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The acclaimed Sea of Stars has just lately acquired an replace, bringing the charming journey to Model 1.0.46131. There’s fairly a bit coated and stuck within the patch, and should you haven’t progressed very far within the story, it’s finest to look away now as there are some spoilers in there. So, with out additional ado, listed below are the Sea of Stars patch notes for Model 1.0.46131:
- Mounted a softlock that would happen when utilizing Hurl Smash to interrupt locks in opposition to a sure last boss
- Mounted a glitch that would happen when swapping the get together chief whereas standing on a strain plate
- Mounted a set off that would trigger Khukharr’s dialog to start out when coming back from a quick journey
- Added a test to stop a battle when trying to start out flying on the very same body as touchdown in boat type
- Sea of Nightmare: added a test to stop initiating fight whereas a crystal break cutscene is taking part in
- Sunken Ruins: moved the stone activation cutscene to set off after opening the chest slightly than after beating the boss, to repair uncommon occurrences of it not activating when accomplished earlier than Elysan’darëlle
- Adjusted raft collisions in Half-Sunken Tower space
- Adjusted collisions in Moraine’s workplace (Zenith Academy)
- Added a test to correctly reset gravity modules in Forbidden Cavern’s room to the proper
- Mounted a uncommon softlock which might occur when triggering an encounter with a scripted cutscene intro whereas a follower isn’t performed bouncing from a graplou strike
- Adjusted collisions on Skybase’s pushable blocks
- Added detection to stop the participant from getting caught when utilizing the graplou to maneuver up a slope
- Fleshmancer’s Lair: added a test to tremendous forestall the teleporter from getting used whereas tenting
- Adjusted collisions in X’tol’s Touchdown
- Adjusted collisions in one of many Molekin homes
- Sacrosanct Spires: added a test to stop triggering the sealed entrance’s cutscene whereas tenting
- Adjusted collisions in Antsudlo’s entrance
- Adjusted collisions in Clockwork Fortress’s clock tower part to stop a problem when gamers might get caught
- Mounted null ref that might happen when trying to browse when the extent up display screen solely exhibits one choice
- Adjusted a puzzle in Derelict Manufacturing unit to take away the participant’s means to lock themselves in and stay caught
- Mounted attainable softlock in Solstice Shrine #4’s puzzle
- Added a test to disable interplay with the world map’s docks whereas transitioning to tenting to stop softlocks attributable to conflicting transitions
- Fleshmancer’s Lair: mounted softlock that would happen with the eyeballs puzzle on account of physics
- Mounted a problem that would happen when collision with an enemy whereas zipping via a propulsion gate (Antsudlo, Air Skyland)
- Trek to heart: adjusted triggers to stop a uncommon prevalence of unhealthy zoning when leaping down
- Up to date stage loading code to incorporate extra null ref checks
- Mounted a softlock that would happen when an enemy would play its assault animation whereas in damage state
- Added a test to stop duplication of Malkomud and Rockie’s sprites once they each get KO’d on the identical time
- Mounted a softlock that would happen when reentering the Golden Pelican after being teleported out
- Infinite Abyss: mounted a softlock in Dweller of Dread’s encounter that demanded a really particular setup and sequence of get together composition, KO states, and boss assaults
- Added a test to stop softlock when an encounter is triggered whereas the participant is zoning or teleporting
- Flooded Graveyard: mounted a crash that would happen when utilizing the graplou particularly on the climb wall within the chapel from the second ground
- Mounted a problem the place the paincone projectile might get pooled earlier than reaching its goal when operating the sport at very excessive fps
- Up to date fight administration to stop targets which have left the encounter from checking in opposition to injury zones (i.e. fixing a softlock when defeating Romaya with conflagrate whereas she’s on the bone pillar, who will now as an alternative be correctly immune to wreck on this state of affairs)
- Mounted softlocks that would happen in sure areas relying on get together composition
- Mounted a list glitch relating to Antsudlo’s pearls
- Mounted an reported problem the place Garl could be stay deactivated when swapping get together members earlier than reconvening within the Humble Boast’s Kitchen
- Mounted a problem the place Antsuldo may very well be entered too early, inflicting an improper state on the large door
- Added a test to replace save information making certain they’re suitable with newest fixes
- Retro actively added Cerulean Expanse story artifact to those that missed it previous to the repair
- Reimported textual content in all languages to incorporate all pending updates
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