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The fifth FFXIV final has arrived, and The Omega Protocol (Final) is at present within the means of being methodically pulled aside by one of the best gamers the MMORPG group has to supply as they attempt to be the primary workforce to beat it. Nevertheless, the encounter – launched with the discharge of FFXIV patch 6.31 – has prompted many teams to run right into a long-standing problem with the sport’s buff cap, reopening a dialogue across the limitation.
Put merely, you may solely have 30 buffs and debuffs in your character at one time in FFXIV. Whereas that may look like a fairly sizable quantity for the typical participant, it does come up in some content material – significantly the more durable variants of encounters designed for twenty-four gamers or extra, akin to Delubrum Reginae (Savage) from the Shadowbringers enlargement.
In some instances, gamers have managed to take advantage of this buff cap to their profit – loading up on buffs to succeed in the restrict in order that lethal debuffs akin to Doom aren’t utilized to their character when meant. Historically, these situations have been handled by means of patches that gave key debuffs precedence to make sure that they might nonetheless undergo as meant.
With TOP (The Omega Protocol), nevertheless, groups are dealing with a special problem. Due to a mechanic referred to as ‘Howdy, World’ that happens within the battle’s third section, gamers have gotten loaded as much as the buff cap, that means that customary buffs utilized by many lessons such because the Monk’s Riddle of Fireplace or the Black Mage’s Ley Traces are merely not making use of to the characters. Given the extremely difficult nature of FFXIV’s final encounters (designed to be the toughest content material within the sport), this may be the distinction between success and failure.
It’s reached some extent the place many groups are selecting to steer away from lessons that depend on making use of too many buffs, with the likes of Dancer and Sage being pushed out of competition in favour of others. Gamers are even joking that that is the event workforce’s concession to the Machinist class, which has been neglected of favour in latest high-end content material previous to the newest replace.
You possibly can watch one workforce realising what is occurring within the VOD beneath, on the 12:39:06 mark. “No marvel we’re having DPS points,” one participant on the workforce exclaims with fun, “we’re dodging half our ****ing buffs!”
One other issue including to that is one thing gamers check with as “the 2-minute meta” – modifications that had been made with the FFXIV Endwalker enlargement that noticed the rotations of many lessons adjusted to line up buffs on a extra constant 2-minute cooldown cycle, in an try to clean out randomness. It’s a change that has been acquired with combined emotions; some gamers choose the consistency, whereas others say that it makes each job really feel an excessive amount of just like the others.
One aspect impact of that is that extra buffs are typically lively directly – certainly, that was by design on the a part of the builders. Nevertheless, for buff-heavy content material akin to TOP, it’s solely exacerbating the aforementioned downside. It’ll be fascinating to see whether or not this new wrinkle within the dialogue results in modifications down the road – both to the best way the most recent final works, or extra basically affecting the buff cap. For now, although, groups seem to have discovered workarounds and are persevering with to push for completion.
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