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Star Wars Jedi: Survivor received’t have a model of it releasing on the PS4, and director Stig Asmussen has already defined why.
This clarification additionally revealed a few issues concerning the sport that gamers can anticipate to see, because of how Respawn was capable of lean on the PS5 {hardware}.
Specifically that gamers can anticipate to see areas on completely different planets to be bigger than they had been in Fallen Order, with extra enemies and NPC’s all all through.
Increased density maps throughout bigger areas, all attainable because of the {hardware} of current-gen platforms. Having these greater density maps provides one other degree of immersion, making these planets really feel way more like lived areas moderately than a small degree you’re working by means of.
In different information round Survivor, Asmussen as defined in a latest interview that work the group did to place ray-tracing in Jedi: Fallen Order’s however in the end scrapped helped to tell their work when placing ray-tracing in Survivor.
Supply – [PLAY Magazine]
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