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Mortal Kombat 1’s December Replace Is Out At the moment, Right here Are The Full Patch Notes

December 15, 2023
in Nintendo
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Mortal Kombat 1’s December Replace Is Out At the moment, Right here Are The Full Patch Notes

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Mortal Kombat 1
Picture: NetherRealm

This week marks the “early entry” arrival of Quan Chi in Mortal Kombat 1. That is the second DLC character within the Kombat Pack and follows on from the discharge of Omni Man. EventHubs has additionally confirmed the Kameo Fighter on this replace (Khameleon) might be arriving sooner or later in January 2024.

Along with all of this, Mortal Kombat 1 has at present kicked off its third season (targeted on Sub-Zero), and it has launched a brand new replace as effectively. Listed here are the complete patch notes, which additionally covers the most recent replace for the Nintendo Change model of the sport:

Mortal Kombat 1 Patch Notes – PS5, XSX, Change and PC | 12/14/2023

DECEMBER UPDATE

  • Transfer checklist corrections & Localization fixes
  • AI changes & enhancements
  • Enhancements to Display Reader & Textual content to Speech performance
  • Visible enhancements to a number of Brutalities
  • Added Quan Chi Roster Character
  • Added Khameleon Kameo Character (Out there 1/16/24)
  • Added Slay Bells Finisher, accessible in Seasonal Fatality Bundle
  • Added Winter Wonderland Variant to The Gateway Area, accessible totally free to all gamers
  • Added Vacation skins for Kitana, Normal Shao, and Reptile
  • Rounds to Win can now be elevated to five in Gameplay Settings
  • Adjusted ticking sound results Audio when timer is under 10 in a spherical
  • Fastened uncommon fabric physics challenge that might happen when switching fighters on Character Choose display
  • Fastened a uncommon challenge the place tagged strikes that might incorrectly displayed after fast participant inputs
  • Challenges are now not highlighted for DLC characters that aren’t unlocked
  • Fastened points that might trigger some Brutalities to not set off if the assault interrupts a Deadly Blow or armored assault
  • Fastened a uncommon challenge that might trigger Event Mode to turn into unresponsive when loading a match if Area Choose is turned off in Event Settings
  • Fastened uncommon crashes that might happen by signing out of profiles at particular timing
  • Fastened a uncommon challenge the place AI might get caught ducking after dodging sure assaults
  • Fastened a problem that might trigger edited Kontrols in a neighborhood match as participant 2 to generally not apply till after the match is restarted
  • Fastened visible points when a participant is hit by Story Mode Boss model of Shang Tsung’s Injection
  • Fastened a uncommon challenge that might trigger playback errors on Replays
  • Fastened cases that might trigger visible points, unresponsiveness, or crashes when enjoying varied modes whereas the sport is putting in
  • Adjusted well being values throughout remaining struggle of Chapter 15 of Story Mode to at all times be at 1000 well being irrespective of which character was chosen
  • Fastened a uncommon challenge that might trigger harm scaling to reset if an opponent is hit by sure Kameo Ambush assaults at similar body the Primary Fighter was recovering from performing sure assaults
  • Fastened challenge might trigger comply with up assaults to not be carried out for those who hit a Primary Fighter & a Kameo on the similar time
  • Fastened uncommon face animation points that might occur throughout Tie Spherical, Match Prolonged, or when a spherical win occurs from a commerce
  • Fastened challenge that was inflicting lengthy lasting visible results (e.g. Tremor Crystal Armor) to turn into erroneously hidden when particular cancelling sure strikes
  • Fastened challenge that might trigger some mirrored projectiles to have the ability to hit a number of characters
  • Fastened a uncommon challenge the place inputting a Kameo Ambush Assault & Deadly Blow at particular timing might trigger an assault interruption to happen

  • Throughout Ranked Matchmaking you are actually offered with details about the match reference to the choice to say no earlier than continuing
  • Fastened a number of points that might result in the sport to turn into unresponsive whereas in King of the Hill on-line mode
  • Fastened a problem the place incorrect stats might be reported for a match if each gamers stop a Kombat League match on the similar time
  • Fastened challenge that might trigger Ranked stats to generally incorrectly show inside Kareer Stats
  • Kameos will now not generally flash as in the event that they have been hit when a Quitality happens

