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Hiroshi Takai, the principle director of Ultimate Fantasy 16, is totally impressed by the pace and energy of the PS5. Specifically, he factors to the console’s reminiscence measurement and SSD pace as one thing that separates it from the pack. Earlier in March, fight director Ryoto Suzuki defined why Ultimate Fantasy 16 couldn’t run on PS4, equally pointing to the PS5’s reminiscence and SSD as a necessity for the sport’s seamless battle system.
FF16 will use PS5 Dualsense to reinforce Chocobo driving
In an official Ps weblog submit, Takai defined that many consoles fail “to strike the best stability between the capabilities of the {hardware} and the scale of the reminiscence.” That is primarily why he was struck by the PS5’s specs. He was “merely blown away” by the pace of the console’s inner SSD.
It’s solely due to the scale of the PS5’s reminiscence that Sq. Enix may render all the character and environmental fashions within the recreation, along with the lighting and shadows. It’s permits for seamless transitions between the sport’s “resource-intensive gameplay to equally intensive cutscenes and again once more.”
Takai additionally reveals that the PS5 Dualsense’s adaptive triggers and haptic suggestions will improve the sensation of lifting up heavy gates and driving chocobos. It should additionally convert sound results to haptic information, in order that it may possibly painting one thing as refined as “actions of the air.”
Ultimate Fantasy 16 producer Naoki Yoshida confirmed that the sport will run at 60 FPS on PS5 for individuals who activate Efficiency Mode.
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