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
Horizon Forbidden West artwork director, Jan-Bart Van Beek, defined why the water seems nearly as good because it does within the recreation.
A fan shared a clip of the water waving throughout their playthrough, eliciting a response from Van Beek in regards to the system over on Twitter. Apparently, the water system is probably the most complicated system the studio needed to construct to make it look the best way it does. He then goes on to clarify the way it makes use of photographs and “3D vector displacement” to overlap and fold into itself.
Forbidden West’s wave system was some of the complicated methods we construct. It makes use of sequence of photographs that comprise 3D vector displacement to make it attainable to have waves break and collapse on themselves. One thing that’s exhausting to do, particularly if it additionally must work on PS4. https://t.co/p6rC8XS1u9
— Jan-Bart Forbidden Beek (@janbartvanbeek) November 28, 2022
Some in contrast the system to different video games like The Final of Us Half II, which incorporates water that may break up when hitting rocks, making it give a degree of realism. What’s extra wild is Horizon Forbidden West isn’t simply on the PS5, however moderately a cross-gen title you’ll be able to decide up on the considerably under-powered — comparatively — PS4. But it appears the sport works simply fantastic with the methods it has in place on the much less highly effective machine, however it is also famous as one thing that was moderately exhausting to do.
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