  • Fastened visible challenge with Exploding Demon generally disappearing immediately when defeated
  • Fastened visible points with Omni-Man’s cape & Nitara’s wings when coming into & leaving portals
  • Fastened visible obstruction that happens when ending “Disguise” Encounter in Shang Tsung’s Laboratory
  • Fastened points that might happen when repeatedly altering speeds whereas transferring on stairs
  • Fastened visible points that might happen when touring from Shang Tsung’s Laboratory to Tarkatan Colony
  • Talismans can now be used throughout End Him / End Her
  • Fastened a uncommon challenge with Endurance fights that might generally trigger the following opponent to look at an incorrect location
  • Fastened challenge that might trigger dashes to go within the unsuitable course throughout some Survival & Boss Encounters
  • Adjusted how Darkish Display modifier features throughout Deadly Blow cinematic
  • Fastened Talisman “A Actual Opener” additionally disabling use of Deadly Blow
  • Fastened Talisman tutorial makes use of generally counting in the direction of Achievements & Trophies
  • Fastened Flawless Victories in a single spherical fights being counted as a Double Flawless
  • Changes to technology of Gateway Mesa & different dynamic Towers

  • Reset in Apply Mode whereas Tremendous Meter setting is FULL will now not play meter achieve sound impact
  • Apply Mode HUD Body Information will now be appropriately displayed when an assault is Upblocked
  • Resetting to Defaults whereas in Apply Mode -> Opponent Sort or Apply Settings will now not generally transfer the cursor to the highest choice
  • Fastened a number of strikes not displaying right values for Apply Mode HUD Body Information
  • Getup Assault & Reversal Assault fields will now not generally be clean when a Playback Recording is in progress
  • Added Present HUD Choice to Apply Settings
  • Added Tremendous Fill Quantity Choice to Apply Settings
  • Added Shang Tsung Character Possibility to start out in Younger & Outdated kinds in Apply Settings
  • Fastened challenge that might generally trigger incorrect harm numbers to look in Apply Mode if the opponent is about to low well being

