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The Callisto Protocol developer, Hanging Distance Studios, is dealing with a wave of layoffs following the middling reception of its debut Lifeless House-esque sport. The layoffs affected 32 workers.
Hanging Distance asserted to IGN this was a matter of “strategic modifications” to higher the studio’s future tasks. In addition they declare to have provided significant severance packages and outplacement companies.
The Callisto Protocol failed in lots of methods. Larger-ups snubbed significant contributions after workers left early, the studio supposedly had lots of crunch time, gross sales reportedly didn’t recoup improvement prices, and the factor most individuals discovered off-putting — its main efficiency points throughout the board. Even enjoying on PC, individuals discovered many, many points that shouldn’t have been in a completed product.
The sport has since been patched, however nobody will overlook the state it launched in. Within the time since launch, the studio has moved on to growing a DLC for the motion horror. It isn’t instantly clear how this impacts its improvement.
Hanging Distance Studios’ full assertion
Hanging Distance Studios and KRAFTON have applied strategic modifications that realign the studio’s priorities to higher place its present and future tasks for achievement. Sadly, these modifications have impacted 32 workers. Honoring the invaluable contributions of every departing staff member with materials assist within the type of outplacement companies and significant severance packages is our high precedence throughout this troublesome second.
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