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Last Fantasy 16 is doing its final lap of console previews forward of a launch subsequent month, although sadly on PC we’re not going to be enjoying it anytime quickly. Extra regarding, although, is one thing Yoshida advised GQ UK in an interview as we speak: there have been talks “with the higher-ups” at Sq. Enix about ditching the numbers for the Last Fantasy sequence as a result of they are often complicated for brand spanking new gamers.
“A number of gamers are going to come back in they usually’re going to have a look at it like a comic book guide the place you must learn from the start to know what is going on on now,” Yoshida mentioned. “It is laborious for advertising as a result of each numbered title that we launch within the sequence, we’ve got to enter it like, ‘It’s OK, you do not have to play the remainder of them.”
I get it—16 is a fairly large quantity. It takes years to learn to rely that prime, and the concept of there being 15 different numbers you must take into consideration earlier than you get to 16? Fairly intimidating. There’s additionally the roman numeral problem issue. We use plain ol’ numbers right here on PC Gamer, however formally the sport’s Last Fantasy XVI. How are kids presupposed to play this now-M-rated sequence if they can not even learn the title!?
Yoshida additionally argues, fairly, that persevering with to quantity every new sport within the sequence may trigger issues for his first and first love, the MMO Last Fantasy 14. “You get a brand new participant coming in and it is like, ‘Wait a minute, why do I’ve to play Last Fantasy 14 if 16 is out?'” he imagined. “Why do not we simply name it Last Fantasy On-line—simply do away with the quantity altogether, and that’ll make it simpler to know.”
Apart from the truth that that is unforgivable Last Fantasy 11 erasure, I sympathize with the purpose. However to this I current my indeniable counterpoint: a historical past of videogame names from Sq. Enix that do not merely depend on a quantity to speak that they are a new entry in a longrunning sequence.
- Stranger of Paradise: Last Fantasy Origin
- Kingdom Hearts HD 2.8 Last Chapter Prologue
- Bravely Second: Finish Layer (to not be confused with Bravely Default II)
- Last Fantasy Kind-0
- Last Fantasy Crystal Chronicles: My Life as a Darklord
- Dirge of Cerberus: Last Fantasy VII
- Last Fantasy VII Remake: Intergrade
- Star Ocean: Integrity and Faithlessness
- Kingdom Hearts 358/2 Days
- Struggle of the Visions: Last Fantasy Courageous Exvius
This isn’t even mentioning the atrocities Sq. has dedicated with non-sequels like The Quiet Man, Varied Daylife, and SINoALICE. Sq. Enix weaponizes phrases like few different sport publishers within the enterprise. I refuse to learn to pronounce “SINoALICE” or “Exvius” and may’t think about what the subsequent Last Fantasy could be referred to as in the event that they dropped the numbers. I have already got many years of follow saying “seventeen.” Do not inform me that was for nothing!
And , as ridiculous as all these names are, they’re no worse than western sport studios’ obsession with rebooting sequence, making it exhaustive to Google or talk about every model:
- God of Struggle (2005) & God of Struggle (2018)
- Doom (1993) & Doom (2016)
- Prey (2006) & Prey (2017)
- Tomb Raider (1996) & Tomb Raider (2013)
- Mortal Kombat (1992) & Mortal Kombat (2011) & Mortal Kombat 1 (2023)
Every time one other sport sequence ditches numbering, odds are good we’ll find yourself seeing considered one of these generic subtitles slapped onto them as an alternative:
- Legends
- Infinite
- Rising
- Origins
- Reckoning
- Revolution
- Unleashed
Eww.
As we speak, I give due to Capcom for the robust, pure Road Fighter 6 quite than Road Fighter Legends or Road Fighter: Unleashed. And I thank Last Fantasy 16 for not simply being referred to as Last Fantasy. Google search is already hanging by a thread. Do not go breaking the web, for all our sakes, Sq. Enix. Simply maintain these numbers the place they belong.
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