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Closing Fantasy XVI’s decades-spanning story takes protagonist Clive Rosfield all throughout the continent of Valisthea. With a lot house to play in, developer Artistic Enterprise Unit III created 5 fundamental nations on the heart of the sport’s story and wars.
As a primer, let’s break down the important thing issues to learn about every of those kingdoms and their place in Valisthea because it pertains to the closely protected and extremely sought-after Mothercrystals.
The Grand Duchy of Rosaria: Bastion of Custom

- A gaggle of small impartial provinces in Western Valisthea shaped to create this nation way back, which now attracts upon the Drake’s Breath Mothercrystal for aether. It’s the place the story of FFXVI begins, and it’s the house of Clive and Joshua Rosfield.
- Dwelling of the Dominant of the Phoenix
The Holy Empire of Sanbreque: The place Ambition is Divine

- The most important theocratic pressure in Valisthea, Sanbreque is dwelling to the holy capital of Oriflamme, constructed round Drake’s Head, an enormous Mothercrystal that provides the folks with an abundance of magical aether.
- Dwelling of the Dominant of Bahamut
The Kingdom of Waloed: Indomitable In Its Isolation

- Waloed claims the jap half of Valisthea as its dominion, and whereas a lot of this nation stays a thriller, we all know it’s powered by the Drake’s Backbone Mothercrystal, making it a horny location for any kingdom warring over aether.
- Dwelling of the Dominant of Odin
The Dhalmekian Republic: Whose Fortunes Shift Like The Desert Sands

- Made up of 5 parliament states, this republic’s Mothercrystal, Drake’s Fang, lies within the coronary heart of a mountain vary, permitting it to maintain its dominion, a big portion of southern Valisthea, protected from intruders.
- Dwelling of the Dominant of Titan
The Iron Kingdom: Cast In Religion And Concern

- The Iron Kingdom consists of a small group of 5 islands off the coast of Storm, the western half of Valisthea’s twin realms, and right here, the acute Crystalline Orthodox religion dictates all the pieces beneath the shadow of the Drake’s Breath Mothercrystal, the exact same crystal the Grand Duchy of Rosaria attracts its energy from.
- No Dominant calls this kingdom dwelling as its folks view dominants as unholy abominations, strictly executed upon delivery.
The Crystalline Dominion: The Unblinking Eye of the Storm

- A peace treaty armistice retains this small plot of land dwelling to the Drake’s Tail Mothercrystal impartial, however as the necessity for extra aether will increase amongst the opposite 5 nations, this dominion’s neutrality is likely to be in jeopardy.
- Due to this dominion’s impartial state, no Dominant calls it dwelling.
I spoke to inventive director Kazutoyo Maehiro about Valisthea and its creation, and it began with a glance again at real-world historical past and a map.
“Loads of instances in medieval historical past, you’ll have lots of kingdoms, and we wished to have kingdoms as effectively,” Maehiro says. “After we knew we had been going to choose 5 fundamental nations in Valisthea, having all of them be kingdoms means all the pieces’s going to be the identical – you’re at all times going to have a king making all the selections, and it trickles down from there. And when telling a narrative, it turns into actually one-sided.
“We wished one thing that gave the story a bit of extra depth to make it extra fascinating for gamers and for us writing it as effectively. We began out pondering we wished to do one thing completely different for each, possibly having one be a democracy and one other being a kingdom in order that we are able to write from the views of these completely different governments.”

Closing Fantasy XVI Artistic Director Kazutoyo Maehiro
Maehiro says that after creating the world, CBUIII used the map of Valisthea to design the “givens” of this world. He tells me magic, Mothercrystals, and Eikons are all simply givens as a result of they’ve existed for therefore lengthy they’re now merely part of daily. Society doesn’t take a look at them as these superb issues – these are simply the way in which issues are.
“[Then we] assume, ‘Okay, when you’ve got these Mothercrystals in these components of the land, that’s the place the nations are going to type and then you definately’re going to have folks eager to combat over these,” he says. “That’s the place battle goes to rise between the nations which have shaped up across the Mothercrystals.
“After creating the world map firstly, the following factor I did was create the world’s historical past based mostly off of that geography – the place the cities are, the place the Mothercrystals had been. As soon as the historical past is created, you place Clive in that and say, ‘Okay, that is the place Clive seems [and] these items led as much as his story.’”
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