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On the lookout for a whole record of all Paragon: The Overprime characters, full with descriptions, ability results, and extra? Properly, you’re in the suitable place! On this information, we do precisely that, offering you with a useful resource you should use to resolve which character you wish to play. It’s the proper companion to our Paragon: The Overprime tier record, which ranks all the characters so as of greatest to worst.
Paragon: The Overprime is the following technology of the MOBA sequence that places the gameplay into 3D perspective. It’s form of like Smite in that respect, however should you haven’t performed that, suppose League of Legends however performed from an over-the-shoulder perspective. It options the identical number of heroes, lanes, and gameplay priorities, so that you’ll really feel proper at residence should you’re into MOBAs.
You possibly can be taught extra about it on the official website. Should you’re searching for one thing new to play, take a look at our Overwatch 2 tier record, Gundam Evolution tier record, and Gunfire Reborn tier record.
Paragon: The Overprime Characters
Observe: this record is a work-in-progress, and we’ll populate it with all the characters as time goes on.
Now, we’ll record all the Paragon: The Overprime characters, damaged down into the varied courses. We’ll element how every class works, and embrace ability descriptions for every character.
Warriors
Warriors are your up-close-and-personal harm sellers. They’re a bit squishier than tanks, however can take extra of a pummelling than a lot of the different courses.
Khaimera
Often known as the legendary warrior of the Nata, Khaimera has been defending the forest since he was deserted there on the age of 13. His motion resembles a wild beast charging at an enemy with out hesitation. He eliminates something in the way in which along with his axes. His agility permits him to swiftly transfer throughout the battlefield, disrupting the enemy. Some check with him as an Challenge Maker. He has come to the battlefield to indicate the greatness of the Nata.
- Fast Swing – Q:
- Will increase Fundamental Assault’s Assault Pace to the utmost for a set length. Nonetheless, additionally decreases harm dealt to enemies whereas the Assault Pace enhance is energetic.
- Orb of Restoration – E:
- Will increase the quantity of Well being recovered each time the hero assaults an enemy. The Well being Restoration impact stacks and can finally reset if the hero doesn’t assault an enemy for a set length.
- Axe of Madness – R:
- Swings an axe extensive at a particular goal, Gorgeous them and dealing Bodily Harm. All affected enemies throughout the space are Slowed and Pushed. A profitable ability assault grants 6 Orbs of Restoration.
- Soar ‘n’ Smash – RMB:
- Soars up within the air and lands on a particular goal, Slowing them and dealing Bodily Harm to the enemy. A profitable ability assault grants 3 Orbs of Restoration.
- Tough Swing – LMB:
- Swings a stone axe to deal Bodily Harm to enemies.
Serath
Serath is an archmage recognized for her skill to regulate two reverse powers on the similar time. She used to steer a cult known as Xarakua, and is now an elder of the Black Magic League. Her iron mace earned her the nickname the Inquisitor of Battlefield. She hopes to return every little thing again to the way in which it was to start with.
- Execution by Phantasm – Q:
- Summons an Phantasm of the hero to execute all enemies throughout the space. An Phantasm seems earlier than one goal at a time, dealing Bodily Harm equal to 100% of Base Energy. The Phantasm continues to discover a goal each 0.2 sec till it executes all enemies throughout the space. The hero turns into Invincible whereas the Phantasm is summoned.
- Descending – E:
- Levitates into the air and rapidly descends on a particular location to deal Magical Harm.
- Summoned Angel of Steadiness – R:
- Transforms into the Angel of Steadiness for a set length, Burning all enemies throughout the space. Offers Magical Harm to Burned victims, but additionally will increase the hero’s Obtained Harm by a certain quantity. A profitable Fundamental Assault on a Burned enemy offers Bonus Bodily Harm. Throughout the transformation, touchdown a ability on an enemy applies each the Burn and Obtained Harm Improve results.
- Angel’s Wingbeats – RMB:
- Spreads wings to Gradual all enemies throughout the space for a set length and deal Bodily Harm.
- Instant Judgment – LMB:
- Swings an iron mace to deal Bodily Harm to enemies.
Feng Mao
An elder of the traditional Huahn tribe with blue pores and skin, nice intelligence, and unbelievable stamina.
Utilizing ‘Kai’, a weapon that solely elders can possess, he slashes his enemies with out mercy to affect the tide of battle.
