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Barely the naked minimal.
I’ve fond recollections of enjoying Tales of Symphonia practically 20 years in the past. It was one of many first JRPGs I’d ever performed, and to at the present time I think about it a gold commonplace of the style. With a fancy narrative in a large world, fluid real-time fight, and a star-studded English dub that includes the likes of Scott Menville, Jennifer Hale, and Tara Sturdy, there’s a lot to like about this sport. There are some things that haven’t aged too properly equivalent to the shortage of high quality of life options from future Tales titles and a messy opening act with clunky exposition, however I’d nonetheless simply suggest the sport to anybody trying to play an absolute traditional.
Sadly, I don’t have as many variety phrases for the most recent remaster, which isn’t solely the primary time it’s been re-released on a Nintendo system, but additionally solely the third time ever that the sport has been made obtainable within the west. There are sufficient issues with Tales of Symphonia Remastered that it feels beneficiant calling it a remaster in any respect—not solely does it lack any new options or enhancements in any respect, nevertheless it retains each technical flaw from earlier re-releases whereas managing to introduce model new issues of its personal.
Symphonia Remastered relies on the PS3 re-release from 2014, and plenty of of its points are inherited from that model. There’s been a variety of discuss how the sport is locked to 30fps—a downgrade from the GameCube model’s 60fps that has its roots within the preliminary PS2 port. If that have been the one problem then issues won’t be so unhealthy, however the sport’s artwork model was additionally compromised with inconsistent rendering for the anime-style character outlines featured within the authentic launch. The outlines by no means handle to look as daring as the unique GameCube model, and relying on the scene they often vanish solely. Some scenes additionally bizarrely have dialogue that’s fully lacking in PS3 and Change variations. This isn’t a matter of censorship or an up to date localization; characters will nonetheless reply to lacking strains as if they have been nonetheless there.
The problems with the PS3 port (which may also be discovered on Steam) in the end don’t add as much as a lot, and for those who’ve by no means performed the sport earlier than you most likely gained’t even discover most of them. The identical can’t be mentioned of the brand new points launched within the Remaster. Loading instances between maps, which was once miniscule, at the moment are a number of seconds lengthy. Colours are much less vibrant throughout the board with the sport’s brightness being turned down in all scenes. Textures have been AI upscaled, with visible particulars devolving right into a smeary soup because of this. The battle UI now options texture seams not current in every other model, and small icons and textual content fonts now have seen compression artifacts. One particularly egregious instance I observed was a small black line that constantly appeared above any lowercase w in dialogue.
A few of Symphonia’s graphical results at the moment are merely damaged. The pause display screen which beforehand appeared on prime of no matter was occurring within the sport now includes a plain black background. The trendy animation that transitions between exploration and fight is totally lacking, changed with a tough lower to black adopted by a tough lower to white that fades in after a pair seconds. Cutscenes additionally seem to have misplaced the flexibility to crossfade, now abruptly jump-cutting between photographs that was once gradual transitions. The one real enchancment on this model is that the sport runs at 1080p, a document excessive for console variations of Symphonia—however lots has been sacrificed to get there.
A lot is compromised on this remaster that if it had simply been an emulator operating the GameCube model in HD, then it really would’ve been an enchancment. That’s not simply hyperbole; I really checked how the GameCube model appears on a fan-made emulator rendering the sport in 4K, and the outcome speaks for itself. There are not any compression artifacts within the UI, there are not any seen texture seams, the character outlines are totally intact, and the sport runs at a easy 60fps; all facets that the official remaster fails at. The one factor the GameCube model is lacking is the content material that was added within the later PS2 port, however at this level I’m beginning to marvel if that content material is even definitely worth the hassle.
Tales of Symphonia appears to be a sport that’s doomed to get a bit worse with each subsequent re-release. It’s tough to justify calling this new model a remaster in any respect because it consists of all the issues with the earlier model whereas introducing solely new issues on prime of that. The naked minimal for a port of a retro sport must be that you just gained’t discover any technical issues for those who haven’t performed the unique, and Tales of Symphonia Remastered doesn’t even clear that bar. It’s playable; it’s nonetheless Tales of Symphonia, however that’s the absolute least we are able to ask of it, and that’s the absolute most we’ve gotten from it.
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