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Sq. Enix has commented in a latest video on why they determined that Chrono Cross must be remastered. The announcement of the remaster of the basic RPG was initially meant to commemorate the sport’s twentieth anniversary. Nonetheless, the remasters producer, Koichiro Sakamoto, has now publicly said that there was extra to it than that. Sakamoto says that they had been relying on the Sport Archive service for his or her basic RPG’s on Sony’s PlayStation 3 console, however on the time the PlayStation 4 grew to become out there to buy and so they weren’t certain whether or not that console would proceed with the Sport Archive service, so to remain on the protected facet, they determined that they might create a remaster mission. Right here’s what was stated:
“Again when the mission was launched, Chrono Cross was presumably going to change into unplayable. There was a Sport Archive service on PlayStation 3 that allowed you to play PlayStation 1 video games. However PlayStation 4 was already available on the market. We didn’t know on the time if PlayStation 4 would even have a Sport Archive service. It appeared like Chrono Cross may change into unplayable. So, a remaster mission was arrange. That’s the backstory.”
Remaster producer Koichiro Sakamoto
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