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Treatment Leisure has launched the most recent patch for Alan Wake 2 which is now stay on PS5 and all different current-gen platforms across the globe.
It has additionally launched the total listing of patch notes for what arrives in what’s the twelfth replace the sport has acquired since launch.
This replace contains loads of bug fixes, however for PS5 homeowners particularly it additionally contains efficiency updates for these enjoying the sport within the efficiency mode on the console.
You possibly can try the total patch notes for your self, beneath.
Alan Wake 2 PS5 Replace #12 Patch Notes
International
- Made the participant in a position to push sure movable objects that may block the progress when revisiting fight areas (simply stroll into them…).
- Fastened a problem the place loading a save recreation throughout an enemy grapple would depart the participant with out motion controls.
- Fastened a problem associated to the Nursery Rhyme doll “Father” disappearing if positioned within the improper location and the participant saved their recreation.
- Fastened a uncommon subject the place the participant couldn’t watch the Drowned video and thus was prevented from getting an Achievement / Trophy.
- Fastened a problem the place auto-aim was not…auto-aiming appropriately when Flashlight boosting a submerged Binder enemy.
- Fastened a problem the place Saga couldn’t shoot or harm an enemy hiding within the bushes after throwing a flare on the enemy.
- Fastened a problem the place interrupting a charged shot by rapidly choosing one other weapon after which re-selecting the crossbow would launch the bolt with out participant enter.
- Fastened a problem the place an Echo wouldn’t reset after the participant leaves the realm.
- Fastened a problem the place the Darkish Veil impact can be lacking from Cynthia’s boss struggle after reloading a checkpoint.
- Fastened a problem the place the Wake perception on the Caldera Road station didn’t set off.
- Fastened a problem the place coming into the Author’s Room throughout an elevator trip performed an actual quantity on preserving the proper recreation state.
- Fastened untimely notifications of Koskela brother’s commercials being obtainable within the Thoughts Place (Good issues come to those that wait.)
- Fastened Alan climbing subsequent to the ladder when interacting with the ladder whereas opening a door.
- Fastened dialog interactions exterior the Nursing Residence not being persistently seen.
- After the Summoning boss struggle, solely Saga can decide up crossbow bolts (sorry, Alan)
- Improved the zoom perform in Dioramas (akin to Cultist stashes and Nursery Rhymes) and the Map.
- Optimized reminiscence use to maintain extra chilly, useless enemy our bodies mendacity on the bottom for added realism and spookiness.
- It’s now potential to skip the Alice documentary.
- Corrected speling errors.
- (PC) Made the GPU crash dialog extra user-friendly with comprehensible error messages for non-Treatment engineers and QA.
- (PC) Fastened switching from full display to window often leading to improper rendering decision.
Efficiency
- (PC) Fastened efficiency and visible points with Nvidia DLSS Body Technology enabled when altering from real-time video to 3D rendering.
- (PlayStation 5 Efficiency Mode) Optimized efficiency when aggressively strolling stairs up and down within the Nursing Residence.
- (PlayStation 5 Efficiency Mode) Optimized streaming efficiency globally however predominantly across the hallways exterior of room 666 within the Oceanview Resort.
Animations and visuals
- Quite a few lighting and visible fixes and associated enhancements.
- Fastened Alan’s flashlight holstering animations when the author is in a wounded state.
- Fastened Alan’s flashlight holstering animation triggering even with out having a flashlight.
- Fastened weapon-switching animations to work appropriately when Alan is therapeutic.
- Fastened a problem the place ahead operating dodge animation was enjoying for too lengthy.
- Fastened a problem the place interrupting the manuscript pick-up animation by fight can lead Saga to remain in a damaged animation state.
Audio
- Added lacking localized VO audio for French and Japanese languages.
- Fastened a problem the place in-world movies (together with Koskela adverts, Wake perception’s, Alice movies, Darling movies, and Yoton Yo video) audio was generally out of sync.
- Basic audio fixes and enhancements.
UI
- Fastened a problem the place gamers couldn’t choose the stock objects on the far-right facet of their stock.
- Forestall the Shoebox from consuming away gamers’ objects after they have been stacked erroneously.
- Hacked OCD UI indicators within the Thoughts Place not clearing their “new” standing.
- Added “Restore to Default” choice to the Management Key Customization Tab.
- Improved the brightness calibration UI.
- Basic UI fixes and enhancements.
Case Board
- Fastened a problem the place Saga might solely entry the Case Board after Profiling however not by way of different Thoughts Place interactions.
- Improved robotically putting clues for already solved inquiries to the Case Board.
- Fastened a wayward Vivid Falls station photograph being within the distinctly improper location on the Case Board.
Mission Particular
INVITATION
- Hid interactions whereas dialogue performs across the Nightingale homicide web site.
- Fastened a case the place Saga is unable to choose up the pistol within the morgue hall after ready for a far longer time than we anticipated.
- Fastened Nightingale’s profiling with “The guts! The place is it?” not skipping all the sequence.
- Decreased probabilities of Nightingale ruining your day. Made the resourcing extra beneficiant for the Nightingale boss struggle.
OLD GODS
- Fastened a problem the place clearing the Mulligan and Thornton encounter didn’t set off the tip cinematic, thus blocking progress.
SCRATCH
- Fastened a problem the place Saga couldn’t talk the plan to agent Estevez. In case you are not within the Vivid Falls space, you have to come again to set off progress with the plan.
- Fastened a case the place gamers might miss a cellphone name from Tor, stopping getting a lacking piece of proof and thus blocking progress within the mission.
- Fastened a problem the place the dialog with Estevez would drone on after leaving the Sheriff’s Station.
SUMMONING
- Made Alex Casey’s loot drops spicier by having him biased towards two-handed weapon ammo for Saga (“companions to the tip”).
- Fastened a uncommon subject the place a light-weight array would disappear throughout the Scratch struggle upon the participant releasing the interplay button.
- Added extra ammo for the mission’s Alan Wake part, making the trek to the car parking zone considerably extra bearable.
WE SING
- Fastened a problem with the Plot Board.
Supply – [Remedy Entertainment]
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