He made his escape throughout the invasion of the Shakkadian Empire, however just lately reappeared. His reappearance fuels the will for independence within the hearts of the Etanus tribes.
- Auspicious Spirit – Q:
- Grants the hero a Defend that absorbs Harm for a set length. Whereas the Defend lasts, the hero obtains the Talent Immunity impact as soon as.
- Spear of Daybreak – E:
- Swings a spear to inflict bodily harm to enemies, slowing them down for a set length.
- Robust Willpower – R:
- Leaps ferociously, smashing the bottom to deal nice Harm to enemies in entrance. Immediately makes use of Execution if the enemy hero’s Well being is beneath a set quantity, and resets the ability’s cooldown. If the ability just isn’t used once more inside a set length after utilizing Execution, the default cooldown is utilized.
- Nice Leap – RMB:
- Teleports to the chosen location and inflicts harm on close by enemies.
- Agency Will – LMB:
- Swings an enormous spear to inflict harm on enemies.
Grux
The chieftain of the Ectasia tribe that valiantly fights for honor. He strides over the battlefield along with his monumental blunt weapon and rapidly subdues any enemy he encounters. He’s acknowledged as the best chieftain among the many quite a few tribes of Etanus for his knowledge and ferocity. Along with Rampage, he fights for the independence of his homeland.
- Primal Grip – Q:
- Slams the bottom to inflict harm on enemies in entrance and pull them in.
- Unequalled Momentum – E:
- Fiercely prices ahead to inflict harm on enemies.
- Fury of the Nice Chieftan – R:
- Turns into enraged, growing bodily energy and beautiful close by enemies.
- Rage – RMB:
- Swings a blunt weapon to inflict harm on enemies in entrance.
- Ferocity – LMB:
- Swings a blunt weapon to inflict harm on enemies.
Kwang
A warrior who wields the Celestial Blade and mercilessly cuts down enemies. He leads from the entrance line along with his heavy sword in a single hand. Previously the third prince of the Kingdom of Rinn on the planet Elkima, he misplaced his whole household within the Revolt of Homes. He fights to return the world to its rightful order.
- Rumble – Q:
- Plunges a sword into the goal location and damages enemies, summoning a lightning storm for a set length.
- Enemies within the space of impact can’t go away for a set length.
- Utilizing the ability once more or urgent LMB whereas the sword continues to be within the floor returns the sword.
- Fierce Battle – E:
- Expenses fast and low and turns into Invincible for a set length.
- Will increase New Moon Swing’s stage by 1 and resets the following New Moon Swing’s cooldown.
- Teleports to the Rumble sword’s location whether it is nonetheless within the floor. Killing an enemy hero or helping in a kill after buying Fierce Battle resets Fierce Battle’s cooldown.
- New Moon Kwang – R:
- Turns into a New Moon Warrior who emits concentrated lightning power for a set length. Whereas on this type, the hero positive factors all results granted by the Thunder and Lightning standing and might use the results a vast quantity of instances.
- Utilizing Crescent Moon on an enemy additionally Stuns them for a set length.
- Crescent Moon – RMB:
- Offers Magical Harm to enemies inside vary and resets the following New Moon Swing’s cooldown.
- Positive factors Thunder and Lightning standing, permitting the hero to deal Bonus Magical Harm when the following Fundamental Assault hits an enemy.
- Utilizing Crescent Moon whereas the Rumble sword continues to be plunged within the floor offers Bonus Magical Harm within the space.
- New Moon Swing – LMB:
- Slashes the enemy within the order of Sky/Earth/New/Moon, dealing Bodily Harm equal to 120%/100%/110%/140% of the hero’s Bodily Energy.
- Touchdown New on an enemy launches them Airborne.
- When Moon lands on an enemy hit with New, offers Bonus True Harm equal to 30% of Bodily Energy. This ability just isn’t affected by Assault Pace.
Assist
Assist characters are available many types. Some deal with therapeutic, others on defending, and others on CC. Irrespective of how they do it, their precedence is in conserving the group alive although – significantly the harm sellers that can carry the sport to victory.
Dekker
The previous Chief Researcher of Biotechnology and Physics for the Haileen Royal Analysis Institute of Rutas, Dekker spent most of her life in a lab learning the weaponization of plasma. Her dedication to this analysis has been profitable, enabling her to throw plasma balls and create plasma partitions to disrupt the enemy. She now searches for brand spanking new analysis materials on the battlefield.
