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There are, by my depend, 1732 indie video games popping out day by day now, which makes selling them (for devs) and protecting them (for us) nearly inconceivable. One pattern I’ve loved recently, although, is an try to market a sport not simply by displaying the sport, however by displaying what went into making the sport.
The Dungeon Experience is a good example of this, however one other one popped up over the weekend for Lunark, a “fashionable tackle the 2D cinematic platformer style”, by which its builders (principally simply creator Johan Vinet) imply its in the identical vein as classics like One other World and Flashback.
These have been two video games outlined not simply by their cinematic aspirations, heavy on cutscenes and dramatic framing, however as a result of they achieved a number of that through rotoscoping, the know-how the place individuals act scenes out on movie then animators recreate it in a sport/present/film.
Lunark, appropriately, does a lot the identical factor, however what I used to be so glad to see over the weekend was the footage behind the animation, which reveals that for each scene concerned a dramatic sci-fi chase or some complicated alien equipment, there was…a dude in his kitchen sitting on a shelf, swinging on some bars at a youngsters’s playground or lovingly touching his floorboards:
For those who’re into what you’ve seen right here, the official pitch for the sport is:
Set in a future the place the Moon has been reworked right into a vessel for humanity’s survival, LUNARK is a 2D journey impressed by ‘90s classics. Run, bounce, hold, climb, roll, and shoot by gorgeously animated environments whereas overcoming traps, fixing puzzles, battling enemy droids, and extra! Uncover the darkish origin of humanity’s new dwelling on this epic story of survival, revolution, and thriller.
Lunark was launched again in March, and is accessible on Steam, Swap, PlayStation and Xbox.
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