasp that the storm had lastly stopped was bliss — and do not even get me began on regaining the flexibility to climb for greater than two seconds with out slipping down the wall.

A part of me was shocked to see that Dragonhead Island was not the ultimate dungeon itself — it had actually been a Wind Temple-esque journey attending to that time — however as I picked up Mineru’s Masks and commenced the glide right down to the Assemble Manufacturing unit, my respect for the world that I had simply explored grew even better. It wasn’t some dungeon, it was only a path; did it must go that tough? No manner, however I cherished all of it the identical.

By calling again to the whole lot that the sport had taught me earlier on and dialling up the problem sufficient for me to assume that I used to be doing one thing clever (I actually wasn’t), the Thunderhead Isles turned a victory lap for TOTK’s first ~40 hours in my thoughts. There are actually extra memorable moments on supply on this Hyrule, however few of them had me fairly as nostalgic as one.

When did you first tackle the Thunderhead Isles? Tell us within the following ballot:

When did you first go to TOTK’s Thunderhead Isles? (191 votes)

  1. After clearing the cloud – like I used to be informed to45%
  2. I battled by way of the storm and bought up there early49%
  3. I nonetheless have not visited them however determined to learn on anyway (heheh)7%

Did you benefit from the islands as a lot as Jim? Zap your ideas within the feedback under.

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Jim Norman

Be it rambling about video video games or superheroes, Jim wears his passions on his sleeve. Normally discovered replaying a Zelda title as an alternative of working by way of his ever-growing backlog, he is a large fan of all-things fantasy and likes nothing greater than to speak about it.



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Tags: CallbackGreatIslandKingdomsPerfectSkyTearsThunderousZelda
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