- Excessive Elasticity Plasma Ball – Q:
- Throws a Excessive Elasticity Plasma Ball in a desired course. When the Plasma Ball hits an enemy, it explodes, dealing Magical Harm and Gorgeous enemies inside vary.
- Plasma Dome – E:
- Throws a Plasma Ball in a particular location to create a Plasma Dome that Slows all enemies throughout the space. After a set length, the Dome explodes to deal Magical Harm. Use the ability once more earlier than the automated Dome explosion for earlier detonation with 50% much less Harm.
- Enclosing Bulwarks – R:
- Raises Plasma Bulwarks in a particular location, creating an enclosed space for a set length. Allies outdoors of the Bulwarks can enter, however enemy heroes can’t go away the enclosed space as soon as they’re inside. The Bulwarks block all projectiles. Use the ability once more inside 3 sec to take away the Bulwarks instantly.
- Ignition Boots – RMB:
- Jumps excessive in a desired course.
- Plasma Ball – LMB:
- Fires a Plasma Ball to deal Bodily Harm to enemies.
Narbash
The primary son of Eralkum held in excessive esteem as a Kalyma sage. He’s a strong Assist who beats a big drum in battle to encourage his allies and heal them in moments of disaster. He could develop into the following chief because of his excellent battle prowess and his love of his individuals. He intends to make recognized the “Third Enemy” following historic prophecies.
- Marching Anthem – Q:
- Performs a Marching Anthem to extend the Assault Pace and Motion Pace of the hero and close by allies.
- Inspirational Anthem – E:
- Performs an Inspirational Anthem to revive the Well being of the hero and close by allies. This ability could be toggled on or off.
- Nice Roar – R:
- Performs the drum for a set length, Slowing close by enemies and dealing Magical Harm. On the finish of the efficiency, enemies are launched Airborne.
- Pew! – RMB:
- Throws a drumstick in a straight line to Stun enemies and deal Magical Harm.
- Ba Dum! – LMB:
- Strikes an enemy with a drumstick to deal Bodily Harm.
Muriel
A proficient cyborg Assist who makes use of her divine energy to guard her allies and save numerous lives. Due to her actions, individuals name her the Battlefield Angel or Shining Goddess. She was a devoted priestess of Osyne and protector of the Sacred Floor of Armonia, however she later selected to develop into a cyborg to be together with her pricey sister.
- Ultimate Judgement – Q:
- Summons a pillar of sunshine which lasts for a set length, growing the motion pace of allies and reducing that of enemies inside vary.
- Combining Glowing Gentle with Ultimate Judgment stuns enemies for a set length within the space of impact.
- Glowing Gentle – E:
- Creates a protect which absorbs allies’ harm and explodes after a set length, dealing nice harm to enemies inside vary.
- Combining Ultimate Judgment with Glowing Gentle stuns enemies for a set length within the space of impact.
- Trustworthy Vow – R:
- Makes use of wings to fly over to a goal, then grants a protect.
- Launches enemies close to the goal airborne and inflicts harm.
- Glory of Osyne – RMB:
- Propels a holy crystal towards an ally to create a damage-absorbing protect.
- Divine Shot – LMB:
- Fires a divine shot to inflict harm on enemies.
Metal
A strong warrior of the Titans, a small tribe on the planet Etanus. He leads allies from the entrance along with his sturdy physique and nice power, and he doesn’t hesitate to supply help in emergencies. His abilities had been acknowledged when he rose to a excessive place in Shakkad’s Imperial Military. He has since fought to revive the Titan tribe’s prosperity and misplaced standing.
- Advance – Q:
- Expenses ahead with a metal protect to inflict Magical Harm on enemies and launch them Airborne. Whereas charging, positive factors a Defend that absorbs harm.
- Ironclad Wall – E:
- Throws a metal protect to a desired course to create a barrier that blocks all projectiles for a set length.
- Enemies who trespass the barrier are Slowed for a set length.
- Unstoppable Energy – R:
- Leaps into the air and strikes enemies with a metal protect upon touchdown, launching enemies Airborne and dealing Magical Harm.
- Defend Bash – RMB:
- Swings a metal protect to gradual and inflict harm on enemies.
- Titan’s Blow – LMB:
- Swings metallic fists to inflict harm on the enemy.
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