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Strap in your action-RPG boots and dive into the Path of Exile replace 2.44 patch notes from Grinding Gear Video games for the newest modifications. Take a look at the newest Path of Exile patch notes beneath.
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3.21.0c Patch Notes
This patch disables lower-tier Crucible Passives which have downsides from rolling, and incorporates updates to the Crucible Forge consumer interface, in addition to quite a lot of different enhancements and bug fixes.
Crucible Modifications
- Added an indicator to the Crucible Forge consumer interface which shows the relative issue for the quantity of channelling you could have achieved, and the way shut you might be to fully-channelling the encounter.
- Disabled many of the lower-tier Crucible Passives which have downsides on the preliminary ability from rolling. Preliminary expertise with downsides are far much less frequent and might usually solely roll within the endgame. When an preliminary ability does include a draw back, the upside ought to outweigh the draw back.
- The Crucible Passive that granted Weapon Elemental Harm and can’t Inflict Elemental Illnesses can not roll.
- Distinctive Gadgets obtained by promoting an merchandise with a Crucible Passive Tree now include their very own Crucible Passive Tree, with the primary ability allotted.
- Crucible Passive Tree Expertise that trigger the merchandise to promote for an extra Distinctive Merchandise can not be transferred onto different unrelated Base Sorts by combining Crucible Passive Timber.
- Up to date the explode visuals for the Crucible Passive Tree ability that causes Totems to Explode on Demise to be extra acceptable.
Common Enhancements
- The Caster Passive Talent Mastery which supplies an opportunity to open close by Chests once you Forged a Spell not opens Curio Shows in Heist.
- The Heist Locker Hideout ornament is now unlocked once you first go to the Rogue Harbour in a League, slightly than upon finishing The Rogue Harbour quest.
- The “Flasks you Use apply to Linked Targets” modifier on the Ceinture of Benevolence Distinctive Belt has been re-enabled, it now solely applies to Non-Distinctive Utility Flasks you Use. We’ve additionally enabled this Belt to drop once more.
- Up to date an Armour Passive Talent Mastery description to make clear it supplies most Elemental Resistances if Geared up Helmet, Physique Armour, Gloves, and Boots all have Armour (beforehand said most Resistances).
- Up to date the outline of the Spreading Energy Problem to make clear it’s accomplished upon absolutely allocating Crucible Passive Talent Timber on objects with particular most depths.
- Improved the Crucible Forge and Crucible Passive Tree consumer interfaces for Controller Enter mode.
Bug Fixes
- Mounted a bug the place some Crucible Passives that let you promote the merchandise in trade for a Distinctive Merchandise have been as an alternative rewarding a Uncommon Merchandise.
- Mounted a bug the place vendoring an merchandise with a Crucible Passive Tree may interrupt anticipated vendor recipes.
- Mounted a bug the place Corrupted Gadgets couldn’t be mixed on the Forge of the Titans in areas opened from Primordial Remnants.
- Mounted a bug the place the Solid Warrior Crucible Monster was dealing extra injury than meant with their Geyser ability.
- Mounted some situations the place the tooltip for Crucible passives which allocate a Passive Talent Tree Notable may prolong off-screen.
- Mounted a bug the place the “Armour from Geared up Physique Armour is doubled” stat from the Juggernaut’s Unbreakable Ascendancy Passive Talent was incorrectly making use of a 100% improve as an alternative.
- Mounted a bug the place the “Armour from Geared up Physique Armour is doubled” stat was not doubling Evasion out of your Physique Armour when the Iron Reflexes Keystone Passive Talent was allotted.
- Mounted a bug the place the “elevated Armour in opposition to Projectiles” modifier didn’t work together appropriately with sources of base Armour or different modifiers, together with the Juggernaut’s Unbreakable Ascendancy Passive Talent.
- Mounted a bug the place Vaal Domination was not taking rarity into consideration when selecting which Sentinel to Ascend.
- Mounted a bug the place the stat on Phantasmal Lightning Tendrils that causes stronger pulses to deal extra Harm with Hits and Illnesses was not functioning appropriately.
- Mounted a bug the place Explorer’s Scouting Experiences weren’t rerolling Kirac’s Atlas Missions appropriately.
- Mounted a bug the place the Bestiary Blood Altar consumer interface would by no means load in Controller Enter mode.
- Mounted a bug the place dynamic culling for Rage Vortex was too aggressive.
- Mounted a bug the place trying to find Maps on the Bulk Merchandise Trade part of the Path of Exile: Commerce web site was not working appropriately.
- Mounted a bug the place ability impact microtransactions couldn’t be utilized to expertise granted by distinctive objects that do not need a ability gem.
- Mounted a bug the place a part of the Lithomancer’s Physique Armour was lacking on all courses besides the Witch.
- Mounted a bug with the visuals of the Harlequin Portal Impact microtransaction.
- Mounted an occasion crash.
- Mounted a consumer crash.
[Source – Path Of Exile Patch Notes]
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