  • Primary Fighters
    • Baraka
      • Fastened incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and doesn’t carry out any actions after wakeup
    • Normal Shao
      • Fastened planted Axe showing within the background briefly when Normal Shao is hit by sure assaults
      • Adjusted Audio when Fury Strikes (Entrance Punch, Again Punch) hits
    • Geras
      • Fastened a uncommon challenge that might trigger Geras to not teleport after hitting a Primary Fighter & Kameo with Inevitable on the similar time
    • Havik
      • Fastened incorrect animation occurring if opponent is hit by Enhanced Serving to Hand and doesn’t carry out any actions after wakeup
    • Johnny Cage
      • When Present Off Parry happens, combo harm scaling is now not reset & appropriately utilized
      • Fastened a uncommon challenge with Deadly Blow which might trigger his Kameo to turn into caught on display if interrupted by Reiko’s Enhanced Murderer Throwing Stars with particular timing
    • Kenshi
      • Fastened visible challenge that might trigger sword clipping when utilizing Towards Throw with Kano Kameo or Scorpion Kameo
    • Kitana
      • Fastened visible challenge that might trigger fan clipping when utilizing Towards Throw with Kano Kameo or Scorpion Kameo
    • Kung Lao
      • Adjusted invulnerability window after the assault of Deadly Blow efficiently hits
    • Li Mei
      • Interrupting Sky Lantern at a selected timing will now not generally permit two lanterns to be lively on the similar time
    • Liu Kang
      • Fastened uncommon visible points that might happen when Dragon Tail is mirrored
    • Mileena
      • Fastened a uncommon challenge that might permit Teleport Down to maneuver Mileena exterior the utmost distance between gamers in sure circumstances
    • Nitara
      • Fastened a uncommon challenge that might trigger sport to look unresponsive for a short while when performing Style of Blood Brutality
      • Fastened a uncommon challenge that might trigger (Air) Darkish Plunge hit animation to stall within the air briefly
      • Fastened Bloody Bolt sound utilizing unsuitable audio channel when close to corners
      • Fastened uncommon visible points that might happen with Wings when a Brutality is carried out on Nitara
    • Raiden
      • Adjusted invulnerability window after the assault of Deadly Blow efficiently hits
    • Rain
      • Adjusted gravity scaling on Rain God when it used for the primary time in a combo
      • Performing Sektor Kameo Up Rocket will now not generally destroy Water Protect
    • Reiko
      • Fastened Charging Ache & Ache Knee restoration altering if the opponent has a Kameo was performing sure actions
    • Reptile
      • Fastened challenge that might trigger Sprint Assault follow-up assault to overlook towards an opponent close to the sting of the Area
      • Devastating Blow (Away + Again Punch) when held can now be cancelled into Kameo Summon Assault
      • Sprint Assault follow-up assault now not allows Auto Block
      • Pressure Ball will now not generally be capable of hit Sub-Zero’s Ice Klone Cost after it has disappeared
      • Distance Between Fighters Audio Accessibility setting now works appropriately with Invisibility
    • Shang Tsung
      • Fastened uncommon visible points that might happen when successful a match whereas morphed into the opponent
    • Sindel
      • (Air) Levitate will now not generally be disabled for an prolonged interval if a Breaker is used on Sindel in particular conditions
      • Fastened challenge with opponent getting caught for a brief length after performing a Breaker towards Kartwheel whereas in a nook
      • Fastened challenge that allowed for End Him / End Her to turn into prolonged previous the time restrict by repeatedly utilizing (Air) Levitate in a combo
      • Fastened a uncommon scenario the place combo counter might be reset throughout Breaker Denied
      • Fastened challenge that might trigger extreme sliding to happen if particular strikes are carried out at particular timing after touchdown from (Air) Levitate Cancel
      • Kameo Meter HUD will change shade when Sindel takes management of the opponent’s Kameo utilizing Enhanced Queens Command
    • Smoke
      • Fastened a uncommon challenge that might trigger Enhanced Smoke Bomb to not carry out the ultimate assault when its armor was damaged with particular timing
    • Sub-Zero
      • Spinal Faucet (Again + Again Punch) now cancels 1 body earlier and has 1 extra lively body on second assault
      • Enhanced Ice Klone can now be carried out for 1 bar of Meter & then additional Enhanced to depart 2 further Klones for an extra bar of Meter, in any other case leaving just one Klone that lasts for an extended time
    • Tanya
      • Fastened incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and doesn’t carry out any actions after wakeup
      • Fastened audio panning points that might happen when Again Throw was used close to some edges of Arenas
    • Omni-Man
      • Adjusted invulnerability window after the assault of Deadly Blow efficiently hits
      • Fastened a uncommon challenge that might trigger the opponent to immediately get well whereas blocking when utilizing a Kameo Ambush & Invincible Rush or Giblet Maker on the similar time below sure circumstances
      • Fastened challenge that might trigger the opponent to be pushed when utilizing (Air) Fly Away when at full display
      • Fastened challenge that might stop Kameo Ambushes from executing if the button was pressed a number of instances whereas utilizing Viltrumite Stance
      • Fastened a uncommon visible challenge the place Omni-Man might briefly seem at an incorrect location after utilizing Invincible Rush
      • Viltrumite Stance Air Teleport Towards & Air Cancel Inputs are actually the identical as the bottom variations
