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Play it on: PS5, PS4, Xbox Collection X/S, Home windows (Steam Deck OK)
Present purpose: End the rattling World Tour
Road Fighter 6 is nice, no secret there: an actual return to type. In case you like preventing video games in any respect you need to undoubtedly play it, even perhaps this weekend. I’m glad I FOMOed into shopping for it.
Nevertheless it’s not good, and my most important bummers are World Tour mode and the sport’s F2P-style monetization. I completely get that the single-player, globetrotting, RPG-lite World Tour mode is a key attraction for folk who don’t reside and breathe preventing video games, a intelligent technique to drag in a brand new crowd. I simply want it was enjoyable to play by too, and didn’t make you grind for hours upon hours to unlock every most important character’s secondary costume.
I need these costumes, dig? Some are actually nice! Nevertheless it’s both splash out for per-character DLC in an already 60-plus-dollar sport or spend bored hours grinding World Tour. Placing it that approach makes me think about that perhaps my time is value greater than the price of the DLC, however then the resentment fires again: I simply paid full worth, solely to be nickel-and-dimed? Come on!
Essentially the most miserable half is that toiling away in World Tour to the exclusion of on-line play is actively making me fall behind gamers in a position to ignore that frippery and simply concentrate on getting good at the actual sport. I really feel like I’m in Road Fighter purgatory studying reams of inane dialogue and performing fetch quests for generic NPCs simply so my Zangief can put on his basic duds.
It was quite a bit much less annoying to unlock these items, however that’s the state of the fashionable sport trade. I’m not stunned, simply bummed. Thanks for being my therapist at this time. — Alexandra Corridor
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