      • Viltrumite Stance can now not generally linger for prolonged length when the spherical is over
      • Holding Ahead when Viltrumite Stance length runs out will now not Teleport In direction of to happen as an alternative of Cancel
      • Fastened Honorable Loss of life remaining assault not working appropriately in some lengthy juggle combos close to the sting of the Area
      • Fastened incorrect animation occurring if the Honorable Loss of life follow-up assault doesn’t hit the opponent
      • Fastened a number of visible points that might happen when Invincible Rush hits a Kameo
      • Interrupting Again Throw at sure timing will now not generally trigger the digital camera to take a look at Omni-Man very excessive within the air
      • Giblet Maker Brutality will now not generally use the unsuitable blood shade
      • Fastened a number of conditions that might trigger incorrect face animations to happen
  • Kameo Fighters
    • Cyrax (Kameo)
      • Cyber Web now drains meter from the opponent whereas they’re trapped till they’re hit or launched
      • Cyber Web now not does an alternate hit response when accomplished as a Wakeup or Reversal
    • Darrius (Kameo)
      • Added Heelturn (Down + R1), a brand new Ambush Assault that may solely be carried out when the opponent is knocked down or about to land after being hit
      • Eat Grime can now be delayed for a barely longer length
      • After executing The Double Whammy, the recharge delay is barely shorter & the recharge price has been elevated
      • After executing Double Daegon Kick, the recharge delay is barely shorter & the recharge price has been elevated
      • After executing Tornado Kicks, the recharge delay is shorter
      • After executing Volleyballistic, the recharge price has been elevated
    • Frost (Kameo)
      • Snow Flakes now begins touring 10 frames quicker, lasts for 20 extra frames, & had its collision barely adjusted
    • Goro (Kameo)
      • After executing Punch Stroll, the recharge delay is barely longer & the recharge price has been elevated
      • The third hit of Punch Stroll now recovers 5 frames quicker & causes 10 extra frames of blockstun with elevated pushback on block
      • Punch Stroll now not has an prolonged restoration for the Primary Fighter if Goro is interrupted
    • Kano (Kameo)
      • Eye Laser is now a Mid (was Excessive), does 10 extra harm & does elevated harm on block
      • Fastened a uncommon challenge that might trigger Eye Laser startup to not work appropriately within the nook
    • Kung Lao (Kameo)
      • Elevated Buzz Noticed Primary Fighter restoration on block by 5 frames
    • Motaro (Kameo)
      • After executing Replicate & Shifting Replicate, the recharge price has been elevated
      • After executing Tail Shot, the recharge delay is barely shorter & the recharge price has been elevated
      • Adjusted Tail Shot collision dimension & it now causes 10 extra frames of blockstun with elevated pushback on block
    • Sareena (Kameo)
      • Kia’s Blades will now not generally nonetheless return after they’re destroyed
    • Scorpion (Kameo)
      • After executing Get Over Right here, the recharge delay is barely shorter & the recharge price has been elevated
      • Hell Blades recovers 16 frames quicker on block & 5 frames quicker on miss
    • Sektor (Kameo)
      • Flame Thrower first hit begins up 5 frames quicker & has 10 extra frames of blockstun with much less pushback on block
      • Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 extra frames of blockstun with elevated pushback on block
    • Shujinko (Kameo)
      • Elevated base well being worth to 400 (from 300)
      • Mimic Smoke Invisibility will now not generally not be eliminated if hit throughout sure timing throughout activation
      • Shujinko will now not be capable of go by the opponent within the Kenshi & Shujinko mirror match when Kopy Kat is utilized by each gamers on the similar time
      • Fastened incorrect hit response getting used when Omni-Man Kopy Kat is interrupted
      • The Kameo Meter HUD will change shade when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung
    • Sonya (Kameo)
      • Leg Seize now has Upblock vulnerability & recovers 18 frames quicker on block or miss
      • Vitality Rings is now hits Mid, has barely elevated harm scaling, & Elevated Primary Fighter restoration on block by 5 frames
      • Vitality Rings when totally charged has a special hit response with barely elevated harm scaling
    • Stryker (Kameo)
      • Fastened visible challenge with Kuffed that might happen when hitting an opponent at most vary from Primary Fighter or close to the sting of the Area
    • Tremor (Kameo)
      • Elevated base well being worth to 400 (from 300)
      • Fastened a problem that was stopping Crystal Armor from being damaged after being hit 5 instances
      • Fastened varied points with Crystal Armor performance when it was damaged earlier than the length runs out
      • Fastened restoration inconsistencies between Primary Fighters when executing Rock Punch & Rock Punch Uppercrust
      • Fastened visible points when Tremor exits after performing a number of assaults
      • Kameo UI now exhibits the present Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command

Will you be trying out this newest replace for Mortal Kombat 1? Inform us within the feedback.

[source mortalkombat1.bugs.wbgames.com]

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Liam Doolan

When he’s not paying off a mortgage to Tom Nook, Liam likes to report on the most recent Nintendo information and admire his library of video video games. His favorite Nintendo character was a guitar-playing canine, however these days he prefers to hang around with Judd the cat.



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